[package] name = "bevy_pathmesh" version = "0.6.0" authors = ["François Mockers "] edition = "2021" license = "MIT OR Apache-2.0" keywords = ["pathfinding", "bevy", "navmesh"] readme = "README.md" description = "Navmesh plugin for Bevy" repository = "https://github.com/vleue/bevy_pathmesh" homepage = "https://github.com/vleue/bevy_pathmesh" documentation = "https://docs.rs/bevy_pathmesh" categories = ["game-development"] [dependencies] itertools = "0.12" [dependencies.polyanya] version = "0.5" [dependencies.bevy] version = "0.13" features = ["bevy_render", "bevy_asset"] default-features = false [dev-dependencies] rand = "0.8" [dev-dependencies.bevy] version = "0.13" features = [ "bevy_ui", "bevy_text", "bevy_winit", "bevy_core_pipeline", "bevy_scene", "bevy_gltf", "bevy_pbr", "bevy_sprite", "bevy_gizmos", # Required for TonyMcMapface "tonemapping_luts", "ktx2", "zstd", "multi-threaded", ] default-features = false [features] default = [] linuxci = ["bevy/x11"] [profile.dev.package."*"] opt-level = 3