# `bevy_pixel_buffer` Change Log ## Unreleased - ReleaseDate ## 0.8.0 - 2024/07/16 Update to `bevy` `0.14` ## 0.7.1 - 2024/04/11 Update `bevy_egui` to `0.26` ## 0.7.0 - 2024/02/27 Update to `bevy` `0.13`. ## 0.6.1 - Fix #11 ( thanks to @crillon ) ## 0.6.0 Update to `bevy` `0.12`. ## 0.5.0 Update to `bevy` `0.11`. ## 0.4.0 Update to `bevy` `0.10`. - Fix issues with stretching. - Add `Fill::stretch`. ## 0.3.0 Update to `bevy` `0.9`. ## 0.2.0 - `PixelBuffer` is no longer a marker component, but holds the size and fill behaviour. - Add `create_image` function. - Add `PixelBufferBundle` and `PixelBufferSpriteBundle` as an alternative to the builder API. - Add configurable sprite bundle to `RenderConfig`. - If a pixel buffer has a `Sprite` component, it will resize when the pixel buffer size changes. - `egui` feature is now disabled by default. - `Fill::Window` now has a `WindowId`. This allows to fill a window that is not the primary window. - Add `PixelBufferPlugins` plugin group. - Rewrite `query` module. - Add `PixelBuffers` world query. - `QueryPixelBuffers` now works different but the API is almos the same. - Removed `init_frame` from `PixelBufferCommands`. - Add `GetFrame`, `GetFrameFromImages`, `GetFrameFromImageHandle` and `FrameEditExtension` traits that improve them ergonomics when getting a frame.