[package] name = "bevy_pixel_buffer" version = "0.8.2" edition = "2021" authors = ["Francisco J. Sánchez "] description = "A library to draw pixels in bevy" license = "MIT" keywords = ["bevy", "2D", "framebuffer", "pixels", "gamedev"] categories = ["graphics", "rendering", "game-development"] repository = "https://github.com/Zheoni/bevy_pixel_buffer" readme = "README.md" [package.metadata.docs.rs] features = ["bevy/x11"] all-features = true [features] default = ["rayon", "rand"] egui = ["dep:bevy_egui"] rayon = ["dep:rayon"] rand = ["dep:rand"] [dependencies] bevy_egui = { version = "0.30", optional = true } bytemuck = { version = "1.13", features = ["derive"] } rand = { version = "0.8", optional = true } rayon = { version = "1.5", optional = true } thiserror = "1.0" [dependencies.bevy] version = "0.14" default-features = false features = ["bevy_render", "bevy_sprite", "bevy_asset", "bevy_core_pipeline"] [dev-dependencies.bevy] version = "0.14" default-features = false features = ["x11", "bevy_winit"] [[example]] name = "multiple_buffers" required-features = ["egui"] [[example]] name = "mandelbrot_set" required-features = ["egui"] [[example]] name = "mandelbrot_set_cpu" required-features = ["egui"] [[example]] name = "basic_egui" required-features = ["egui"] [[example]] name = "fill_egui" required-features = ["egui"]