//! Demonstrates two plane cuts with a nested `ExtendedMaterial`. NOT WORKING! //! //! Happy to have some eyes on this to see how to fix it. The error reported //! is this: //! //! ```text //! ❯ cargo run --example two_cuts --features bevy/embedded_watcher //! Compiling bevy_plane_cut v0.1.0 (/Users/shane/Projects/bevy_plane_cut) //! Finished `dev` profile [unoptimized + debuginfo] target(s) in 4.68s //! Running `target/debug/examples/two_cuts` //! 2024-06-07T22:30:25.701348Z INFO bevy_render::renderer: AdapterInfo { name: "AMD Radeon Pro Vega 64", vendor: 0, device: 0, device_type: DiscreteGpu, driver: "", driver_info: "", backend: Metal } //! 2024-06-07T22:30:26.387124Z ERROR log: Handling wgpu errors as fatal by default //! thread 'main' panicked at /Users/shane/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-0.19.4/src/backend/wgpu_core.rs:3006:5: //! wgpu error: Validation Error //! //! Caused by: //! In Device::create_bind_group_layout //! Conflicting binding at index 100 //! //! note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace //! ``` use bevy::{ pbr::{ExtendedMaterial, OpaqueRendererMethod}, prelude::*, color::palettes::basic, }; use bevy_plane_cut::{PlaneCutExt, PlaneCutMaterial, PlaneCutPlugin, Space}; fn main() { App::new() .add_plugins(DefaultPlugins) .add_plugins(PlaneCutPlugin) .add_plugins(MaterialPlugin::::default()) .add_systems(Startup, setup) .add_systems(Update, (rotate_things, translate_things, update_plane)) .run(); } type DoublePlaneCutMaterial = ExtendedMaterial; #[derive(Component)] struct Plane(Handle); fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { let handle = materials.add(ExtendedMaterial { base: ExtendedMaterial { base: StandardMaterial { base_color: basic::RED.into(), opaque_render_method: OpaqueRendererMethod::Forward, ..Default::default() }, extension: PlaneCutExt { plane: Vec4::new(-1.0, 1.0, -2.0, 0.0), color: Color::linear_rgb(0.0, 0.7, 0.0), shaded: true, space: Space::World, }, }, extension: PlaneCutExt { plane: Vec4::new(-1.0, 1.0, -2.0, 0.0), color: Color::linear_rgb(0.0, 0.0, 0.7), shaded: true, space: Space::World, }, }); commands.spawn(( TransformBundle { local: Transform { ..default() }, ..default() }, Plane(handle.clone()), // Rotate(Vec3::new(1.0, 1.0, 0.0)) Translate(Vec3::new(1.0, 0.0, 0.0)), )); // sphere commands.spawn(MaterialMeshBundle { mesh: meshes.add(Sphere::new(1.0)), transform: Transform::from_xyz(0.0, 0.5, 0.0), material: handle, ..default() }); // light commands.spawn(( DirectionalLightBundle { transform: Transform::from_xyz(1.0, 1.0, 1.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }, Rotate(Dir3::Y), )); // camera commands.spawn(Camera3dBundle { transform: Transform::from_xyz(2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }); } fn update_plane( q: Query<(&GlobalTransform, &Plane)>, mut materials: ResMut>, ) { for (t, p) in &q { let Some(m) = materials.get_mut(&p.0) else { continue; }; trace!("Updating plane"); let normal = t.left(); let w = normal.dot(t.translation()); m.extension.plane = (*normal, w).into(); } } #[derive(Component)] struct Translate(Vec3); #[derive(Component)] struct Rotate(Dir3); fn rotate_things(mut q: Query<(&mut Transform, &Rotate)>, time: Res