# Changelog ## [0.7.3] ### Fixed - Fix spurious error message in visibility cache when setting up server-clients. ## [0.7.2] ### Fixed - The visibility cache no longer attempts to set entity visibility for server-clients, which only care about visibility of events. ## [0.7.1] ### Fixed - Wait until `StartReplication` events are emitted before resetting clients when using `ReconnectPolicy::Reset`. ## [0.7.0] - Update to `bevy_replicon` v0.28.1. ## [0.6.0] - Update to `bevy` v0.14, `bevy_replicon` v0.27. ## [0.5.0] ### Changed - Update to `bevy_replicon` v0.26. ## [0.4.0] ### Changed - Update to `bevy_replicon` v0.25. ## [0.3.0] ### Changed - Update to Bevy v0.13 ## [0.2.0] ### Added - Added a server id option to `VisibilityAttributesPlugin` that can be used if your server is a player. - Add `ClientAttributes::evaluate_connected` which provides access to replicon client state. ### Changed - `ServerEventSender::send` now only sends events for connected clients plus the 'server as player'. - Removed `Visibility` to avoid conflicts with bevy's Visibility type, and now `VisibilityCondition` is a component. ## [0.1.0] - Initial release.