## [Unreleased] - ReleaseDate ## [0.1.8] - 2024-09-10 - Add a winning screen (originally implemented in `bevy_cleancut`). Adds `Scoreboard::show_winner_screen`, which copies the sprite from an entity, displays it as the winner with the game's virtual game paused for a few seconds, and then resumes virtual time. ## [0.1.7] - 2024-09-06 - Fix `Scoreboard::high_score` to not crash when there are no entries on the scoreboard. ## [0.1.6] - 2024-09-06 - Add `Scoreboard::high_score` to return the highest score ## [0.1.5] - 2024-09-02 - Add a `prelude` module containing all the public things. ## [0.1.4] - 2024-08-31 - Add `Scoreboard::set_score` to set scores - Add `Scoreboard::remove_player` to remove a player - Add `Scoreboard::reset_scores` to reset all the scores - Add `Scoreboard::clear` to clear the whole scoreboard ## [0.1.3] - 2024-08-30 - More internal naming improvements ## [0.1.2] - 2024-08-30 - Add `Scoreboard::get_score` method - Improve naming of some internal things ## [0.1.1] - 2024-08-07 - Add `Name` components to the scoreboard background and scoreboard text so that things look better in `bevy-inspector-egui` ## [0.1.0] - 2024-08-06 - Initial release [Unreleased]: https://github.com/CleanCut/bevy_scoreboard/compare/v0.1.8...HEAD [0.1.8]: https://github.com/CleanCut/bevy_scoreboard/compare/v0.1.7...v0.1.8 [0.1.7]: https://github.com/CleanCut/bevy_scoreboard/compare/v0.1.6...v0.1.7 [0.1.6]: https://github.com/CleanCut/bevy_scoreboard/compare/v0.1.5...v0.1.6 [0.1.5]: https://github.com/CleanCut/bevy_scoreboard/compare/v0.1.4...v0.1.5 [0.1.4]: https://github.com/CleanCut/bevy_scoreboard/compare/v0.1.3...v0.1.4 [0.1.3]: https://github.com/CleanCut/bevy_scoreboard/compare/v0.1.2...v0.1.3 [0.1.2]: https://github.com/CleanCut/bevy_scoreboard/compare/v0.1.1...v0.1.2 [0.1.1]: https://github.com/CleanCut/bevy_scoreboard/compare/v0.1.0...v0.1.1 [0.1.0]: https://github.com/CleanCut/bevy_scoreboard/compare/v0.0.0...v0.1.0