# bevy_shape_draw
[![crates.io](https://img.shields.io/crates/v/bevy_shape_draw)](https://crates.io/crates/bevy_shape_draw) [![docs.rs](https://docs.rs/bevy_shape_draw/badge.svg)](https://docs.rs/bevy_shape_draw) [![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)
A [Bevy](https://github.com/bevyengine/bevy) plugin for drawing a shape using raycasting in 3d space with a mouse. This plugin is build on and relies on [`bevy_mod_raycast`](https://github.com/aevyrie/bevy_mod_picking). The only shape that can be drawn at the moment is a box of fixed height Add the plugin to the `[dependencies]` in `Cargo.toml` ```toml bevy_shape_draw = "0.1" ``` You will need to add the Draw Shape Plugin. ```rust .add_plugin(bevy_shape_draw::DrawShapePlugin) ``` Then you will have to add the raycast source to your camera. ```rust .insert(bevy_shape_draw::ShapeDrawRaycastSource::new()) ``` Finally, mark any meshes that you want to be able to draw shapes on. ```rust .insert(bevy_shape_draw::ShapeDrawRaycastMesh::default()) ``` ## Example ```shell cargo run --example simple ``` ```shell cargo run --example events ```