#version 450 layout(location=0) in vec2 v_Uv; layout(location=0) out vec4 o_Target; layout(set = 0, binding = 0) uniform CameraViewProj { mat4 ViewProj; }; layout(set = 1, binding = 0) uniform Transform { mat4 Model; }; layout(set = 2, binding = 1) uniform texture2D SkyMaterial_texture; layout(set = 2, binding = 2) uniform sampler SkyMaterial_texture_sampler; void main() { o_Target = texture(sampler2D(SkyMaterial_texture, SkyMaterial_texture_sampler), v_Uv); }