# 0.10.1 - No code changes, fixed version in readme # 0.10.0 - Update to Bevy 0.14 - Fix old materials not being removed when swapping blend mode # 0.9.0 - Upgrade runtime to Spine 4.2 - Update to `rusty_spine` 0.8 - Add constraint APIs - Add physics support # 0.8.1 - Fix dark color applying incorrectly with premultiplied alpha # 0.8.0 - Update to Bevy 0.13 # 0.7.0 - Update to Bevy 0.12 - Add `parent` to `SpineBone` - Rename `SpineSettings::use_3d_mesh` to `SpineSettings::mesh_type` with new `SpineMeshType` enum - Add `Name` components to Spine mesh and bone entities - Add a parent `SpineMeshes` entity for all `SpineMesh` entities - Add `Debug` derive to components # 0.6.0 - Update to Bevy 0.11 - Improve premultiplied alpha support by pre-processing premultiplied textures - Support Spine texture runtime settings - Fix some events getting missed, add `SpineSet::OnEvent` - Revamp material support and settings (`SpineSettings`) - Custom material support (see `custom_material` example) - Add support for 3D meshes and materials (see `3d` example) - Add support for custom mesh creation (`SpineDrawer`) - Spine meshes can now be drawn using the non-combined (simple) drawer - `workaround_5732` no longer necessary, Bevy issue was fixed # 0.5.0 - Update to Bevy 0.10 - Add lots of docs - Improve asset loading - Allow Spines to be spawned in one frame - Add Atlas handle to `SpineTextureCreateEvent` - No longer force textures to Nearest