# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO # # When uploading crates to the registry Cargo will automatically # "normalize" Cargo.toml files for maximal compatibility # with all versions of Cargo and also rewrite `path` dependencies # to registry (e.g., crates.io) dependencies. # # If you are reading this file be aware that the original Cargo.toml # will likely look very different (and much more reasonable). # See Cargo.toml.orig for the original contents. [package] edition = "2021" name = "bevy_sprite3d" version = "3.0.0" build = false autobins = false autoexamples = false autotests = false autobenches = false description = "Bevy Plugin to allow using 2d sprites in a 3d scene." readme = "readme.md" keywords = [ "gamedev", "bevy", "sprite", "3d", ] license = "MIT" repository = "https://github.com/FraserLee/bevy_sprite3d" [lib] name = "bevy_sprite3d" path = "src/lib.rs" [[example]] name = "dungeon" path = "examples/dungeon.rs" [[example]] name = "sprite" path = "examples/sprite.rs" [[example]] name = "sprite_sheet" path = "examples/sprite_sheet.rs" [dependencies.bevy] version = "0.14" features = [ "bevy_asset", "bevy_pbr", "bevy_sprite", ] default-features = false [dev-dependencies.bevy] version = "0.14" [dev-dependencies.rand] version = "0.8"