0.3 -> 0.4 Changed NodeId to Enum from newtype u64 Changed Attribute to Enum from newtype u64 Changed Animation State to use Box rather then Vec Removed need for Attribute types to impl serde Moved loading of nodes inside AssetServer Removed NodeLoader trait in faver of LoadNode trait Changed to using #[reflect(LoadNode)] rather then custom loader container Changed to Regituing nodes in AppTypeRegiustry rather then on AnimationTree Removed AnimationTree Added Index Helper for State Added Debug to NodeTrait auto impl to print the nodes name Changed Node to needing reflect Added set_id to allow custom logic on how each node stores it target Cleaned up errors added dot gragh for debuging