v0.8.1 ================================================================================================================================ Specifically support .titan.ron files instead of straight .ron files, because of conflicts loading labeled assets. v0.8.0 (yanked) ================================================================================================================================ File extension now supports .ron, .titan is still supported but is not recommended anymore. v0.7.0 ================================================================================================================================ Update to bevy 0.14. v0.6.0 ================================================================================================================================ Update to bevy 0.13. AssetLoader returns a `TextureAtlas` Handle that contains handles for an Image and the TextureAtlasLayout. See examples for changed usage. Internally we now use the TextureAtlasBuilder. Remove `always_pack` option. Default behaviour is now `true`. Internally we now use serde features of glam and wgpu.