# bevy_two_entities A tiny crate offering a few convenience traits on Bevy's `Query` and `(&Query, &Query)` for scenarios involving exactly two entities. ## Examples ```rust fn game_over( collisions: Query<&Collision>, players: Query<(), With>, enemies: Query<(), With>, mut next_state: ResMut>, ) { for collision in &collisions { if (&players, &enemies).both(collision.0, collision.1) { next_state.set(GameState::GameOver); } } } ``` ```rust fn damage_enemy( collisions: Query<&Collision>, players: Query<(), With>, mut enemies: Query<&mut HitPoints, With>, ) { for collision in &collisions { let mut queries = (&players, &mut enemies); let Some((_, mut enemy_hp)) = queries.get_both_mut(collision.0, collision.1) else { continue; }; enemy_hp.0 -= 1; } } ``` ## Compatibility | `bevy_two_entities` | `bevy` | | :-- | :-- | | `0.2` | `0.14` | | `0.1` | `0.13` |