use bevy::prelude::*; use bevy_rapier3d::prelude::*; use bevy_ui_3d::{Interaction3d, Ui3dElementBundle, Ui3dPlugin}; fn main() { App::new() .add_plugins(DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { title: "3D Scene".into(), ..default() }), ..default() })) .add_plugins(Ui3dPlugin::default()) .add_systems(Startup, setup) .add_systems(Update, ui_system) .run(); } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // plane commands.spawn(PbrBundle { mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0, ..default() })), material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()), ..default() }); // cube that is clickable commands.spawn(( PbrBundle { mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })), material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()), transform: Transform::from_xyz(0.0, 0.5, 0.0), ..default() }, Ui3dElementBundle { collider: Collider::cuboid(0.5, 0.5, 0.5), ..default() }, )); // cube that is not clickable commands.spawn(PbrBundle { mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })), material: materials.add(Color::rgb(1.0, 0.7, 0.6).into()), transform: Transform::from_xyz(0.0, 1.5, 0.0), ..default() }); // light commands.spawn(PointLightBundle { point_light: PointLight { intensity: 1500.0, shadows_enabled: true, ..default() }, transform: Transform::from_xyz(4.0, 8.0, 4.0), ..default() }); // camera commands.spawn(Camera3dBundle { transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }); } fn ui_system(interactions3d: Query<&Interaction3d, Changed>) { for interaction in interactions3d.iter() { println!("{:?}", interaction); } }