# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO # # When uploading crates to the registry Cargo will automatically # "normalize" Cargo.toml files for maximal compatibility # with all versions of Cargo and also rewrite `path` dependencies # to registry (e.g., crates.io) dependencies. # # If you are reading this file be aware that the original Cargo.toml # will likely look very different (and much more reasonable). # See Cargo.toml.orig for the original contents. [package] edition = "2021" name = "bevy_verlet" version = "0.9.0" authors = ["Felix de Maneville "] exclude = [ "docs", ".github", ] description = "Verlet physics implementation in bevy" documentation = "https://docs.rs/bevy_verlet" readme = "README.md" keywords = [ "verlet", "physics", "bevy", "cloth", ] categories = [ "game-engines", "game-development", ] license-file = "LICENSE" repository = "https://github.com/ManevilleF/bevy_verlet" [profile.dev] opt-level = 1 [profile.dev.package."*"] opt-level = 3 [[example]] name = "2d_cloth" required-features = ["debug"] [[example]] name = "2d_cloth_cutter" required-features = ["debug"] [[example]] name = "2d_line" required-features = ["debug"] [[example]] name = "3d_cloth" required-features = ["debug"] [[example]] name = "3d_line" required-features = ["debug"] [dependencies.bevy] version = "0.14" default-features = false [dev-dependencies.bevy] version = "0.14" features = [ "bevy_render", "bevy_winit", "bevy_color", "bevy_core_pipeline", "bevy_sprite", "bevy_pbr", "x11", "multi_threaded", "tonemapping_luts", "dynamic_linking", ] default-features = false [features] debug = [ "bevy/bevy_gizmos", "bevy/bevy_render", ] default = []