[package] name = "bevy_verlet" version = "0.9.0" edition = "2021" authors = ["Felix de Maneville "] repository = "https://github.com/ManevilleF/bevy_verlet" license-file = "./LICENSE" exclude = ["docs", ".github"] description = "Verlet physics implementation in bevy" keywords = ["verlet", "physics", "bevy", "cloth"] categories = ["game-engines", "game-development"] readme = "README.md" documentation = "https://docs.rs/bevy_verlet" [features] default = [] debug = ["bevy/bevy_gizmos", "bevy/bevy_render"] [dependencies] [dependencies.bevy] version = "0.14" default-features = false [dev-dependencies] [dev-dependencies.bevy] version = "0.14" features = [ "bevy_render", "bevy_winit", "bevy_color", "bevy_core_pipeline", "bevy_sprite", "bevy_pbr", "x11", "multi_threaded", "tonemapping_luts", # Faster compilation "dynamic_linking", ] default-features = false [[example]] name = "2d_cloth" required-features = ["debug"] [[example]] name = "2d_cloth_cutter" required-features = ["debug"] [[example]] name = "2d_line" required-features = ["debug"] [[example]] name = "3d_cloth" required-features = ["debug"] [[example]] name = "3d_line" required-features = ["debug"] # Enable only a small amount of optimization in debug mode [profile.dev] opt-level = 1 # Enable high optimizations for dependencies (incl. Bevy), but not for our code: [profile.dev.package."*"] opt-level = 3