[package] name = "bevy_webcam_facial" version = "0.1.4" description = "Webcam AI face recognition plugin for bevy game engine" authors = ["Andrius Kokianciks "] license = "MIT/Apache-2.0" repository = "https://github.com/muaddibus/bevy_webcam_facial" readme = "README.md" categories = ["game-engines"] keywords = ["bevy", "webcam", "recognition", "face"] edition = "2021" [dependencies] bevy = { version = "^0.11", default-features = false } futures-lite = "1.13.0" crossbeam-channel ="0.5.8" rustface = "0.1.7" camera_capture = "0.5.0" image = "0.24.6" [dev_dependencies] bevy = { version = "^0.11" } bevy-scene-hook = "7.0.0" [[example]] name = "object_mover" path = "examples/object_mover.rs" [[example]] name = "camera_control" path = "examples/camera_control.rs" [[example]] name = "neck_trainer" path = "examples/neck_trainer.rs" # Enable a small amount of optimization in debug mode [profile.dev] opt-level = 1 # Enable high optimizations for dependencies (incl. Bevy), but not for our code: [profile.dev.package."*"] opt-level = 3 # Enable high optimizations for dependencies: [profile.release] opt-level = 3