# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO # # When uploading crates to the registry Cargo will automatically # "normalize" Cargo.toml files for maximal compatibility # with all versions of Cargo and also rewrite `path` dependencies # to registry (e.g., crates.io) dependencies. # # If you are reading this file be aware that the original Cargo.toml # will likely look very different (and much more reasonable). # See Cargo.toml.orig for the original contents. [package] edition = "2021" name = "bevy_wind_waker_shader" version = "0.2.0" authors = ["Jan Hohenheim "] build = false exclude = ["./assets/"] autobins = false autoexamples = false autotests = false autobenches = false description = "A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker" readme = "README.md" keywords = [ "bevy", "shader", "zelda", "toon", "wind-waker", ] categories = ["game-development"] license = "MIT OR Apache-2.0" repository = "https://github.com/janhohenheim/bevy_wind_waker_shader" [lib] name = "bevy_wind_waker_shader" path = "src/lib.rs" [[example]] name = "basic" path = "examples/basic.rs" [[example]] name = "change_color_palette" path = "examples/change_color_palette.rs" [[example]] name = "scene" path = "examples/scene.rs" [dependencies.bevy] version = "0.14.0" features = [ "png", "bevy_asset", "bevy_pbr", "bevy_gltf", ] default-features = false [dev-dependencies.bevy] version = "0.14.0" features = [ "multi_threaded", "file_watcher", ] default-features = true