/*------------------------------------------------------------------------------------- * * Copyright (c) Microsoft Corporation * *-------------------------------------------------------------------------------------*/ /* this ALWAYS GENERATED file contains the definitions for the interfaces */ /* File created by MIDL compiler version 8.01.0622 */ /* @@MIDL_FILE_HEADING( ) */ /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 475 #endif /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCSAL_H_VERSION__ #define __REQUIRED_RPCSAL_H_VERSION__ 100 #endif #include "rpc.h" #include "rpcndr.h" #ifndef __RPCNDR_H_VERSION__ #error this stub requires an updated version of #endif /* __RPCNDR_H_VERSION__ */ #ifndef COM_NO_WINDOWS_H #include "windows.h" #include "ole2.h" #endif /*COM_NO_WINDOWS_H*/ #ifndef __d3d11_1_h__ #define __d3d11_1_h__ #if defined(_MSC_VER) && (_MSC_VER >= 1020) #pragma once #endif /* Forward Declarations */ #ifndef __ID3D11BlendState1_FWD_DEFINED__ #define __ID3D11BlendState1_FWD_DEFINED__ typedef interface ID3D11BlendState1 ID3D11BlendState1; #endif /* __ID3D11BlendState1_FWD_DEFINED__ */ #ifndef __ID3D11RasterizerState1_FWD_DEFINED__ #define __ID3D11RasterizerState1_FWD_DEFINED__ typedef interface ID3D11RasterizerState1 ID3D11RasterizerState1; #endif /* __ID3D11RasterizerState1_FWD_DEFINED__ */ #ifndef __ID3DDeviceContextState_FWD_DEFINED__ #define __ID3DDeviceContextState_FWD_DEFINED__ typedef interface ID3DDeviceContextState ID3DDeviceContextState; #endif /* __ID3DDeviceContextState_FWD_DEFINED__ */ #ifndef __ID3D11DeviceContext1_FWD_DEFINED__ #define __ID3D11DeviceContext1_FWD_DEFINED__ typedef interface ID3D11DeviceContext1 ID3D11DeviceContext1; #endif /* __ID3D11DeviceContext1_FWD_DEFINED__ */ #ifndef __ID3D11VideoContext1_FWD_DEFINED__ #define __ID3D11VideoContext1_FWD_DEFINED__ typedef interface ID3D11VideoContext1 ID3D11VideoContext1; #endif /* __ID3D11VideoContext1_FWD_DEFINED__ */ #ifndef __ID3D11VideoDevice1_FWD_DEFINED__ #define __ID3D11VideoDevice1_FWD_DEFINED__ typedef interface ID3D11VideoDevice1 ID3D11VideoDevice1; #endif /* __ID3D11VideoDevice1_FWD_DEFINED__ */ #ifndef __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ #define __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ typedef interface ID3D11VideoProcessorEnumerator1 ID3D11VideoProcessorEnumerator1; #endif /* __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ */ #ifndef __ID3D11Device1_FWD_DEFINED__ #define __ID3D11Device1_FWD_DEFINED__ typedef interface ID3D11Device1 ID3D11Device1; #endif /* __ID3D11Device1_FWD_DEFINED__ */ #ifndef __ID3DUserDefinedAnnotation_FWD_DEFINED__ #define __ID3DUserDefinedAnnotation_FWD_DEFINED__ typedef interface ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation; #endif /* __ID3DUserDefinedAnnotation_FWD_DEFINED__ */ /* header files for imported files */ #include "oaidl.h" #include "ocidl.h" #include "dxgi1_2.h" #include "d3dcommon.h" #ifdef __cplusplus extern "C"{ #endif /* interface __MIDL_itf_d3d11_1_0000_0000 */ /* [local] */ #ifdef __cplusplus } #endif #include "d3d11.h" // #ifdef __cplusplus extern "C"{ #endif typedef enum D3D11_COPY_FLAGS { D3D11_COPY_NO_OVERWRITE = 0x1, D3D11_COPY_DISCARD = 0x2 } D3D11_COPY_FLAGS; typedef enum D3D11_LOGIC_OP { D3D11_LOGIC_OP_CLEAR = 0, D3D11_LOGIC_OP_SET = ( D3D11_LOGIC_OP_CLEAR + 1 ) , D3D11_LOGIC_OP_COPY = ( D3D11_LOGIC_OP_SET + 1 ) , D3D11_LOGIC_OP_COPY_INVERTED = ( D3D11_LOGIC_OP_COPY + 1 ) , D3D11_LOGIC_OP_NOOP = ( D3D11_LOGIC_OP_COPY_INVERTED + 1 ) , D3D11_LOGIC_OP_INVERT = ( D3D11_LOGIC_OP_NOOP + 1 ) , D3D11_LOGIC_OP_AND = ( D3D11_LOGIC_OP_INVERT + 1 ) , D3D11_LOGIC_OP_NAND = ( D3D11_LOGIC_OP_AND + 1 ) , D3D11_LOGIC_OP_OR = ( D3D11_LOGIC_OP_NAND + 1 ) , D3D11_LOGIC_OP_NOR = ( D3D11_LOGIC_OP_OR + 1 ) , D3D11_LOGIC_OP_XOR = ( D3D11_LOGIC_OP_NOR + 1 ) , D3D11_LOGIC_OP_EQUIV = ( D3D11_LOGIC_OP_XOR + 1 ) , D3D11_LOGIC_OP_AND_REVERSE = ( D3D11_LOGIC_OP_EQUIV + 1 ) , D3D11_LOGIC_OP_AND_INVERTED = ( D3D11_LOGIC_OP_AND_REVERSE + 1 ) , D3D11_LOGIC_OP_OR_REVERSE = ( D3D11_LOGIC_OP_AND_INVERTED + 1 ) , D3D11_LOGIC_OP_OR_INVERTED = ( D3D11_LOGIC_OP_OR_REVERSE + 1 ) } D3D11_LOGIC_OP; typedef struct D3D11_RENDER_TARGET_BLEND_DESC1 { BOOL BlendEnable; BOOL LogicOpEnable; D3D11_BLEND SrcBlend; D3D11_BLEND DestBlend; D3D11_BLEND_OP BlendOp; D3D11_BLEND SrcBlendAlpha; D3D11_BLEND DestBlendAlpha; D3D11_BLEND_OP BlendOpAlpha; D3D11_LOGIC_OP LogicOp; UINT8 RenderTargetWriteMask; } D3D11_RENDER_TARGET_BLEND_DESC1; typedef struct D3D11_BLEND_DESC1 { BOOL AlphaToCoverageEnable; BOOL IndependentBlendEnable; D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[ 8 ]; } D3D11_BLEND_DESC1; /* Note, the array size for RenderTarget[] above is D3D11_SIMULTANEOUS_RENDERTARGET_COUNT. IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */ #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) } struct CD3D11_BLEND_DESC1 : public D3D11_BLEND_DESC1 { CD3D11_BLEND_DESC1() = default; explicit CD3D11_BLEND_DESC1( const D3D11_BLEND_DESC1& o ) : D3D11_BLEND_DESC1( o ) {} explicit CD3D11_BLEND_DESC1( CD3D11_DEFAULT ) { AlphaToCoverageEnable = FALSE; IndependentBlendEnable = FALSE; const D3D11_RENDER_TARGET_BLEND_DESC1 defaultRenderTargetBlendDesc = { FALSE,FALSE, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD, D3D11_LOGIC_OP_NOOP, D3D11_COLOR_WRITE_ENABLE_ALL, }; for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) RenderTarget[ i ] = defaultRenderTargetBlendDesc; } ~CD3D11_BLEND_DESC1() {} operator const D3D11_BLEND_DESC1&() const { return *this; } }; extern "C"{ #endif extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0000_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0000_v0_0_s_ifspec; #ifndef __ID3D11BlendState1_INTERFACE_DEFINED__ #define __ID3D11BlendState1_INTERFACE_DEFINED__ /* interface ID3D11BlendState1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11BlendState1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("cc86fabe-da55-401d-85e7-e3c9de2877e9") ID3D11BlendState1 : public ID3D11BlendState { public: virtual void STDMETHODCALLTYPE GetDesc1( /* [annotation] */ _Out_ D3D11_BLEND_DESC1 *pDesc) = 0; }; #else /* C style interface */ typedef struct ID3D11BlendState1Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11BlendState1 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11BlendState1 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11BlendState1 * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11BlendState1 * This, /* [annotation] */ _Outptr_ ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11BlendState1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11BlendState1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11BlendState1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11BlendState1 * This, /* [annotation] */ _Out_ D3D11_BLEND_DESC *pDesc); void ( STDMETHODCALLTYPE *GetDesc1 )( ID3D11BlendState1 * This, /* [annotation] */ _Out_ D3D11_BLEND_DESC1 *pDesc); END_INTERFACE } ID3D11BlendState1Vtbl; interface ID3D11BlendState1 { CONST_VTBL struct ID3D11BlendState1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11BlendState1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11BlendState1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11BlendState1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11BlendState1_GetDevice(This,ppDevice) \ ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) #define ID3D11BlendState1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11BlendState1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11BlendState1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11BlendState1_GetDesc(This,pDesc) \ ( (This)->lpVtbl -> GetDesc(This,pDesc) ) #define ID3D11BlendState1_GetDesc1(This,pDesc) \ ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11BlendState1_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d11_1_0000_0001 */ /* [local] */ typedef struct D3D11_RASTERIZER_DESC1 { D3D11_FILL_MODE FillMode; D3D11_CULL_MODE CullMode; BOOL FrontCounterClockwise; INT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; BOOL DepthClipEnable; BOOL ScissorEnable; BOOL MultisampleEnable; BOOL AntialiasedLineEnable; UINT ForcedSampleCount; } D3D11_RASTERIZER_DESC1; #if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus ) } struct CD3D11_RASTERIZER_DESC1 : public D3D11_RASTERIZER_DESC1 { CD3D11_RASTERIZER_DESC1() = default; explicit CD3D11_RASTERIZER_DESC1( const D3D11_RASTERIZER_DESC1& o ) : D3D11_RASTERIZER_DESC1( o ) {} explicit CD3D11_RASTERIZER_DESC1( CD3D11_DEFAULT ) { FillMode = D3D11_FILL_SOLID; CullMode = D3D11_CULL_BACK; FrontCounterClockwise = FALSE; DepthBias = D3D11_DEFAULT_DEPTH_BIAS; DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP; SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; DepthClipEnable = TRUE; ScissorEnable = FALSE; MultisampleEnable = FALSE; AntialiasedLineEnable = FALSE; ForcedSampleCount = 0; } explicit CD3D11_RASTERIZER_DESC1( D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode, BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable, UINT forcedSampleCount ) { FillMode = fillMode; CullMode = cullMode; FrontCounterClockwise = frontCounterClockwise; DepthBias = depthBias; DepthBiasClamp = depthBiasClamp; SlopeScaledDepthBias = slopeScaledDepthBias; DepthClipEnable = depthClipEnable; ScissorEnable = scissorEnable; MultisampleEnable = multisampleEnable; AntialiasedLineEnable = antialiasedLineEnable; ForcedSampleCount = forcedSampleCount; } ~CD3D11_RASTERIZER_DESC1() {} operator const D3D11_RASTERIZER_DESC1&() const { return *this; } }; extern "C"{ #endif extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0001_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0001_v0_0_s_ifspec; #ifndef __ID3D11RasterizerState1_INTERFACE_DEFINED__ #define __ID3D11RasterizerState1_INTERFACE_DEFINED__ /* interface ID3D11RasterizerState1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11RasterizerState1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("1217d7a6-5039-418c-b042-9cbe256afd6e") ID3D11RasterizerState1 : public ID3D11RasterizerState { public: virtual void STDMETHODCALLTYPE GetDesc1( /* [annotation] */ _Out_ D3D11_RASTERIZER_DESC1 *pDesc) = 0; }; #else /* C style interface */ typedef struct ID3D11RasterizerState1Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11RasterizerState1 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11RasterizerState1 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11RasterizerState1 * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11RasterizerState1 * This, /* [annotation] */ _Outptr_ ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11RasterizerState1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11RasterizerState1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11RasterizerState1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); void ( STDMETHODCALLTYPE *GetDesc )( ID3D11RasterizerState1 * This, /* [annotation] */ _Out_ D3D11_RASTERIZER_DESC *pDesc); void ( STDMETHODCALLTYPE *GetDesc1 )( ID3D11RasterizerState1 * This, /* [annotation] */ _Out_ D3D11_RASTERIZER_DESC1 *pDesc); END_INTERFACE } ID3D11RasterizerState1Vtbl; interface ID3D11RasterizerState1 { CONST_VTBL struct ID3D11RasterizerState1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11RasterizerState1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11RasterizerState1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11RasterizerState1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11RasterizerState1_GetDevice(This,ppDevice) \ ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) #define ID3D11RasterizerState1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11RasterizerState1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11RasterizerState1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11RasterizerState1_GetDesc(This,pDesc) \ ( (This)->lpVtbl -> GetDesc(This,pDesc) ) #define ID3D11RasterizerState1_GetDesc1(This,pDesc) \ ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11RasterizerState1_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d11_1_0000_0002 */ /* [local] */ typedef enum D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG { D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED = 0x1 } D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG; extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0002_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0002_v0_0_s_ifspec; #ifndef __ID3DDeviceContextState_INTERFACE_DEFINED__ #define __ID3DDeviceContextState_INTERFACE_DEFINED__ /* interface ID3DDeviceContextState */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3DDeviceContextState; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("5c1e0d8a-7c23-48f9-8c59-a92958ceff11") ID3DDeviceContextState : public ID3D11DeviceChild { public: }; #else /* C style interface */ typedef struct ID3DDeviceContextStateVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3DDeviceContextState * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3DDeviceContextState * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3DDeviceContextState * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3DDeviceContextState * This, /* [annotation] */ _Outptr_ ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3DDeviceContextState * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3DDeviceContextState * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3DDeviceContextState * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); END_INTERFACE } ID3DDeviceContextStateVtbl; interface ID3DDeviceContextState { CONST_VTBL struct ID3DDeviceContextStateVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3DDeviceContextState_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3DDeviceContextState_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3DDeviceContextState_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3DDeviceContextState_GetDevice(This,ppDevice) \ ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) #define ID3DDeviceContextState_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3DDeviceContextState_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3DDeviceContextState_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3DDeviceContextState_INTERFACE_DEFINED__ */ #ifndef __ID3D11DeviceContext1_INTERFACE_DEFINED__ #define __ID3D11DeviceContext1_INTERFACE_DEFINED__ /* interface ID3D11DeviceContext1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11DeviceContext1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1") ID3D11DeviceContext1 : public ID3D11DeviceContext { public: virtual void STDMETHODCALLTYPE CopySubresourceRegion1( /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_ UINT DstX, /* [annotation] */ _In_ UINT DstY, /* [annotation] */ _In_ UINT DstZ, /* [annotation] */ _In_ ID3D11Resource *pSrcResource, /* [annotation] */ _In_ UINT SrcSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pSrcBox, /* [annotation] */ _In_ UINT CopyFlags) = 0; virtual void STDMETHODCALLTYPE UpdateSubresource1( /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pDstBox, /* [annotation] */ _In_ const void *pSrcData, /* [annotation] */ _In_ UINT SrcRowPitch, /* [annotation] */ _In_ UINT SrcDepthPitch, /* [annotation] */ _In_ UINT CopyFlags) = 0; virtual void STDMETHODCALLTYPE DiscardResource( /* [annotation] */ _In_ ID3D11Resource *pResource) = 0; virtual void STDMETHODCALLTYPE DiscardView( /* [annotation] */ _In_ ID3D11View *pResourceView) = 0; virtual void STDMETHODCALLTYPE VSSetConstantBuffers1( /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE HSSetConstantBuffers1( /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE DSSetConstantBuffers1( /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE GSSetConstantBuffers1( /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE PSSetConstantBuffers1( /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE CSSetConstantBuffers1( /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE VSGetConstantBuffers1( /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE HSGetConstantBuffers1( /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE DSGetConstantBuffers1( /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE GSGetConstantBuffers1( /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE PSGetConstantBuffers1( /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE CSGetConstantBuffers1( /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE SwapDeviceContextState( /* [annotation] */ _In_ ID3DDeviceContextState *pState, /* [annotation] */ _Outptr_opt_ ID3DDeviceContextState **ppPreviousState) = 0; virtual void STDMETHODCALLTYPE ClearView( /* [annotation] */ _In_ ID3D11View *pView, /* [annotation] */ _In_ const FLOAT Color[ 4 ], /* [annotation] */ _In_reads_opt_(NumRects) const D3D11_RECT *pRect, UINT NumRects) = 0; virtual void STDMETHODCALLTYPE DiscardView1( /* [annotation] */ _In_ ID3D11View *pResourceView, /* [annotation] */ _In_reads_opt_(NumRects) const D3D11_RECT *pRects, UINT NumRects) = 0; }; #else /* C style interface */ typedef struct ID3D11DeviceContext1Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11DeviceContext1 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11DeviceContext1 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11DeviceContext1 * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11DeviceContext1 * This, /* [annotation] */ _Outptr_ ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *PSSetShaderResources )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *PSSetShader )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_opt_ ID3D11PixelShader *pPixelShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *PSSetSamplers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *VSSetShader )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_opt_ ID3D11VertexShader *pVertexShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *DrawIndexed )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ UINT IndexCount, /* [annotation] */ _In_ UINT StartIndexLocation, /* [annotation] */ _In_ INT BaseVertexLocation); void ( STDMETHODCALLTYPE *Draw )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ UINT VertexCount, /* [annotation] */ _In_ UINT StartVertexLocation); HRESULT ( STDMETHODCALLTYPE *Map )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_ UINT Subresource, /* [annotation] */ _In_ D3D11_MAP MapType, /* [annotation] */ _In_ UINT MapFlags, /* [annotation] */ _Out_opt_ D3D11_MAPPED_SUBRESOURCE *pMappedResource); void ( STDMETHODCALLTYPE *Unmap )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_ UINT Subresource); void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *IASetInputLayout )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_opt_ ID3D11InputLayout *pInputLayout); void ( STDMETHODCALLTYPE *IASetVertexBuffers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppVertexBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pStrides, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pOffsets); void ( STDMETHODCALLTYPE *IASetIndexBuffer )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_opt_ ID3D11Buffer *pIndexBuffer, /* [annotation] */ _In_ DXGI_FORMAT Format, /* [annotation] */ _In_ UINT Offset); void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ UINT IndexCountPerInstance, /* [annotation] */ _In_ UINT InstanceCount, /* [annotation] */ _In_ UINT StartIndexLocation, /* [annotation] */ _In_ INT BaseVertexLocation, /* [annotation] */ _In_ UINT StartInstanceLocation); void ( STDMETHODCALLTYPE *DrawInstanced )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ UINT VertexCountPerInstance, /* [annotation] */ _In_ UINT InstanceCount, /* [annotation] */ _In_ UINT StartVertexLocation, /* [annotation] */ _In_ UINT StartInstanceLocation); void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *GSSetShader )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_opt_ ID3D11GeometryShader *pShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ D3D11_PRIMITIVE_TOPOLOGY Topology); void ( STDMETHODCALLTYPE *VSSetShaderResources )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *VSSetSamplers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *Begin )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Asynchronous *pAsync); void ( STDMETHODCALLTYPE *End )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Asynchronous *pAsync); HRESULT ( STDMETHODCALLTYPE *GetData )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Asynchronous *pAsync, /* [annotation] */ _Out_writes_bytes_opt_( DataSize ) void *pData, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_ UINT GetDataFlags); void ( STDMETHODCALLTYPE *SetPredication )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_opt_ ID3D11Predicate *pPredicate, /* [annotation] */ _In_ BOOL PredicateValue); void ( STDMETHODCALLTYPE *GSSetShaderResources )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *GSSetSamplers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *OMSetRenderTargets )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, /* [annotation] */ _In_opt_ ID3D11DepthStencilView *pDepthStencilView); void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ UINT NumRTVs, /* [annotation] */ _In_reads_opt_(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews, /* [annotation] */ _In_opt_ ID3D11DepthStencilView *pDepthStencilView, /* [annotation] */ _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT UAVStartSlot, /* [annotation] */ _In_ UINT NumUAVs, /* [annotation] */ _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, /* [annotation] */ _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts); void ( STDMETHODCALLTYPE *OMSetBlendState )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_opt_ ID3D11BlendState *pBlendState, /* [annotation] */ _In_opt_ const FLOAT BlendFactor[ 4 ], /* [annotation] */ _In_ UINT SampleMask); void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_opt_ ID3D11DepthStencilState *pDepthStencilState, /* [annotation] */ _In_ UINT StencilRef); void ( STDMETHODCALLTYPE *SOSetTargets )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppSOTargets, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pOffsets); void ( STDMETHODCALLTYPE *DrawAuto )( ID3D11DeviceContext1 * This); void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Buffer *pBufferForArgs, /* [annotation] */ _In_ UINT AlignedByteOffsetForArgs); void ( STDMETHODCALLTYPE *DrawInstancedIndirect )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Buffer *pBufferForArgs, /* [annotation] */ _In_ UINT AlignedByteOffsetForArgs); void ( STDMETHODCALLTYPE *Dispatch )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ UINT ThreadGroupCountX, /* [annotation] */ _In_ UINT ThreadGroupCountY, /* [annotation] */ _In_ UINT ThreadGroupCountZ); void ( STDMETHODCALLTYPE *DispatchIndirect )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Buffer *pBufferForArgs, /* [annotation] */ _In_ UINT AlignedByteOffsetForArgs); void ( STDMETHODCALLTYPE *RSSetState )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_opt_ ID3D11RasterizerState *pRasterizerState); void ( STDMETHODCALLTYPE *RSSetViewports )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, /* [annotation] */ _In_reads_opt_(NumViewports) const D3D11_VIEWPORT *pViewports); void ( STDMETHODCALLTYPE *RSSetScissorRects )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, /* [annotation] */ _In_reads_opt_(NumRects) const D3D11_RECT *pRects); void ( STDMETHODCALLTYPE *CopySubresourceRegion )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_ UINT DstX, /* [annotation] */ _In_ UINT DstY, /* [annotation] */ _In_ UINT DstZ, /* [annotation] */ _In_ ID3D11Resource *pSrcResource, /* [annotation] */ _In_ UINT SrcSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pSrcBox); void ( STDMETHODCALLTYPE *CopyResource )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ ID3D11Resource *pSrcResource); void ( STDMETHODCALLTYPE *UpdateSubresource )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pDstBox, /* [annotation] */ _In_ const void *pSrcData, /* [annotation] */ _In_ UINT SrcRowPitch, /* [annotation] */ _In_ UINT SrcDepthPitch); void ( STDMETHODCALLTYPE *CopyStructureCount )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Buffer *pDstBuffer, /* [annotation] */ _In_ UINT DstAlignedByteOffset, /* [annotation] */ _In_ ID3D11UnorderedAccessView *pSrcView); void ( STDMETHODCALLTYPE *ClearRenderTargetView )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11RenderTargetView *pRenderTargetView, /* [annotation] */ _In_ const FLOAT ColorRGBA[ 4 ]); void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11UnorderedAccessView *pUnorderedAccessView, /* [annotation] */ _In_ const UINT Values[ 4 ]); void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11UnorderedAccessView *pUnorderedAccessView, /* [annotation] */ _In_ const FLOAT Values[ 4 ]); void ( STDMETHODCALLTYPE *ClearDepthStencilView )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11DepthStencilView *pDepthStencilView, /* [annotation] */ _In_ UINT ClearFlags, /* [annotation] */ _In_ FLOAT Depth, /* [annotation] */ _In_ UINT8 Stencil); void ( STDMETHODCALLTYPE *GenerateMips )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11ShaderResourceView *pShaderResourceView); void ( STDMETHODCALLTYPE *SetResourceMinLOD )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, FLOAT MinLOD); FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Resource *pResource); void ( STDMETHODCALLTYPE *ResolveSubresource )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_ ID3D11Resource *pSrcResource, /* [annotation] */ _In_ UINT SrcSubresource, /* [annotation] */ _In_ DXGI_FORMAT Format); void ( STDMETHODCALLTYPE *ExecuteCommandList )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11CommandList *pCommandList, BOOL RestoreContextState); void ( STDMETHODCALLTYPE *HSSetShaderResources )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *HSSetShader )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_opt_ ID3D11HullShader *pHullShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *HSSetSamplers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *HSSetConstantBuffers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *DSSetShaderResources )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *DSSetShader )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_opt_ ID3D11DomainShader *pDomainShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *DSSetSamplers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *DSSetConstantBuffers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *CSSetShaderResources )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _In_reads_opt_(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews); void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs, /* [annotation] */ _In_reads_opt_(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, /* [annotation] */ _In_reads_opt_(NumUAVs) const UINT *pUAVInitialCounts); void ( STDMETHODCALLTYPE *CSSetShader )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_opt_ ID3D11ComputeShader *pComputeShader, /* [annotation] */ _In_reads_opt_(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void ( STDMETHODCALLTYPE *CSSetSamplers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _In_reads_opt_(NumSamplers) ID3D11SamplerState *const *ppSamplers); void ( STDMETHODCALLTYPE *CSSetConstantBuffers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers); void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *PSGetShaderResources )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *PSGetShader )( ID3D11DeviceContext1 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11PixelShader **ppPixelShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *PSGetSamplers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *VSGetShader )( ID3D11DeviceContext1 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11VertexShader **ppVertexShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *IAGetInputLayout )( ID3D11DeviceContext1 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11InputLayout **ppInputLayout); void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppVertexBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pStrides, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pOffsets); void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( ID3D11DeviceContext1 * This, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11Buffer **pIndexBuffer, /* [annotation] */ _Out_opt_ DXGI_FORMAT *Format, /* [annotation] */ _Out_opt_ UINT *Offset); void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *GSGetShader )( ID3D11DeviceContext1 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11GeometryShader **ppGeometryShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( ID3D11DeviceContext1 * This, /* [annotation] */ _Out_ D3D11_PRIMITIVE_TOPOLOGY *pTopology); void ( STDMETHODCALLTYPE *VSGetShaderResources )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *VSGetSamplers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *GetPredication )( ID3D11DeviceContext1 * This, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11Predicate **ppPredicate, /* [annotation] */ _Out_opt_ BOOL *pPredicateValue); void ( STDMETHODCALLTYPE *GSGetShaderResources )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *GSGetSamplers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *OMGetRenderTargets )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView); void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumRTVs, /* [annotation] */ _Out_writes_opt_(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11DepthStencilView **ppDepthStencilView, /* [annotation] */ _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 ) UINT UAVStartSlot, /* [annotation] */ _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot ) UINT NumUAVs, /* [annotation] */ _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews); void ( STDMETHODCALLTYPE *OMGetBlendState )( ID3D11DeviceContext1 * This, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11BlendState **ppBlendState, /* [annotation] */ _Out_opt_ FLOAT BlendFactor[ 4 ], /* [annotation] */ _Out_opt_ UINT *pSampleMask); void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( ID3D11DeviceContext1 * This, /* [annotation] */ _Outptr_opt_result_maybenull_ ID3D11DepthStencilState **ppDepthStencilState, /* [annotation] */ _Out_opt_ UINT *pStencilRef); void ( STDMETHODCALLTYPE *SOGetTargets )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppSOTargets); void ( STDMETHODCALLTYPE *RSGetState )( ID3D11DeviceContext1 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11RasterizerState **ppRasterizerState); void ( STDMETHODCALLTYPE *RSGetViewports )( ID3D11DeviceContext1 * This, /* [annotation] */ _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumViewports, /* [annotation] */ _Out_writes_opt_(*pNumViewports) D3D11_VIEWPORT *pViewports); void ( STDMETHODCALLTYPE *RSGetScissorRects )( ID3D11DeviceContext1 * This, /* [annotation] */ _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *pNumRects, /* [annotation] */ _Out_writes_opt_(*pNumRects) D3D11_RECT *pRects); void ( STDMETHODCALLTYPE *HSGetShaderResources )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *HSGetShader )( ID3D11DeviceContext1 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11HullShader **ppHullShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *HSGetSamplers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *HSGetConstantBuffers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *DSGetShaderResources )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *DSGetShader )( ID3D11DeviceContext1 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11DomainShader **ppDomainShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *DSGetSamplers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *DSGetConstantBuffers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *CSGetShaderResources )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, /* [annotation] */ _Out_writes_opt_(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews); void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot ) UINT NumUAVs, /* [annotation] */ _Out_writes_opt_(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews); void ( STDMETHODCALLTYPE *CSGetShader )( ID3D11DeviceContext1 * This, /* [annotation] */ _Outptr_result_maybenull_ ID3D11ComputeShader **ppComputeShader, /* [annotation] */ _Out_writes_opt_(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, /* [annotation] */ _Inout_opt_ UINT *pNumClassInstances); void ( STDMETHODCALLTYPE *CSGetSamplers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, /* [annotation] */ _Out_writes_opt_(NumSamplers) ID3D11SamplerState **ppSamplers); void ( STDMETHODCALLTYPE *CSGetConstantBuffers )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers); void ( STDMETHODCALLTYPE *ClearState )( ID3D11DeviceContext1 * This); void ( STDMETHODCALLTYPE *Flush )( ID3D11DeviceContext1 * This); D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )( ID3D11DeviceContext1 * This); UINT ( STDMETHODCALLTYPE *GetContextFlags )( ID3D11DeviceContext1 * This); HRESULT ( STDMETHODCALLTYPE *FinishCommandList )( ID3D11DeviceContext1 * This, BOOL RestoreDeferredContextState, /* [annotation] */ _COM_Outptr_opt_ ID3D11CommandList **ppCommandList); void ( STDMETHODCALLTYPE *CopySubresourceRegion1 )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_ UINT DstX, /* [annotation] */ _In_ UINT DstY, /* [annotation] */ _In_ UINT DstZ, /* [annotation] */ _In_ ID3D11Resource *pSrcResource, /* [annotation] */ _In_ UINT SrcSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pSrcBox, /* [annotation] */ _In_ UINT CopyFlags); void ( STDMETHODCALLTYPE *UpdateSubresource1 )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Resource *pDstResource, /* [annotation] */ _In_ UINT DstSubresource, /* [annotation] */ _In_opt_ const D3D11_BOX *pDstBox, /* [annotation] */ _In_ const void *pSrcData, /* [annotation] */ _In_ UINT SrcRowPitch, /* [annotation] */ _In_ UINT SrcDepthPitch, /* [annotation] */ _In_ UINT CopyFlags); void ( STDMETHODCALLTYPE *DiscardResource )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11Resource *pResource); void ( STDMETHODCALLTYPE *DiscardView )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11View *pResourceView); void ( STDMETHODCALLTYPE *VSSetConstantBuffers1 )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *HSSetConstantBuffers1 )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *DSSetConstantBuffers1 )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *GSSetConstantBuffers1 )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *PSSetConstantBuffers1 )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *CSSetConstantBuffers1 )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) ID3D11Buffer *const *ppConstantBuffers, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pFirstConstant, /* [annotation] */ _In_reads_opt_(NumBuffers) const UINT *pNumConstants); void ( STDMETHODCALLTYPE *VSGetConstantBuffers1 )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *HSGetConstantBuffers1 )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *DSGetConstantBuffers1 )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *GSGetConstantBuffers1 )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *PSGetConstantBuffers1 )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *CSGetConstantBuffers1 )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, /* [annotation] */ _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) ID3D11Buffer **ppConstantBuffers, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pFirstConstant, /* [annotation] */ _Out_writes_opt_(NumBuffers) UINT *pNumConstants); void ( STDMETHODCALLTYPE *SwapDeviceContextState )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3DDeviceContextState *pState, /* [annotation] */ _Outptr_opt_ ID3DDeviceContextState **ppPreviousState); void ( STDMETHODCALLTYPE *ClearView )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11View *pView, /* [annotation] */ _In_ const FLOAT Color[ 4 ], /* [annotation] */ _In_reads_opt_(NumRects) const D3D11_RECT *pRect, UINT NumRects); void ( STDMETHODCALLTYPE *DiscardView1 )( ID3D11DeviceContext1 * This, /* [annotation] */ _In_ ID3D11View *pResourceView, /* [annotation] */ _In_reads_opt_(NumRects) const D3D11_RECT *pRects, UINT NumRects); END_INTERFACE } ID3D11DeviceContext1Vtbl; interface ID3D11DeviceContext1 { CONST_VTBL struct ID3D11DeviceContext1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11DeviceContext1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11DeviceContext1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11DeviceContext1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11DeviceContext1_GetDevice(This,ppDevice) \ ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) #define ID3D11DeviceContext1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11DeviceContext1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11DeviceContext1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11DeviceContext1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext1_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext1_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \ ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) ) #define ID3D11DeviceContext1_Draw(This,VertexCount,StartVertexLocation) \ ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) ) #define ID3D11DeviceContext1_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) \ ( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) ) #define ID3D11DeviceContext1_Unmap(This,pResource,Subresource) \ ( (This)->lpVtbl -> Unmap(This,pResource,Subresource) ) #define ID3D11DeviceContext1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext1_IASetInputLayout(This,pInputLayout) \ ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) ) #define ID3D11DeviceContext1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) #define ID3D11DeviceContext1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \ ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) ) #define ID3D11DeviceContext1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) #define ID3D11DeviceContext1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) #define ID3D11DeviceContext1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext1_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext1_IASetPrimitiveTopology(This,Topology) \ ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) ) #define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext1_Begin(This,pAsync) \ ( (This)->lpVtbl -> Begin(This,pAsync) ) #define ID3D11DeviceContext1_End(This,pAsync) \ ( (This)->lpVtbl -> End(This,pAsync) ) #define ID3D11DeviceContext1_GetData(This,pAsync,pData,DataSize,GetDataFlags) \ ( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) ) #define ID3D11DeviceContext1_SetPredication(This,pPredicate,PredicateValue) \ ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) ) #define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \ ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) ) #define ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \ ( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) #define ID3D11DeviceContext1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \ ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) ) #define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \ ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) ) #define ID3D11DeviceContext1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) #define ID3D11DeviceContext1_DrawAuto(This) \ ( (This)->lpVtbl -> DrawAuto(This) ) #define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ ( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) #define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ ( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) #define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) \ ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) #define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) \ ( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) #define ID3D11DeviceContext1_RSSetState(This,pRasterizerState) \ ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) ) #define ID3D11DeviceContext1_RSSetViewports(This,NumViewports,pViewports) \ ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) #define ID3D11DeviceContext1_RSSetScissorRects(This,NumRects,pRects) \ ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) #define ID3D11DeviceContext1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \ ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) ) #define ID3D11DeviceContext1_CopyResource(This,pDstResource,pSrcResource) \ ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) #define ID3D11DeviceContext1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) #define ID3D11DeviceContext1_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) \ ( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) ) #define ID3D11DeviceContext1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \ ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) ) #define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) ) #define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) \ ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) ) #define ID3D11DeviceContext1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \ ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) ) #define ID3D11DeviceContext1_GenerateMips(This,pShaderResourceView) \ ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) ) #define ID3D11DeviceContext1_SetResourceMinLOD(This,pResource,MinLOD) \ ( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) ) #define ID3D11DeviceContext1_GetResourceMinLOD(This,pResource) \ ( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) ) #define ID3D11DeviceContext1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) #define ID3D11DeviceContext1_ExecuteCommandList(This,pCommandList,RestoreContextState) \ ( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) ) #define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext1_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext1_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext1_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext1_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext1_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext1_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext1_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) \ ( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) #define ID3D11DeviceContext1_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) \ ( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) ) #define ID3D11DeviceContext1_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext1_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext1_IAGetInputLayout(This,ppInputLayout) \ ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) ) #define ID3D11DeviceContext1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) #define ID3D11DeviceContext1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \ ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) ) #define ID3D11DeviceContext1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext1_IAGetPrimitiveTopology(This,pTopology) \ ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) ) #define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext1_GetPredication(This,ppPredicate,pPredicateValue) \ ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) ) #define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \ ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) ) #define ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) \ ( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) ) #define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) ) #define ID3D11DeviceContext1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \ ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) ) #define ID3D11DeviceContext1_SOGetTargets(This,NumBuffers,ppSOTargets) \ ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) ) #define ID3D11DeviceContext1_RSGetState(This,ppRasterizerState) \ ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) ) #define ID3D11DeviceContext1_RSGetViewports(This,pNumViewports,pViewports) \ ( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) ) #define ID3D11DeviceContext1_RSGetScissorRects(This,pNumRects,pRects) \ ( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) ) #define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext1_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext1_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext1_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext1_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext1_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext1_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ ( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) #define ID3D11DeviceContext1_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) \ ( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) ) #define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) \ ( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) ) #define ID3D11DeviceContext1_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ ( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) #define ID3D11DeviceContext1_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ ( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) #define ID3D11DeviceContext1_ClearState(This) \ ( (This)->lpVtbl -> ClearState(This) ) #define ID3D11DeviceContext1_Flush(This) \ ( (This)->lpVtbl -> Flush(This) ) #define ID3D11DeviceContext1_GetType(This) \ ( (This)->lpVtbl -> GetType(This) ) #define ID3D11DeviceContext1_GetContextFlags(This) \ ( (This)->lpVtbl -> GetContextFlags(This) ) #define ID3D11DeviceContext1_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) \ ( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) ) #define ID3D11DeviceContext1_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) \ ( (This)->lpVtbl -> CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) ) #define ID3D11DeviceContext1_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) \ ( (This)->lpVtbl -> UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) ) #define ID3D11DeviceContext1_DiscardResource(This,pResource) \ ( (This)->lpVtbl -> DiscardResource(This,pResource) ) #define ID3D11DeviceContext1_DiscardView(This,pResourceView) \ ( (This)->lpVtbl -> DiscardView(This,pResourceView) ) #define ID3D11DeviceContext1_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext1_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext1_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext1_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext1_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext1_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext1_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext1_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext1_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext1_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext1_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext1_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) \ ( (This)->lpVtbl -> CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) ) #define ID3D11DeviceContext1_SwapDeviceContextState(This,pState,ppPreviousState) \ ( (This)->lpVtbl -> SwapDeviceContextState(This,pState,ppPreviousState) ) #define ID3D11DeviceContext1_ClearView(This,pView,Color,pRect,NumRects) \ ( (This)->lpVtbl -> ClearView(This,pView,Color,pRect,NumRects) ) #define ID3D11DeviceContext1_DiscardView1(This,pResourceView,pRects,NumRects) \ ( (This)->lpVtbl -> DiscardView1(This,pResourceView,pRects,NumRects) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11DeviceContext1_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d11_1_0000_0004 */ /* [local] */ typedef struct D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK { UINT ClearSize; UINT EncryptedSize; } D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK; typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC1 { D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType; UINT DataOffset; UINT DataSize; /* [annotation] */ _Field_size_opt_(IVSize) void *pIV; UINT IVSize; /* [annotation] */ _Field_size_opt_(SubSampleMappingCount) D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK *pSubSampleMappingBlock; UINT SubSampleMappingCount; } D3D11_VIDEO_DECODER_BUFFER_DESC1; typedef struct D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION { ID3D11CryptoSession *pCryptoSession; UINT BlobSize; /* [annotation] */ _Field_size_opt_(BlobSize) void *pBlob; GUID *pKeyInfoId; UINT PrivateDataSize; /* [annotation] */ _Field_size_opt_(PrivateDataSize) void *pPrivateData; } D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION; typedef enum D3D11_VIDEO_DECODER_CAPS { D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE = 0x1, D3D11_VIDEO_DECODER_CAPS_NON_REAL_TIME = 0x2, D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_DYNAMIC = 0x4, D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_REQUIRED = 0x8, D3D11_VIDEO_DECODER_CAPS_UNSUPPORTED = 0x10 } D3D11_VIDEO_DECODER_CAPS; typedef enum D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS { D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_ROTATION = 0x1, D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_RESIZE = 0x2, D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_COLOR_SPACE_CONVERSION = 0x4, D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_TRIPLE_BUFFER_OUTPUT = 0x8 } D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS; typedef struct D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT { BOOL Enable; UINT Width; UINT Height; DXGI_FORMAT Format; } D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT; typedef enum D3D11_CRYPTO_SESSION_STATUS { D3D11_CRYPTO_SESSION_STATUS_OK = 0, D3D11_CRYPTO_SESSION_STATUS_KEY_LOST = 1, D3D11_CRYPTO_SESSION_STATUS_KEY_AND_CONTENT_LOST = 2 } D3D11_CRYPTO_SESSION_STATUS; typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA { UINT PrivateDataSize; UINT HWProtectionDataSize; BYTE pbInput[ 4 ]; } D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA; typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA { UINT PrivateDataSize; UINT MaxHWProtectionDataSize; UINT HWProtectionDataSize; UINT64 TransportTime; UINT64 ExecutionTime; BYTE pbOutput[ 4 ]; } D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA; typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA { UINT HWProtectionFunctionID; D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA *pInputData; D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA *pOutputData; HRESULT Status; } D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA; typedef struct D3D11_VIDEO_SAMPLE_DESC { UINT Width; UINT Height; DXGI_FORMAT Format; DXGI_COLOR_SPACE_TYPE ColorSpace; } D3D11_VIDEO_SAMPLE_DESC; extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0004_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0004_v0_0_s_ifspec; #ifndef __ID3D11VideoContext1_INTERFACE_DEFINED__ #define __ID3D11VideoContext1_INTERFACE_DEFINED__ /* interface ID3D11VideoContext1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11VideoContext1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("A7F026DA-A5F8-4487-A564-15E34357651E") ID3D11VideoContext1 : public ID3D11VideoContext { public: virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers1( /* [annotation] */ _In_ ID3D11VideoDecoder *pDecoder, /* [annotation] */ _In_ UINT NumBuffers, /* [annotation] */ _In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC1 *pBufferDesc) = 0; virtual HRESULT STDMETHODCALLTYPE GetDataForNewHardwareKey( /* [annotation] */ _In_ ID3D11CryptoSession *pCryptoSession, /* [annotation] */ _In_ UINT PrivateInputSize, /* [annotation] */ _In_reads_(PrivateInputSize) const void *pPrivatInputData, /* [annotation] */ _Out_ UINT64 *pPrivateOutputData) = 0; virtual HRESULT STDMETHODCALLTYPE CheckCryptoSessionStatus( /* [annotation] */ _In_ ID3D11CryptoSession *pCryptoSession, /* [annotation] */ _Out_ D3D11_CRYPTO_SESSION_STATUS *pStatus) = 0; virtual HRESULT STDMETHODCALLTYPE DecoderEnableDownsampling( /* [annotation] */ _In_ ID3D11VideoDecoder *pDecoder, /* [annotation] */ _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace, /* [annotation] */ _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc, /* [annotation] */ _In_ UINT ReferenceFrameCount) = 0; virtual HRESULT STDMETHODCALLTYPE DecoderUpdateDownsampling( /* [annotation] */ _In_ ID3D11VideoDecoder *pDecoder, /* [annotation] */ _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc) = 0; virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace1( /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ DXGI_COLOR_SPACE_TYPE ColorSpace) = 0; virtual void STDMETHODCALLTYPE VideoProcessorSetOutputShaderUsage( /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ BOOL ShaderUsage) = 0; virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace1( /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _Out_ DXGI_COLOR_SPACE_TYPE *pColorSpace) = 0; virtual void STDMETHODCALLTYPE VideoProcessorGetOutputShaderUsage( /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _Out_ BOOL *pShaderUsage) = 0; virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace1( /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ DXGI_COLOR_SPACE_TYPE ColorSpace) = 0; virtual void STDMETHODCALLTYPE VideoProcessorSetStreamMirror( /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ BOOL Enable, /* [annotation] */ _In_ BOOL FlipHorizontal, /* [annotation] */ _In_ BOOL FlipVertical) = 0; virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace1( /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _Out_ DXGI_COLOR_SPACE_TYPE *pColorSpace) = 0; virtual void STDMETHODCALLTYPE VideoProcessorGetStreamMirror( /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _Out_ BOOL *pEnable, /* [annotation] */ _Out_ BOOL *pFlipHorizontal, /* [annotation] */ _Out_ BOOL *pFlipVertical) = 0; virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetBehaviorHints( /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT OutputWidth, /* [annotation] */ _In_ UINT OutputHeight, /* [annotation] */ _In_ DXGI_FORMAT OutputFormat, /* [annotation] */ _In_ UINT StreamCount, /* [annotation] */ _In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *pStreams, /* [annotation] */ _Out_ UINT *pBehaviorHints) = 0; }; #else /* C style interface */ typedef struct ID3D11VideoContext1Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11VideoContext1 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11VideoContext1 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11VideoContext1 * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11VideoContext1 * This, /* [annotation] */ _Outptr_ ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *GetDecoderBuffer )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoDecoder *pDecoder, D3D11_VIDEO_DECODER_BUFFER_TYPE Type, /* [annotation] */ _Out_ UINT *pBufferSize, /* [annotation] */ _Outptr_result_bytebuffer_(*pBufferSize) void **ppBuffer); HRESULT ( STDMETHODCALLTYPE *ReleaseDecoderBuffer )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoDecoder *pDecoder, /* [annotation] */ _In_ D3D11_VIDEO_DECODER_BUFFER_TYPE Type); HRESULT ( STDMETHODCALLTYPE *DecoderBeginFrame )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoDecoder *pDecoder, /* [annotation] */ _In_ ID3D11VideoDecoderOutputView *pView, UINT ContentKeySize, /* [annotation] */ _In_reads_bytes_opt_(ContentKeySize) const void *pContentKey); HRESULT ( STDMETHODCALLTYPE *DecoderEndFrame )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoDecoder *pDecoder); HRESULT ( STDMETHODCALLTYPE *SubmitDecoderBuffers )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoDecoder *pDecoder, /* [annotation] */ _In_ UINT NumBuffers, /* [annotation] */ _In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC *pBufferDesc); APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *DecoderExtension )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoDecoder *pDecoder, /* [annotation] */ _In_ const D3D11_VIDEO_DECODER_EXTENSION *pExtensionData); void ( STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ BOOL Enable, /* [annotation] */ _In_opt_ const RECT *pRect); void ( STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ BOOL YCbCr, /* [annotation] */ _In_ const D3D11_VIDEO_COLOR *pColor); void ( STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace); void ( STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode, /* [annotation] */ _In_ UINT StreamIndex); void ( STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ BOOL Enable, /* [annotation] */ _In_ SIZE Size); void ( STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ BOOL Enable); APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetOutputExtension )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ const GUID *pExtensionGuid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_ void *pData); void ( STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _Out_ BOOL *Enabled, /* [annotation] */ _Out_ RECT *pRect); void ( STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _Out_ BOOL *pYCbCr, /* [annotation] */ _Out_ D3D11_VIDEO_COLOR *pColor); void ( STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace); void ( STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _Out_ D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *pAlphaFillMode, /* [annotation] */ _Out_ UINT *pStreamIndex); void ( STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _Out_ BOOL *pEnabled, /* [annotation] */ _Out_ SIZE *pSize); void ( STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _Out_ BOOL *pEnabled); APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetOutputExtension )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ const GUID *pExtensionGuid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _Out_writes_bytes_(DataSize) void *pData); void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ D3D11_VIDEO_FRAME_FORMAT FrameFormat); void ( STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace); void ( STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE OutputRate, /* [annotation] */ _In_ BOOL RepeatFrame, /* [annotation] */ _In_opt_ const DXGI_RATIONAL *pCustomRate); void ( STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ BOOL Enable, /* [annotation] */ _In_opt_ const RECT *pRect); void ( STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ BOOL Enable, /* [annotation] */ _In_opt_ const RECT *pRect); void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ BOOL Enable, /* [annotation] */ _In_ FLOAT Alpha); void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPalette )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ UINT Count, /* [annotation] */ _In_reads_opt_(Count) const UINT *pEntries); void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ BOOL Enable, /* [annotation] */ _In_opt_ const DXGI_RATIONAL *pSourceAspectRatio, /* [annotation] */ _In_opt_ const DXGI_RATIONAL *pDestinationAspectRatio); void ( STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ BOOL Enable, /* [annotation] */ _In_ FLOAT Lower, /* [annotation] */ _In_ FLOAT Upper); void ( STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ BOOL Enable, /* [annotation] */ _In_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format, /* [annotation] */ _In_ BOOL LeftViewFrame0, /* [annotation] */ _In_ BOOL BaseViewFrame0, /* [annotation] */ _In_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode, /* [annotation] */ _In_ int MonoOffset); void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ BOOL Enable); void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFilter )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter, /* [annotation] */ _In_ BOOL Enable, /* [annotation] */ _In_ int Level); APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetStreamExtension )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ const GUID *pExtensionGuid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_ void *pData); void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _Out_ D3D11_VIDEO_FRAME_FORMAT *pFrameFormat); void ( STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _Out_ D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace); void ( STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _Out_ D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *pOutputRate, /* [annotation] */ _Out_ BOOL *pRepeatFrame, /* [annotation] */ _Out_ DXGI_RATIONAL *pCustomRate); void ( STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _Out_ BOOL *pEnabled, /* [annotation] */ _Out_ RECT *pRect); void ( STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _Out_ BOOL *pEnabled, /* [annotation] */ _Out_ RECT *pRect); void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _Out_ BOOL *pEnabled, /* [annotation] */ _Out_ FLOAT *pAlpha); void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPalette )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ UINT Count, /* [annotation] */ _Out_writes_(Count) UINT *pEntries); void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _Out_ BOOL *pEnabled, /* [annotation] */ _Out_ DXGI_RATIONAL *pSourceAspectRatio, /* [annotation] */ _Out_ DXGI_RATIONAL *pDestinationAspectRatio); void ( STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _Out_ BOOL *pEnabled, /* [annotation] */ _Out_ FLOAT *pLower, /* [annotation] */ _Out_ FLOAT *pUpper); void ( STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _Out_ BOOL *pEnable, /* [annotation] */ _Out_ D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *pFormat, /* [annotation] */ _Out_ BOOL *pLeftViewFrame0, /* [annotation] */ _Out_ BOOL *pBaseViewFrame0, /* [annotation] */ _Out_ D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *pFlipMode, /* [annotation] */ _Out_ int *MonoOffset); void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _Out_ BOOL *pEnabled); void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFilter )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter, /* [annotation] */ _Out_ BOOL *pEnabled, /* [annotation] */ _Out_ int *pLevel); APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetStreamExtension )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ const GUID *pExtensionGuid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _Out_writes_bytes_(DataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *VideoProcessorBlt )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ ID3D11VideoProcessorOutputView *pView, /* [annotation] */ _In_ UINT OutputFrame, /* [annotation] */ _In_ UINT StreamCount, /* [annotation] */ _In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM *pStreams); HRESULT ( STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11CryptoSession *pCryptoSession, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _Inout_updates_bytes_(DataSize) void *pData); void ( STDMETHODCALLTYPE *EncryptionBlt )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11CryptoSession *pCryptoSession, /* [annotation] */ _In_ ID3D11Texture2D *pSrcSurface, /* [annotation] */ _In_ ID3D11Texture2D *pDstSurface, /* [annotation] */ _In_ UINT IVSize, /* [annotation] */ _Inout_opt_bytecount_(IVSize) void *pIV); void ( STDMETHODCALLTYPE *DecryptionBlt )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11CryptoSession *pCryptoSession, /* [annotation] */ _In_ ID3D11Texture2D *pSrcSurface, /* [annotation] */ _In_ ID3D11Texture2D *pDstSurface, /* [annotation] */ _In_opt_ D3D11_ENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo, /* [annotation] */ _In_ UINT ContentKeySize, /* [annotation] */ _In_reads_bytes_opt_(ContentKeySize) const void *pContentKey, /* [annotation] */ _In_ UINT IVSize, /* [annotation] */ _Inout_opt_bytecount_(IVSize) void *pIV); void ( STDMETHODCALLTYPE *StartSessionKeyRefresh )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11CryptoSession *pCryptoSession, /* [annotation] */ _In_ UINT RandomNumberSize, /* [annotation] */ _Out_writes_bytes_(RandomNumberSize) void *pRandomNumber); void ( STDMETHODCALLTYPE *FinishSessionKeyRefresh )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11CryptoSession *pCryptoSession); HRESULT ( STDMETHODCALLTYPE *GetEncryptionBltKey )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11CryptoSession *pCryptoSession, /* [annotation] */ _In_ UINT KeySize, /* [annotation] */ _Out_writes_bytes_(KeySize) void *pReadbackKey); HRESULT ( STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11AuthenticatedChannel *pChannel, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _Inout_updates_bytes_(DataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *QueryAuthenticatedChannel )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11AuthenticatedChannel *pChannel, /* [annotation] */ _In_ UINT InputSize, /* [annotation] */ _In_reads_bytes_(InputSize) const void *pInput, /* [annotation] */ _In_ UINT OutputSize, /* [annotation] */ _Out_writes_bytes_(OutputSize) void *pOutput); HRESULT ( STDMETHODCALLTYPE *ConfigureAuthenticatedChannel )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11AuthenticatedChannel *pChannel, /* [annotation] */ _In_ UINT InputSize, /* [annotation] */ _In_reads_bytes_(InputSize) const void *pInput, /* [annotation] */ _Out_ D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput); void ( STDMETHODCALLTYPE *VideoProcessorSetStreamRotation )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ BOOL Enable, /* [annotation] */ _In_ D3D11_VIDEO_PROCESSOR_ROTATION Rotation); void ( STDMETHODCALLTYPE *VideoProcessorGetStreamRotation )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _Out_ BOOL *pEnable, /* [annotation] */ _Out_ D3D11_VIDEO_PROCESSOR_ROTATION *pRotation); HRESULT ( STDMETHODCALLTYPE *SubmitDecoderBuffers1 )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoDecoder *pDecoder, /* [annotation] */ _In_ UINT NumBuffers, /* [annotation] */ _In_reads_(NumBuffers) const D3D11_VIDEO_DECODER_BUFFER_DESC1 *pBufferDesc); HRESULT ( STDMETHODCALLTYPE *GetDataForNewHardwareKey )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11CryptoSession *pCryptoSession, /* [annotation] */ _In_ UINT PrivateInputSize, /* [annotation] */ _In_reads_(PrivateInputSize) const void *pPrivatInputData, /* [annotation] */ _Out_ UINT64 *pPrivateOutputData); HRESULT ( STDMETHODCALLTYPE *CheckCryptoSessionStatus )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11CryptoSession *pCryptoSession, /* [annotation] */ _Out_ D3D11_CRYPTO_SESSION_STATUS *pStatus); HRESULT ( STDMETHODCALLTYPE *DecoderEnableDownsampling )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoDecoder *pDecoder, /* [annotation] */ _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace, /* [annotation] */ _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc, /* [annotation] */ _In_ UINT ReferenceFrameCount); HRESULT ( STDMETHODCALLTYPE *DecoderUpdateDownsampling )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoDecoder *pDecoder, /* [annotation] */ _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc); void ( STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace1 )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ DXGI_COLOR_SPACE_TYPE ColorSpace); void ( STDMETHODCALLTYPE *VideoProcessorSetOutputShaderUsage )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ BOOL ShaderUsage); void ( STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace1 )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _Out_ DXGI_COLOR_SPACE_TYPE *pColorSpace); void ( STDMETHODCALLTYPE *VideoProcessorGetOutputShaderUsage )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _Out_ BOOL *pShaderUsage); void ( STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace1 )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ DXGI_COLOR_SPACE_TYPE ColorSpace); void ( STDMETHODCALLTYPE *VideoProcessorSetStreamMirror )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _In_ BOOL Enable, /* [annotation] */ _In_ BOOL FlipHorizontal, /* [annotation] */ _In_ BOOL FlipVertical); void ( STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace1 )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _Out_ DXGI_COLOR_SPACE_TYPE *pColorSpace); void ( STDMETHODCALLTYPE *VideoProcessorGetStreamMirror )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT StreamIndex, /* [annotation] */ _Out_ BOOL *pEnable, /* [annotation] */ _Out_ BOOL *pFlipHorizontal, /* [annotation] */ _Out_ BOOL *pFlipVertical); HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetBehaviorHints )( ID3D11VideoContext1 * This, /* [annotation] */ _In_ ID3D11VideoProcessor *pVideoProcessor, /* [annotation] */ _In_ UINT OutputWidth, /* [annotation] */ _In_ UINT OutputHeight, /* [annotation] */ _In_ DXGI_FORMAT OutputFormat, /* [annotation] */ _In_ UINT StreamCount, /* [annotation] */ _In_reads_(StreamCount) const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *pStreams, /* [annotation] */ _Out_ UINT *pBehaviorHints); END_INTERFACE } ID3D11VideoContext1Vtbl; interface ID3D11VideoContext1 { CONST_VTBL struct ID3D11VideoContext1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11VideoContext1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11VideoContext1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11VideoContext1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11VideoContext1_GetDevice(This,ppDevice) \ ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) #define ID3D11VideoContext1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11VideoContext1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11VideoContext1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11VideoContext1_GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) \ ( (This)->lpVtbl -> GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) ) #define ID3D11VideoContext1_ReleaseDecoderBuffer(This,pDecoder,Type) \ ( (This)->lpVtbl -> ReleaseDecoderBuffer(This,pDecoder,Type) ) #define ID3D11VideoContext1_DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) \ ( (This)->lpVtbl -> DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) ) #define ID3D11VideoContext1_DecoderEndFrame(This,pDecoder) \ ( (This)->lpVtbl -> DecoderEndFrame(This,pDecoder) ) #define ID3D11VideoContext1_SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) \ ( (This)->lpVtbl -> SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) ) #define ID3D11VideoContext1_DecoderExtension(This,pDecoder,pExtensionData) \ ( (This)->lpVtbl -> DecoderExtension(This,pDecoder,pExtensionData) ) #define ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) \ ( (This)->lpVtbl -> VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) ) #define ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) \ ( (This)->lpVtbl -> VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) ) #define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) \ ( (This)->lpVtbl -> VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) ) #define ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) \ ( (This)->lpVtbl -> VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) ) #define ID3D11VideoContext1_VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) \ ( (This)->lpVtbl -> VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) ) #define ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) \ ( (This)->lpVtbl -> VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) ) #define ID3D11VideoContext1_VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) \ ( (This)->lpVtbl -> VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) ) #define ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) \ ( (This)->lpVtbl -> VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) ) #define ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) \ ( (This)->lpVtbl -> VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) ) #define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) \ ( (This)->lpVtbl -> VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) ) #define ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) \ ( (This)->lpVtbl -> VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) ) #define ID3D11VideoContext1_VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) \ ( (This)->lpVtbl -> VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) ) #define ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) \ ( (This)->lpVtbl -> VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) ) #define ID3D11VideoContext1_VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) \ ( (This)->lpVtbl -> VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) ) #define ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) \ ( (This)->lpVtbl -> VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) ) #define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) \ ( (This)->lpVtbl -> VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) ) #define ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) \ ( (This)->lpVtbl -> VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) ) #define ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) \ ( (This)->lpVtbl -> VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) ) #define ID3D11VideoContext1_VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) \ ( (This)->lpVtbl -> VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) ) #define ID3D11VideoContext1_VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) \ ( (This)->lpVtbl -> VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) ) #define ID3D11VideoContext1_VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) \ ( (This)->lpVtbl -> VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) ) #define ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) \ ( (This)->lpVtbl -> VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) ) #define ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) \ ( (This)->lpVtbl -> VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) ) #define ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) \ ( (This)->lpVtbl -> VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) ) #define ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) \ ( (This)->lpVtbl -> VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) ) #define ID3D11VideoContext1_VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) \ ( (This)->lpVtbl -> VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) ) #define ID3D11VideoContext1_VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) \ ( (This)->lpVtbl -> VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) ) #define ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) \ ( (This)->lpVtbl -> VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) ) #define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) \ ( (This)->lpVtbl -> VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) ) #define ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) \ ( (This)->lpVtbl -> VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) ) #define ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) \ ( (This)->lpVtbl -> VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) ) #define ID3D11VideoContext1_VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) \ ( (This)->lpVtbl -> VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) ) #define ID3D11VideoContext1_VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) \ ( (This)->lpVtbl -> VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) ) #define ID3D11VideoContext1_VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) \ ( (This)->lpVtbl -> VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) ) #define ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) \ ( (This)->lpVtbl -> VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) ) #define ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) \ ( (This)->lpVtbl -> VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) ) #define ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) \ ( (This)->lpVtbl -> VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) ) #define ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) \ ( (This)->lpVtbl -> VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) ) #define ID3D11VideoContext1_VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) \ ( (This)->lpVtbl -> VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) ) #define ID3D11VideoContext1_VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) \ ( (This)->lpVtbl -> VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) ) #define ID3D11VideoContext1_VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) \ ( (This)->lpVtbl -> VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) ) #define ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) \ ( (This)->lpVtbl -> NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) ) #define ID3D11VideoContext1_EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) \ ( (This)->lpVtbl -> EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) ) #define ID3D11VideoContext1_DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) \ ( (This)->lpVtbl -> DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) ) #define ID3D11VideoContext1_StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) \ ( (This)->lpVtbl -> StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) ) #define ID3D11VideoContext1_FinishSessionKeyRefresh(This,pCryptoSession) \ ( (This)->lpVtbl -> FinishSessionKeyRefresh(This,pCryptoSession) ) #define ID3D11VideoContext1_GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) \ ( (This)->lpVtbl -> GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) ) #define ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) \ ( (This)->lpVtbl -> NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) ) #define ID3D11VideoContext1_QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) \ ( (This)->lpVtbl -> QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) ) #define ID3D11VideoContext1_ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) \ ( (This)->lpVtbl -> ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) ) #define ID3D11VideoContext1_VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) \ ( (This)->lpVtbl -> VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) ) #define ID3D11VideoContext1_VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) \ ( (This)->lpVtbl -> VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) ) #define ID3D11VideoContext1_SubmitDecoderBuffers1(This,pDecoder,NumBuffers,pBufferDesc) \ ( (This)->lpVtbl -> SubmitDecoderBuffers1(This,pDecoder,NumBuffers,pBufferDesc) ) #define ID3D11VideoContext1_GetDataForNewHardwareKey(This,pCryptoSession,PrivateInputSize,pPrivatInputData,pPrivateOutputData) \ ( (This)->lpVtbl -> GetDataForNewHardwareKey(This,pCryptoSession,PrivateInputSize,pPrivatInputData,pPrivateOutputData) ) #define ID3D11VideoContext1_CheckCryptoSessionStatus(This,pCryptoSession,pStatus) \ ( (This)->lpVtbl -> CheckCryptoSessionStatus(This,pCryptoSession,pStatus) ) #define ID3D11VideoContext1_DecoderEnableDownsampling(This,pDecoder,InputColorSpace,pOutputDesc,ReferenceFrameCount) \ ( (This)->lpVtbl -> DecoderEnableDownsampling(This,pDecoder,InputColorSpace,pOutputDesc,ReferenceFrameCount) ) #define ID3D11VideoContext1_DecoderUpdateDownsampling(This,pDecoder,pOutputDesc) \ ( (This)->lpVtbl -> DecoderUpdateDownsampling(This,pDecoder,pOutputDesc) ) #define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(This,pVideoProcessor,ColorSpace) \ ( (This)->lpVtbl -> VideoProcessorSetOutputColorSpace1(This,pVideoProcessor,ColorSpace) ) #define ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(This,pVideoProcessor,ShaderUsage) \ ( (This)->lpVtbl -> VideoProcessorSetOutputShaderUsage(This,pVideoProcessor,ShaderUsage) ) #define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(This,pVideoProcessor,pColorSpace) \ ( (This)->lpVtbl -> VideoProcessorGetOutputColorSpace1(This,pVideoProcessor,pColorSpace) ) #define ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(This,pVideoProcessor,pShaderUsage) \ ( (This)->lpVtbl -> VideoProcessorGetOutputShaderUsage(This,pVideoProcessor,pShaderUsage) ) #define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(This,pVideoProcessor,StreamIndex,ColorSpace) \ ( (This)->lpVtbl -> VideoProcessorSetStreamColorSpace1(This,pVideoProcessor,StreamIndex,ColorSpace) ) #define ID3D11VideoContext1_VideoProcessorSetStreamMirror(This,pVideoProcessor,StreamIndex,Enable,FlipHorizontal,FlipVertical) \ ( (This)->lpVtbl -> VideoProcessorSetStreamMirror(This,pVideoProcessor,StreamIndex,Enable,FlipHorizontal,FlipVertical) ) #define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(This,pVideoProcessor,StreamIndex,pColorSpace) \ ( (This)->lpVtbl -> VideoProcessorGetStreamColorSpace1(This,pVideoProcessor,StreamIndex,pColorSpace) ) #define ID3D11VideoContext1_VideoProcessorGetStreamMirror(This,pVideoProcessor,StreamIndex,pEnable,pFlipHorizontal,pFlipVertical) \ ( (This)->lpVtbl -> VideoProcessorGetStreamMirror(This,pVideoProcessor,StreamIndex,pEnable,pFlipHorizontal,pFlipVertical) ) #define ID3D11VideoContext1_VideoProcessorGetBehaviorHints(This,pVideoProcessor,OutputWidth,OutputHeight,OutputFormat,StreamCount,pStreams,pBehaviorHints) \ ( (This)->lpVtbl -> VideoProcessorGetBehaviorHints(This,pVideoProcessor,OutputWidth,OutputHeight,OutputFormat,StreamCount,pStreams,pBehaviorHints) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11VideoContext1_INTERFACE_DEFINED__ */ #ifndef __ID3D11VideoDevice1_INTERFACE_DEFINED__ #define __ID3D11VideoDevice1_INTERFACE_DEFINED__ /* interface ID3D11VideoDevice1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11VideoDevice1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("29DA1D51-1321-4454-804B-F5FC9F861F0F") ID3D11VideoDevice1 : public ID3D11VideoDevice { public: virtual HRESULT STDMETHODCALLTYPE GetCryptoSessionPrivateDataSize( /* [annotation] */ _In_ const GUID *pCryptoType, /* [annotation] */ _In_opt_ const GUID *pDecoderProfile, /* [annotation] */ _In_ const GUID *pKeyExchangeType, /* [annotation] */ _Out_ UINT *pPrivateInputSize, /* [annotation] */ _Out_ UINT *pPrivateOutputSize) = 0; virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderCaps( /* [annotation] */ _In_ const GUID *pDecoderProfile, /* [annotation] */ _In_ UINT SampleWidth, /* [annotation] */ _In_ UINT SampleHeight, /* [annotation] */ _In_ const DXGI_RATIONAL *pFrameRate, /* [annotation] */ _In_ UINT BitRate, /* [annotation] */ _In_opt_ const GUID *pCryptoType, /* [annotation] */ _Out_ UINT *pDecoderCaps) = 0; virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderDownsampling( /* [annotation] */ _In_ const D3D11_VIDEO_DECODER_DESC *pInputDesc, /* [annotation] */ _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace, /* [annotation] */ _In_ const D3D11_VIDEO_DECODER_CONFIG *pInputConfig, /* [annotation] */ _In_ const DXGI_RATIONAL *pFrameRate, /* [annotation] */ _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc, /* [annotation] */ _Out_ BOOL *pSupported, /* [annotation] */ _Out_ BOOL *pRealTimeHint) = 0; virtual HRESULT STDMETHODCALLTYPE RecommendVideoDecoderDownsampleParameters( /* [annotation] */ _In_ const D3D11_VIDEO_DECODER_DESC *pInputDesc, /* [annotation] */ _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace, /* [annotation] */ _In_ const D3D11_VIDEO_DECODER_CONFIG *pInputConfig, /* [annotation] */ _In_ const DXGI_RATIONAL *pFrameRate, /* [annotation] */ _Out_ D3D11_VIDEO_SAMPLE_DESC *pRecommendedOutputDesc) = 0; }; #else /* C style interface */ typedef struct ID3D11VideoDevice1Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11VideoDevice1 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11VideoDevice1 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11VideoDevice1 * This); HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ const D3D11_VIDEO_DECODER_DESC *pVideoDesc, /* [annotation] */ _In_ const D3D11_VIDEO_DECODER_CONFIG *pConfig, /* [annotation] */ _COM_Outptr_ ID3D11VideoDecoder **ppDecoder); HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ ID3D11VideoProcessorEnumerator *pEnum, /* [annotation] */ _In_ UINT RateConversionIndex, /* [annotation] */ _COM_Outptr_ ID3D11VideoProcessor **ppVideoProcessor); HRESULT ( STDMETHODCALLTYPE *CreateAuthenticatedChannel )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType, /* [annotation] */ _COM_Outptr_ ID3D11AuthenticatedChannel **ppAuthenticatedChannel); HRESULT ( STDMETHODCALLTYPE *CreateCryptoSession )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ const GUID *pCryptoType, /* [annotation] */ _In_opt_ const GUID *pDecoderProfile, /* [annotation] */ _In_ const GUID *pKeyExchangeType, /* [annotation] */ _COM_Outptr_ ID3D11CryptoSession **ppCryptoSession); HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderOutputView )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_ const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11VideoDecoderOutputView **ppVDOVView); HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorInputView )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_ ID3D11VideoProcessorEnumerator *pEnum, /* [annotation] */ _In_ const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11VideoProcessorInputView **ppVPIView); HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorOutputView )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_ ID3D11VideoProcessorEnumerator *pEnum, /* [annotation] */ _In_ const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11VideoProcessorOutputView **ppVPOView); HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorEnumerator )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc, /* [annotation] */ _COM_Outptr_ ID3D11VideoProcessorEnumerator **ppEnum); UINT ( STDMETHODCALLTYPE *GetVideoDecoderProfileCount )( ID3D11VideoDevice1 * This); HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderProfile )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ UINT Index, /* [annotation] */ _Out_ GUID *pDecoderProfile); HRESULT ( STDMETHODCALLTYPE *CheckVideoDecoderFormat )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ const GUID *pDecoderProfile, /* [annotation] */ _In_ DXGI_FORMAT Format, /* [annotation] */ _Out_ BOOL *pSupported); HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfigCount )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ const D3D11_VIDEO_DECODER_DESC *pDesc, /* [annotation] */ _Out_ UINT *pCount); HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfig )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ const D3D11_VIDEO_DECODER_DESC *pDesc, /* [annotation] */ _In_ UINT Index, /* [annotation] */ _Out_ D3D11_VIDEO_DECODER_CONFIG *pConfig); HRESULT ( STDMETHODCALLTYPE *GetContentProtectionCaps )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_opt_ const GUID *pCryptoType, /* [annotation] */ _In_opt_ const GUID *pDecoderProfile, /* [annotation] */ _Out_ D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps); HRESULT ( STDMETHODCALLTYPE *CheckCryptoKeyExchange )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ const GUID *pCryptoType, /* [annotation] */ _In_opt_ const GUID *pDecoderProfile, /* [annotation] */ _In_ UINT Index, /* [annotation] */ _Out_ GUID *pKeyExchangeType); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *GetCryptoSessionPrivateDataSize )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ const GUID *pCryptoType, /* [annotation] */ _In_opt_ const GUID *pDecoderProfile, /* [annotation] */ _In_ const GUID *pKeyExchangeType, /* [annotation] */ _Out_ UINT *pPrivateInputSize, /* [annotation] */ _Out_ UINT *pPrivateOutputSize); HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderCaps )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ const GUID *pDecoderProfile, /* [annotation] */ _In_ UINT SampleWidth, /* [annotation] */ _In_ UINT SampleHeight, /* [annotation] */ _In_ const DXGI_RATIONAL *pFrameRate, /* [annotation] */ _In_ UINT BitRate, /* [annotation] */ _In_opt_ const GUID *pCryptoType, /* [annotation] */ _Out_ UINT *pDecoderCaps); HRESULT ( STDMETHODCALLTYPE *CheckVideoDecoderDownsampling )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ const D3D11_VIDEO_DECODER_DESC *pInputDesc, /* [annotation] */ _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace, /* [annotation] */ _In_ const D3D11_VIDEO_DECODER_CONFIG *pInputConfig, /* [annotation] */ _In_ const DXGI_RATIONAL *pFrameRate, /* [annotation] */ _In_ const D3D11_VIDEO_SAMPLE_DESC *pOutputDesc, /* [annotation] */ _Out_ BOOL *pSupported, /* [annotation] */ _Out_ BOOL *pRealTimeHint); HRESULT ( STDMETHODCALLTYPE *RecommendVideoDecoderDownsampleParameters )( ID3D11VideoDevice1 * This, /* [annotation] */ _In_ const D3D11_VIDEO_DECODER_DESC *pInputDesc, /* [annotation] */ _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace, /* [annotation] */ _In_ const D3D11_VIDEO_DECODER_CONFIG *pInputConfig, /* [annotation] */ _In_ const DXGI_RATIONAL *pFrameRate, /* [annotation] */ _Out_ D3D11_VIDEO_SAMPLE_DESC *pRecommendedOutputDesc); END_INTERFACE } ID3D11VideoDevice1Vtbl; interface ID3D11VideoDevice1 { CONST_VTBL struct ID3D11VideoDevice1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11VideoDevice1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11VideoDevice1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11VideoDevice1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11VideoDevice1_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) \ ( (This)->lpVtbl -> CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) ) #define ID3D11VideoDevice1_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) \ ( (This)->lpVtbl -> CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) ) #define ID3D11VideoDevice1_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) \ ( (This)->lpVtbl -> CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) ) #define ID3D11VideoDevice1_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) \ ( (This)->lpVtbl -> CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) ) #define ID3D11VideoDevice1_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) \ ( (This)->lpVtbl -> CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) ) #define ID3D11VideoDevice1_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) \ ( (This)->lpVtbl -> CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) ) #define ID3D11VideoDevice1_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) \ ( (This)->lpVtbl -> CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) ) #define ID3D11VideoDevice1_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) \ ( (This)->lpVtbl -> CreateVideoProcessorEnumerator(This,pDesc,ppEnum) ) #define ID3D11VideoDevice1_GetVideoDecoderProfileCount(This) \ ( (This)->lpVtbl -> GetVideoDecoderProfileCount(This) ) #define ID3D11VideoDevice1_GetVideoDecoderProfile(This,Index,pDecoderProfile) \ ( (This)->lpVtbl -> GetVideoDecoderProfile(This,Index,pDecoderProfile) ) #define ID3D11VideoDevice1_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) \ ( (This)->lpVtbl -> CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) ) #define ID3D11VideoDevice1_GetVideoDecoderConfigCount(This,pDesc,pCount) \ ( (This)->lpVtbl -> GetVideoDecoderConfigCount(This,pDesc,pCount) ) #define ID3D11VideoDevice1_GetVideoDecoderConfig(This,pDesc,Index,pConfig) \ ( (This)->lpVtbl -> GetVideoDecoderConfig(This,pDesc,Index,pConfig) ) #define ID3D11VideoDevice1_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) \ ( (This)->lpVtbl -> GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) ) #define ID3D11VideoDevice1_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) \ ( (This)->lpVtbl -> CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) ) #define ID3D11VideoDevice1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11VideoDevice1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(This,pCryptoType,pDecoderProfile,pKeyExchangeType,pPrivateInputSize,pPrivateOutputSize) \ ( (This)->lpVtbl -> GetCryptoSessionPrivateDataSize(This,pCryptoType,pDecoderProfile,pKeyExchangeType,pPrivateInputSize,pPrivateOutputSize) ) #define ID3D11VideoDevice1_GetVideoDecoderCaps(This,pDecoderProfile,SampleWidth,SampleHeight,pFrameRate,BitRate,pCryptoType,pDecoderCaps) \ ( (This)->lpVtbl -> GetVideoDecoderCaps(This,pDecoderProfile,SampleWidth,SampleHeight,pFrameRate,BitRate,pCryptoType,pDecoderCaps) ) #define ID3D11VideoDevice1_CheckVideoDecoderDownsampling(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pOutputDesc,pSupported,pRealTimeHint) \ ( (This)->lpVtbl -> CheckVideoDecoderDownsampling(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pOutputDesc,pSupported,pRealTimeHint) ) #define ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pRecommendedOutputDesc) \ ( (This)->lpVtbl -> RecommendVideoDecoderDownsampleParameters(This,pInputDesc,InputColorSpace,pInputConfig,pFrameRate,pRecommendedOutputDesc) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11VideoDevice1_INTERFACE_DEFINED__ */ #ifndef __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ #define __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ /* interface ID3D11VideoProcessorEnumerator1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11VideoProcessorEnumerator1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("465217F2-5568-43CF-B5B9-F61D54531CA1") ID3D11VideoProcessorEnumerator1 : public ID3D11VideoProcessorEnumerator { public: virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormatConversion( /* [annotation] */ _In_ DXGI_FORMAT InputFormat, /* [annotation] */ _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace, /* [annotation] */ _In_ DXGI_FORMAT OutputFormat, /* [annotation] */ _In_ DXGI_COLOR_SPACE_TYPE OutputColorSpace, /* [annotation] */ _Out_ BOOL *pSupported) = 0; }; #else /* C style interface */ typedef struct ID3D11VideoProcessorEnumerator1Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11VideoProcessorEnumerator1 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11VideoProcessorEnumerator1 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11VideoProcessorEnumerator1 * This); void ( STDMETHODCALLTYPE *GetDevice )( ID3D11VideoProcessorEnumerator1 * This, /* [annotation] */ _Outptr_ ID3D11Device **ppDevice); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11VideoProcessorEnumerator1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_( *pDataSize ) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11VideoProcessorEnumerator1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_( DataSize ) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11VideoProcessorEnumerator1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorContentDesc )( ID3D11VideoProcessorEnumerator1 * This, /* [annotation] */ _Out_ D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc); HRESULT ( STDMETHODCALLTYPE *CheckVideoProcessorFormat )( ID3D11VideoProcessorEnumerator1 * This, /* [annotation] */ _In_ DXGI_FORMAT Format, /* [annotation] */ _Out_ UINT *pFlags); HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCaps )( ID3D11VideoProcessorEnumerator1 * This, /* [annotation] */ _Out_ D3D11_VIDEO_PROCESSOR_CAPS *pCaps); HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps )( ID3D11VideoProcessorEnumerator1 * This, /* [annotation] */ _In_ UINT TypeIndex, /* [annotation] */ _Out_ D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCustomRate )( ID3D11VideoProcessorEnumerator1 * This, /* [annotation] */ _In_ UINT TypeIndex, /* [annotation] */ _In_ UINT CustomRateIndex, /* [annotation] */ _Out_ D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate); HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorFilterRange )( ID3D11VideoProcessorEnumerator1 * This, /* [annotation] */ _In_ D3D11_VIDEO_PROCESSOR_FILTER Filter, /* [annotation] */ _Out_ D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange); HRESULT ( STDMETHODCALLTYPE *CheckVideoProcessorFormatConversion )( ID3D11VideoProcessorEnumerator1 * This, /* [annotation] */ _In_ DXGI_FORMAT InputFormat, /* [annotation] */ _In_ DXGI_COLOR_SPACE_TYPE InputColorSpace, /* [annotation] */ _In_ DXGI_FORMAT OutputFormat, /* [annotation] */ _In_ DXGI_COLOR_SPACE_TYPE OutputColorSpace, /* [annotation] */ _Out_ BOOL *pSupported); END_INTERFACE } ID3D11VideoProcessorEnumerator1Vtbl; interface ID3D11VideoProcessorEnumerator1 { CONST_VTBL struct ID3D11VideoProcessorEnumerator1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11VideoProcessorEnumerator1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11VideoProcessorEnumerator1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11VideoProcessorEnumerator1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11VideoProcessorEnumerator1_GetDevice(This,ppDevice) \ ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) #define ID3D11VideoProcessorEnumerator1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11VideoProcessorEnumerator1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(This,pContentDesc) \ ( (This)->lpVtbl -> GetVideoProcessorContentDesc(This,pContentDesc) ) #define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(This,Format,pFlags) \ ( (This)->lpVtbl -> CheckVideoProcessorFormat(This,Format,pFlags) ) #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(This,pCaps) \ ( (This)->lpVtbl -> GetVideoProcessorCaps(This,pCaps) ) #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) \ ( (This)->lpVtbl -> GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) ) #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) \ ( (This)->lpVtbl -> GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) ) #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(This,Filter,pRange) \ ( (This)->lpVtbl -> GetVideoProcessorFilterRange(This,Filter,pRange) ) #define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(This,InputFormat,InputColorSpace,OutputFormat,OutputColorSpace,pSupported) \ ( (This)->lpVtbl -> CheckVideoProcessorFormatConversion(This,InputFormat,InputColorSpace,OutputFormat,OutputColorSpace,pSupported) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ */ #ifndef __ID3D11Device1_INTERFACE_DEFINED__ #define __ID3D11Device1_INTERFACE_DEFINED__ /* interface ID3D11Device1 */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D11Device1; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("a04bfb29-08ef-43d6-a49c-a9bdbdcbe686") ID3D11Device1 : public ID3D11Device { public: virtual void STDMETHODCALLTYPE GetImmediateContext1( /* [annotation] */ _Outptr_ ID3D11DeviceContext1 **ppImmediateContext) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext1( UINT ContextFlags, /* [annotation] */ _COM_Outptr_opt_ ID3D11DeviceContext1 **ppDeferredContext) = 0; virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( /* [annotation] */ _In_ const D3D11_BLEND_DESC1 *pBlendStateDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11BlendState1 **ppBlendState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState1( /* [annotation] */ _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11RasterizerState1 **ppRasterizerState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDeviceContextState( UINT Flags, /* [annotation] */ _In_reads_( FeatureLevels ) const D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, REFIID EmulatedInterface, /* [annotation] */ _Out_opt_ D3D_FEATURE_LEVEL *pChosenFeatureLevel, /* [annotation] */ _Out_opt_ ID3DDeviceContextState **ppContextState) = 0; virtual HRESULT STDMETHODCALLTYPE OpenSharedResource1( /* [annotation] */ _In_ HANDLE hResource, /* [annotation] */ _In_ REFIID returnedInterface, /* [annotation] */ _COM_Outptr_ void **ppResource) = 0; virtual HRESULT STDMETHODCALLTYPE OpenSharedResourceByName( /* [annotation] */ _In_ LPCWSTR lpName, /* [annotation] */ _In_ DWORD dwDesiredAccess, /* [annotation] */ _In_ REFIID returnedInterface, /* [annotation] */ _COM_Outptr_ void **ppResource) = 0; }; #else /* C style interface */ typedef struct ID3D11Device1Vtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D11Device1 * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D11Device1 * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3D11Device1 * This); HRESULT ( STDMETHODCALLTYPE *CreateBuffer )( ID3D11Device1 * This, /* [annotation] */ _In_ const D3D11_BUFFER_DESC *pDesc, /* [annotation] */ _In_opt_ const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ _COM_Outptr_opt_ ID3D11Buffer **ppBuffer); HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )( ID3D11Device1 * This, /* [annotation] */ _In_ const D3D11_TEXTURE1D_DESC *pDesc, /* [annotation] */ _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ _COM_Outptr_opt_ ID3D11Texture1D **ppTexture1D); HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )( ID3D11Device1 * This, /* [annotation] */ _In_ const D3D11_TEXTURE2D_DESC *pDesc, /* [annotation] */ _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize)) const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ _COM_Outptr_opt_ ID3D11Texture2D **ppTexture2D); HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )( ID3D11Device1 * This, /* [annotation] */ _In_ const D3D11_TEXTURE3D_DESC *pDesc, /* [annotation] */ _In_reads_opt_(_Inexpressible_(pDesc->MipLevels)) const D3D11_SUBRESOURCE_DATA *pInitialData, /* [annotation] */ _COM_Outptr_opt_ ID3D11Texture3D **ppTexture3D); HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )( ID3D11Device1 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_opt_ const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11ShaderResourceView **ppSRView); HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( ID3D11Device1 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_opt_ const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11UnorderedAccessView **ppUAView); HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )( ID3D11Device1 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_opt_ const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11RenderTargetView **ppRTView); HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )( ID3D11Device1 * This, /* [annotation] */ _In_ ID3D11Resource *pResource, /* [annotation] */ _In_opt_ const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11DepthStencilView **ppDepthStencilView); HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )( ID3D11Device1 * This, /* [annotation] */ _In_reads_(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, /* [annotation] */ _In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, /* [annotation] */ _In_reads_(BytecodeLength) const void *pShaderBytecodeWithInputSignature, /* [annotation] */ _In_ SIZE_T BytecodeLength, /* [annotation] */ _COM_Outptr_opt_ ID3D11InputLayout **ppInputLayout); HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )( ID3D11Device1 * This, /* [annotation] */ _In_reads_(BytecodeLength) const void *pShaderBytecode, /* [annotation] */ _In_ SIZE_T BytecodeLength, /* [annotation] */ _In_opt_ ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ _COM_Outptr_opt_ ID3D11VertexShader **ppVertexShader); HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )( ID3D11Device1 * This, /* [annotation] */ _In_reads_(BytecodeLength) const void *pShaderBytecode, /* [annotation] */ _In_ SIZE_T BytecodeLength, /* [annotation] */ _In_opt_ ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader); HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )( ID3D11Device1 * This, /* [annotation] */ _In_reads_(BytecodeLength) const void *pShaderBytecode, /* [annotation] */ _In_ SIZE_T BytecodeLength, /* [annotation] */ _In_reads_opt_(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, /* [annotation] */ _In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT ) UINT NumEntries, /* [annotation] */ _In_reads_opt_(NumStrides) const UINT *pBufferStrides, /* [annotation] */ _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT ) UINT NumStrides, /* [annotation] */ _In_ UINT RasterizedStream, /* [annotation] */ _In_opt_ ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ _COM_Outptr_opt_ ID3D11GeometryShader **ppGeometryShader); HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )( ID3D11Device1 * This, /* [annotation] */ _In_reads_(BytecodeLength) const void *pShaderBytecode, /* [annotation] */ _In_ SIZE_T BytecodeLength, /* [annotation] */ _In_opt_ ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ _COM_Outptr_opt_ ID3D11PixelShader **ppPixelShader); HRESULT ( STDMETHODCALLTYPE *CreateHullShader )( ID3D11Device1 * This, /* [annotation] */ _In_reads_(BytecodeLength) const void *pShaderBytecode, /* [annotation] */ _In_ SIZE_T BytecodeLength, /* [annotation] */ _In_opt_ ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ _COM_Outptr_opt_ ID3D11HullShader **ppHullShader); HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )( ID3D11Device1 * This, /* [annotation] */ _In_reads_(BytecodeLength) const void *pShaderBytecode, /* [annotation] */ _In_ SIZE_T BytecodeLength, /* [annotation] */ _In_opt_ ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ _COM_Outptr_opt_ ID3D11DomainShader **ppDomainShader); HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )( ID3D11Device1 * This, /* [annotation] */ _In_reads_(BytecodeLength) const void *pShaderBytecode, /* [annotation] */ _In_ SIZE_T BytecodeLength, /* [annotation] */ _In_opt_ ID3D11ClassLinkage *pClassLinkage, /* [annotation] */ _COM_Outptr_opt_ ID3D11ComputeShader **ppComputeShader); HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )( ID3D11Device1 * This, /* [annotation] */ _COM_Outptr_ ID3D11ClassLinkage **ppLinkage); HRESULT ( STDMETHODCALLTYPE *CreateBlendState )( ID3D11Device1 * This, /* [annotation] */ _In_ const D3D11_BLEND_DESC *pBlendStateDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11BlendState **ppBlendState); HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )( ID3D11Device1 * This, /* [annotation] */ _In_ const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11DepthStencilState **ppDepthStencilState); HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )( ID3D11Device1 * This, /* [annotation] */ _In_ const D3D11_RASTERIZER_DESC *pRasterizerDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11RasterizerState **ppRasterizerState); HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )( ID3D11Device1 * This, /* [annotation] */ _In_ const D3D11_SAMPLER_DESC *pSamplerDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11SamplerState **ppSamplerState); HRESULT ( STDMETHODCALLTYPE *CreateQuery )( ID3D11Device1 * This, /* [annotation] */ _In_ const D3D11_QUERY_DESC *pQueryDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11Query **ppQuery); HRESULT ( STDMETHODCALLTYPE *CreatePredicate )( ID3D11Device1 * This, /* [annotation] */ _In_ const D3D11_QUERY_DESC *pPredicateDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11Predicate **ppPredicate); HRESULT ( STDMETHODCALLTYPE *CreateCounter )( ID3D11Device1 * This, /* [annotation] */ _In_ const D3D11_COUNTER_DESC *pCounterDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11Counter **ppCounter); HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )( ID3D11Device1 * This, UINT ContextFlags, /* [annotation] */ _COM_Outptr_opt_ ID3D11DeviceContext **ppDeferredContext); HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )( ID3D11Device1 * This, /* [annotation] */ _In_ HANDLE hResource, /* [annotation] */ _In_ REFIID ReturnedInterface, /* [annotation] */ _COM_Outptr_opt_ void **ppResource); HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )( ID3D11Device1 * This, /* [annotation] */ _In_ DXGI_FORMAT Format, /* [annotation] */ _Out_ UINT *pFormatSupport); HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )( ID3D11Device1 * This, /* [annotation] */ _In_ DXGI_FORMAT Format, /* [annotation] */ _In_ UINT SampleCount, /* [annotation] */ _Out_ UINT *pNumQualityLevels); void ( STDMETHODCALLTYPE *CheckCounterInfo )( ID3D11Device1 * This, /* [annotation] */ _Out_ D3D11_COUNTER_INFO *pCounterInfo); HRESULT ( STDMETHODCALLTYPE *CheckCounter )( ID3D11Device1 * This, /* [annotation] */ _In_ const D3D11_COUNTER_DESC *pDesc, /* [annotation] */ _Out_ D3D11_COUNTER_TYPE *pType, /* [annotation] */ _Out_ UINT *pActiveCounters, /* [annotation] */ _Out_writes_opt_(*pNameLength) LPSTR szName, /* [annotation] */ _Inout_opt_ UINT *pNameLength, /* [annotation] */ _Out_writes_opt_(*pUnitsLength) LPSTR szUnits, /* [annotation] */ _Inout_opt_ UINT *pUnitsLength, /* [annotation] */ _Out_writes_opt_(*pDescriptionLength) LPSTR szDescription, /* [annotation] */ _Inout_opt_ UINT *pDescriptionLength); HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( ID3D11Device1 * This, D3D11_FEATURE Feature, /* [annotation] */ _Out_writes_bytes_(FeatureSupportDataSize) void *pFeatureSupportData, UINT FeatureSupportDataSize); HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( ID3D11Device1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _Inout_ UINT *pDataSize, /* [annotation] */ _Out_writes_bytes_opt_(*pDataSize) void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( ID3D11Device1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_ UINT DataSize, /* [annotation] */ _In_reads_bytes_opt_(DataSize) const void *pData); HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( ID3D11Device1 * This, /* [annotation] */ _In_ REFGUID guid, /* [annotation] */ _In_opt_ const IUnknown *pData); D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )( ID3D11Device1 * This); UINT ( STDMETHODCALLTYPE *GetCreationFlags )( ID3D11Device1 * This); HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( ID3D11Device1 * This); void ( STDMETHODCALLTYPE *GetImmediateContext )( ID3D11Device1 * This, /* [annotation] */ _Outptr_ ID3D11DeviceContext **ppImmediateContext); HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )( ID3D11Device1 * This, UINT RaiseFlags); UINT ( STDMETHODCALLTYPE *GetExceptionMode )( ID3D11Device1 * This); void ( STDMETHODCALLTYPE *GetImmediateContext1 )( ID3D11Device1 * This, /* [annotation] */ _Outptr_ ID3D11DeviceContext1 **ppImmediateContext); HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext1 )( ID3D11Device1 * This, UINT ContextFlags, /* [annotation] */ _COM_Outptr_opt_ ID3D11DeviceContext1 **ppDeferredContext); HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )( ID3D11Device1 * This, /* [annotation] */ _In_ const D3D11_BLEND_DESC1 *pBlendStateDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11BlendState1 **ppBlendState); HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState1 )( ID3D11Device1 * This, /* [annotation] */ _In_ const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, /* [annotation] */ _COM_Outptr_opt_ ID3D11RasterizerState1 **ppRasterizerState); HRESULT ( STDMETHODCALLTYPE *CreateDeviceContextState )( ID3D11Device1 * This, UINT Flags, /* [annotation] */ _In_reads_( FeatureLevels ) const D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, REFIID EmulatedInterface, /* [annotation] */ _Out_opt_ D3D_FEATURE_LEVEL *pChosenFeatureLevel, /* [annotation] */ _Out_opt_ ID3DDeviceContextState **ppContextState); HRESULT ( STDMETHODCALLTYPE *OpenSharedResource1 )( ID3D11Device1 * This, /* [annotation] */ _In_ HANDLE hResource, /* [annotation] */ _In_ REFIID returnedInterface, /* [annotation] */ _COM_Outptr_ void **ppResource); HRESULT ( STDMETHODCALLTYPE *OpenSharedResourceByName )( ID3D11Device1 * This, /* [annotation] */ _In_ LPCWSTR lpName, /* [annotation] */ _In_ DWORD dwDesiredAccess, /* [annotation] */ _In_ REFIID returnedInterface, /* [annotation] */ _COM_Outptr_ void **ppResource); END_INTERFACE } ID3D11Device1Vtbl; interface ID3D11Device1 { CONST_VTBL struct ID3D11Device1Vtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D11Device1_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D11Device1_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D11Device1_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D11Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \ ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) ) #define ID3D11Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \ ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) ) #define ID3D11Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \ ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) ) #define ID3D11Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \ ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) ) #define ID3D11Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \ ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) ) #define ID3D11Device1_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) \ ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) ) #define ID3D11Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \ ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) ) #define ID3D11Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \ ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) ) #define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \ ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) ) #define ID3D11Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) \ ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) ) #define ID3D11Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) \ ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) ) #define ID3D11Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) \ ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) ) #define ID3D11Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) \ ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) ) #define ID3D11Device1_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) \ ( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) ) #define ID3D11Device1_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) \ ( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) ) #define ID3D11Device1_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) \ ( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) ) #define ID3D11Device1_CreateClassLinkage(This,ppLinkage) \ ( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) ) #define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) ) #define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) ) #define ID3D11Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) ) #define ID3D11Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \ ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) ) #define ID3D11Device1_CreateQuery(This,pQueryDesc,ppQuery) \ ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) ) #define ID3D11Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) \ ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) ) #define ID3D11Device1_CreateCounter(This,pCounterDesc,ppCounter) \ ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) ) #define ID3D11Device1_CreateDeferredContext(This,ContextFlags,ppDeferredContext) \ ( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) ) #define ID3D11Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \ ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) ) #define ID3D11Device1_CheckFormatSupport(This,Format,pFormatSupport) \ ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) ) #define ID3D11Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \ ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) ) #define ID3D11Device1_CheckCounterInfo(This,pCounterInfo) \ ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) ) #define ID3D11Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \ ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) ) #define ID3D11Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) \ ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) #define ID3D11Device1_GetPrivateData(This,guid,pDataSize,pData) \ ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) #define ID3D11Device1_SetPrivateData(This,guid,DataSize,pData) \ ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) #define ID3D11Device1_SetPrivateDataInterface(This,guid,pData) \ ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) #define ID3D11Device1_GetFeatureLevel(This) \ ( (This)->lpVtbl -> GetFeatureLevel(This) ) #define ID3D11Device1_GetCreationFlags(This) \ ( (This)->lpVtbl -> GetCreationFlags(This) ) #define ID3D11Device1_GetDeviceRemovedReason(This) \ ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) #define ID3D11Device1_GetImmediateContext(This,ppImmediateContext) \ ( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) ) #define ID3D11Device1_SetExceptionMode(This,RaiseFlags) \ ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) ) #define ID3D11Device1_GetExceptionMode(This) \ ( (This)->lpVtbl -> GetExceptionMode(This) ) #define ID3D11Device1_GetImmediateContext1(This,ppImmediateContext) \ ( (This)->lpVtbl -> GetImmediateContext1(This,ppImmediateContext) ) #define ID3D11Device1_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) \ ( (This)->lpVtbl -> CreateDeferredContext1(This,ContextFlags,ppDeferredContext) ) #define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ ( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) ) #define ID3D11Device1_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) \ ( (This)->lpVtbl -> CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) ) #define ID3D11Device1_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) \ ( (This)->lpVtbl -> CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) ) #define ID3D11Device1_OpenSharedResource1(This,hResource,returnedInterface,ppResource) \ ( (This)->lpVtbl -> OpenSharedResource1(This,hResource,returnedInterface,ppResource) ) #define ID3D11Device1_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) \ ( (This)->lpVtbl -> OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D11Device1_INTERFACE_DEFINED__ */ #ifndef __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ #define __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ /* interface ID3DUserDefinedAnnotation */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3DUserDefinedAnnotation; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab") ID3DUserDefinedAnnotation : public IUnknown { public: virtual INT STDMETHODCALLTYPE BeginEvent( /* [annotation] */ _In_ LPCWSTR Name) = 0; virtual INT STDMETHODCALLTYPE EndEvent( void) = 0; virtual void STDMETHODCALLTYPE SetMarker( /* [annotation] */ _In_ LPCWSTR Name) = 0; virtual BOOL STDMETHODCALLTYPE GetStatus( void) = 0; }; #else /* C style interface */ typedef struct ID3DUserDefinedAnnotationVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3DUserDefinedAnnotation * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( ID3DUserDefinedAnnotation * This); ULONG ( STDMETHODCALLTYPE *Release )( ID3DUserDefinedAnnotation * This); INT ( STDMETHODCALLTYPE *BeginEvent )( ID3DUserDefinedAnnotation * This, /* [annotation] */ _In_ LPCWSTR Name); INT ( STDMETHODCALLTYPE *EndEvent )( ID3DUserDefinedAnnotation * This); void ( STDMETHODCALLTYPE *SetMarker )( ID3DUserDefinedAnnotation * This, /* [annotation] */ _In_ LPCWSTR Name); BOOL ( STDMETHODCALLTYPE *GetStatus )( ID3DUserDefinedAnnotation * This); END_INTERFACE } ID3DUserDefinedAnnotationVtbl; interface ID3DUserDefinedAnnotation { CONST_VTBL struct ID3DUserDefinedAnnotationVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3DUserDefinedAnnotation_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3DUserDefinedAnnotation_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3DUserDefinedAnnotation_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3DUserDefinedAnnotation_BeginEvent(This,Name) \ ( (This)->lpVtbl -> BeginEvent(This,Name) ) #define ID3DUserDefinedAnnotation_EndEvent(This) \ ( (This)->lpVtbl -> EndEvent(This) ) #define ID3DUserDefinedAnnotation_SetMarker(This,Name) \ ( (This)->lpVtbl -> SetMarker(This,Name) ) #define ID3DUserDefinedAnnotation_GetStatus(This) \ ( (This)->lpVtbl -> GetStatus(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3d11_1_0000_0009 */ /* [local] */ DEFINE_GUID(IID_ID3D11BlendState1,0xcc86fabe,0xda55,0x401d,0x85,0xe7,0xe3,0xc9,0xde,0x28,0x77,0xe9); DEFINE_GUID(IID_ID3D11RasterizerState1,0x1217d7a6,0x5039,0x418c,0xb0,0x42,0x9c,0xbe,0x25,0x6a,0xfd,0x6e); DEFINE_GUID(IID_ID3DDeviceContextState,0x5c1e0d8a,0x7c23,0x48f9,0x8c,0x59,0xa9,0x29,0x58,0xce,0xff,0x11); DEFINE_GUID(IID_ID3D11DeviceContext1,0xbb2c6faa,0xb5fb,0x4082,0x8e,0x6b,0x38,0x8b,0x8c,0xfa,0x90,0xe1); DEFINE_GUID(IID_ID3D11VideoContext1,0xA7F026DA,0xA5F8,0x4487,0xA5,0x64,0x15,0xE3,0x43,0x57,0x65,0x1E); DEFINE_GUID(IID_ID3D11VideoDevice1,0x29DA1D51,0x1321,0x4454,0x80,0x4B,0xF5,0xFC,0x9F,0x86,0x1F,0x0F); DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator1,0x465217F2,0x5568,0x43CF,0xB5,0xB9,0xF6,0x1D,0x54,0x53,0x1C,0xA1); DEFINE_GUID(IID_ID3D11Device1,0xa04bfb29,0x08ef,0x43d6,0xa4,0x9c,0xa9,0xbd,0xbd,0xcb,0xe6,0x86); DEFINE_GUID(IID_ID3DUserDefinedAnnotation,0xb2daad8b,0x03d4,0x4dbf,0x95,0xeb,0x32,0xab,0x4b,0x63,0xd0,0xab); extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0009_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3d11_1_0000_0009_v0_0_s_ifspec; /* Additional Prototypes for ALL interfaces */ /* end of Additional Prototypes */ #ifdef __cplusplus } #endif #endif