/*------------------------------------------------------------------------------------- * * Copyright (c) Microsoft Corporation * Licensed under the MIT license * *-------------------------------------------------------------------------------------*/ /* this ALWAYS GENERATED file contains the definitions for the interfaces */ /* File created by MIDL compiler version 8.01.0628 */ /* @@MIDL_FILE_HEADING( ) */ /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 475 #endif /* verify that the version is high enough to compile this file*/ #ifndef __REQUIRED_RPCSAL_H_VERSION__ #define __REQUIRED_RPCSAL_H_VERSION__ 100 #endif #include "rpc.h" #include "rpcndr.h" #ifndef __RPCNDR_H_VERSION__ #error this stub requires an updated version of #endif /* __RPCNDR_H_VERSION__ */ #ifndef COM_NO_WINDOWS_H #include "windows.h" #include "ole2.h" #endif /*COM_NO_WINDOWS_H*/ #ifndef __d3dcommon_h__ #define __d3dcommon_h__ #if defined(_MSC_VER) && (_MSC_VER >= 1020) #pragma once #endif #ifndef DECLSPEC_XFGVIRT #if defined(_CONTROL_FLOW_GUARD_XFG) #define DECLSPEC_XFGVIRT(base, func) __declspec(xfg_virtual(base, func)) #else #define DECLSPEC_XFGVIRT(base, func) #endif #endif /* Forward Declarations */ #ifndef __ID3D10Blob_FWD_DEFINED__ #define __ID3D10Blob_FWD_DEFINED__ typedef interface ID3D10Blob ID3D10Blob; #endif /* __ID3D10Blob_FWD_DEFINED__ */ #ifndef __ID3DDestructionNotifier_FWD_DEFINED__ #define __ID3DDestructionNotifier_FWD_DEFINED__ typedef interface ID3DDestructionNotifier ID3DDestructionNotifier; #endif /* __ID3DDestructionNotifier_FWD_DEFINED__ */ /* header files for imported files */ #include "oaidl.h" #include "ocidl.h" #ifdef __cplusplus extern "C"{ #endif /* interface __MIDL_itf_d3dcommon_0000_0000 */ /* [local] */ typedef enum D3D_DRIVER_TYPE { D3D_DRIVER_TYPE_UNKNOWN = 0, D3D_DRIVER_TYPE_HARDWARE = ( D3D_DRIVER_TYPE_UNKNOWN + 1 ) , D3D_DRIVER_TYPE_REFERENCE = ( D3D_DRIVER_TYPE_HARDWARE + 1 ) , D3D_DRIVER_TYPE_NULL = ( D3D_DRIVER_TYPE_REFERENCE + 1 ) , D3D_DRIVER_TYPE_SOFTWARE = ( D3D_DRIVER_TYPE_NULL + 1 ) , D3D_DRIVER_TYPE_WARP = ( D3D_DRIVER_TYPE_SOFTWARE + 1 ) } D3D_DRIVER_TYPE; typedef enum D3D_FEATURE_LEVEL { D3D_FEATURE_LEVEL_1_0_CORE = 0x1000, D3D_FEATURE_LEVEL_9_1 = 0x9100, D3D_FEATURE_LEVEL_9_2 = 0x9200, D3D_FEATURE_LEVEL_9_3 = 0x9300, D3D_FEATURE_LEVEL_10_0 = 0xa000, D3D_FEATURE_LEVEL_10_1 = 0xa100, D3D_FEATURE_LEVEL_11_0 = 0xb000, D3D_FEATURE_LEVEL_11_1 = 0xb100, D3D_FEATURE_LEVEL_12_0 = 0xc000, D3D_FEATURE_LEVEL_12_1 = 0xc100, D3D_FEATURE_LEVEL_12_2 = 0xc200 } D3D_FEATURE_LEVEL; #define D3D_FL9_1_REQ_TEXTURE1D_U_DIMENSION 2048 #define D3D_FL9_3_REQ_TEXTURE1D_U_DIMENSION 4096 #define D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION 2048 #define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096 #define D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION 512 #define D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION 4096 #define D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 256 #define D3D_FL9_1_DEFAULT_MAX_ANISOTROPY 2 #define D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT 65535 #define D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT 1048575 #define D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT 1 #define D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT 4 #define D3D_FL9_1_MAX_TEXTURE_REPEAT 128 #define D3D_FL9_2_MAX_TEXTURE_REPEAT 2048 #define D3D_FL9_3_MAX_TEXTURE_REPEAT 8192 typedef enum D3D_PRIMITIVE_TOPOLOGY { D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = 6, D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D10_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D10_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED, D3D11_PRIMITIVE_TOPOLOGY_POINTLIST = D3D_PRIMITIVE_TOPOLOGY_POINTLIST, D3D11_PRIMITIVE_TOPOLOGY_LINELIST = D3D_PRIMITIVE_TOPOLOGY_LINELIST, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ, D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST, D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST } D3D_PRIMITIVE_TOPOLOGY; typedef enum D3D_PRIMITIVE { D3D_PRIMITIVE_UNDEFINED = 0, D3D_PRIMITIVE_POINT = 1, D3D_PRIMITIVE_LINE = 2, D3D_PRIMITIVE_TRIANGLE = 3, D3D_PRIMITIVE_LINE_ADJ = 6, D3D_PRIMITIVE_TRIANGLE_ADJ = 7, D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 27, D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 28, D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 29, D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 30, D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 31, D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 32, D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 33, D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 34, D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 35, D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 36, D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 37, D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 38, D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 39, D3D10_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, D3D10_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, D3D10_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, D3D10_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, D3D10_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, D3D10_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, D3D11_PRIMITIVE_UNDEFINED = D3D_PRIMITIVE_UNDEFINED, D3D11_PRIMITIVE_POINT = D3D_PRIMITIVE_POINT, D3D11_PRIMITIVE_LINE = D3D_PRIMITIVE_LINE, D3D11_PRIMITIVE_TRIANGLE = D3D_PRIMITIVE_TRIANGLE, D3D11_PRIMITIVE_LINE_ADJ = D3D_PRIMITIVE_LINE_ADJ, D3D11_PRIMITIVE_TRIANGLE_ADJ = D3D_PRIMITIVE_TRIANGLE_ADJ, D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH = D3D_PRIMITIVE_1_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH = D3D_PRIMITIVE_2_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH = D3D_PRIMITIVE_3_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH = D3D_PRIMITIVE_4_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH = D3D_PRIMITIVE_5_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH = D3D_PRIMITIVE_6_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH = D3D_PRIMITIVE_7_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH = D3D_PRIMITIVE_8_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH = D3D_PRIMITIVE_9_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH = D3D_PRIMITIVE_10_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH = D3D_PRIMITIVE_11_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH = D3D_PRIMITIVE_12_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH = D3D_PRIMITIVE_13_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH = D3D_PRIMITIVE_14_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH = D3D_PRIMITIVE_15_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH = D3D_PRIMITIVE_16_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH = D3D_PRIMITIVE_17_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH = D3D_PRIMITIVE_18_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH = D3D_PRIMITIVE_19_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH = D3D_PRIMITIVE_20_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH = D3D_PRIMITIVE_21_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH = D3D_PRIMITIVE_22_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH = D3D_PRIMITIVE_23_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH = D3D_PRIMITIVE_24_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH = D3D_PRIMITIVE_25_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH = D3D_PRIMITIVE_26_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH = D3D_PRIMITIVE_27_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH = D3D_PRIMITIVE_28_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH = D3D_PRIMITIVE_29_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH = D3D_PRIMITIVE_30_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH = D3D_PRIMITIVE_31_CONTROL_POINT_PATCH, D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH = D3D_PRIMITIVE_32_CONTROL_POINT_PATCH } D3D_PRIMITIVE; typedef enum D3D_SRV_DIMENSION { D3D_SRV_DIMENSION_UNKNOWN = 0, D3D_SRV_DIMENSION_BUFFER = 1, D3D_SRV_DIMENSION_TEXTURE1D = 2, D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, D3D_SRV_DIMENSION_TEXTURE2D = 4, D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, D3D_SRV_DIMENSION_TEXTURE2DMS = 6, D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, D3D_SRV_DIMENSION_TEXTURE3D = 8, D3D_SRV_DIMENSION_TEXTURECUBE = 9, D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, D3D_SRV_DIMENSION_BUFFEREX = 11, D3D10_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, D3D10_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, D3D10_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, D3D10_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, D3D10_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, D3D10_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, D3D10_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D10_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, D3D10_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, D3D10_1_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, D3D10_1_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, D3D10_1_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, D3D10_1_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, D3D10_1_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D10_1_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, D3D10_1_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, D3D11_SRV_DIMENSION_UNKNOWN = D3D_SRV_DIMENSION_UNKNOWN, D3D11_SRV_DIMENSION_BUFFER = D3D_SRV_DIMENSION_BUFFER, D3D11_SRV_DIMENSION_TEXTURE1D = D3D_SRV_DIMENSION_TEXTURE1D, D3D11_SRV_DIMENSION_TEXTURE1DARRAY = D3D_SRV_DIMENSION_TEXTURE1DARRAY, D3D11_SRV_DIMENSION_TEXTURE2D = D3D_SRV_DIMENSION_TEXTURE2D, D3D11_SRV_DIMENSION_TEXTURE2DARRAY = D3D_SRV_DIMENSION_TEXTURE2DARRAY, D3D11_SRV_DIMENSION_TEXTURE2DMS = D3D_SRV_DIMENSION_TEXTURE2DMS, D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY = D3D_SRV_DIMENSION_TEXTURE2DMSARRAY, D3D11_SRV_DIMENSION_TEXTURE3D = D3D_SRV_DIMENSION_TEXTURE3D, D3D11_SRV_DIMENSION_TEXTURECUBE = D3D_SRV_DIMENSION_TEXTURECUBE, D3D11_SRV_DIMENSION_TEXTURECUBEARRAY = D3D_SRV_DIMENSION_TEXTURECUBEARRAY, D3D11_SRV_DIMENSION_BUFFEREX = D3D_SRV_DIMENSION_BUFFEREX } D3D_SRV_DIMENSION; #define D3D_SHADER_FEATURE_DOUBLES 0x00001 #define D3D_SHADER_FEATURE_COMPUTE_SHADERS_PLUS_RAW_AND_STRUCTURED_BUFFERS_VIA_SHADER_4_X 0x00002 #define D3D_SHADER_FEATURE_UAVS_AT_EVERY_STAGE 0x00004 #define D3D_SHADER_FEATURE_64_UAVS 0x00008 #define D3D_SHADER_FEATURE_MINIMUM_PRECISION 0x00010 #define D3D_SHADER_FEATURE_11_1_DOUBLE_EXTENSIONS 0x00020 #define D3D_SHADER_FEATURE_11_1_SHADER_EXTENSIONS 0x00040 #define D3D_SHADER_FEATURE_LEVEL_9_COMPARISON_FILTERING 0x00080 #define D3D_SHADER_FEATURE_TILED_RESOURCES 0x00100 #define D3D_SHADER_FEATURE_STENCIL_REF 0x00200 #define D3D_SHADER_FEATURE_INNER_COVERAGE 0x00400 #define D3D_SHADER_FEATURE_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00800 #define D3D_SHADER_FEATURE_ROVS 0x01000 #define D3D_SHADER_FEATURE_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x02000 #define D3D_SHADER_FEATURE_WAVE_OPS 0x04000 #define D3D_SHADER_FEATURE_INT64_OPS 0x08000 #define D3D_SHADER_FEATURE_VIEW_ID 0x10000 #define D3D_SHADER_FEATURE_BARYCENTRICS 0x20000 #define D3D_SHADER_FEATURE_NATIVE_16BIT_OPS 0x40000 #define D3D_SHADER_FEATURE_SHADING_RATE 0x80000 #define D3D_SHADER_FEATURE_RAYTRACING_TIER_1_1 0x100000 #define D3D_SHADER_FEATURE_SAMPLER_FEEDBACK 0x200000 #define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_TYPED_RESOURCE 0x400000 #define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_GROUP_SHARED 0x800000 #define D3D_SHADER_FEATURE_DERIVATIVES_IN_MESH_AND_AMPLIFICATION_SHADERS 0x1000000 #define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING 0x2000000 #define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000 #define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000 #define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000 #define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS 0x20000000 #define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES 0x40000000 typedef struct _D3D_SHADER_MACRO { LPCSTR Name; LPCSTR Definition; } D3D_SHADER_MACRO; typedef struct _D3D_SHADER_MACRO *LPD3D_SHADER_MACRO; DEFINE_GUID(IID_ID3D10Blob, 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2); extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0000_v0_0_s_ifspec; #ifndef __ID3D10Blob_INTERFACE_DEFINED__ #define __ID3D10Blob_INTERFACE_DEFINED__ /* interface ID3D10Blob */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3D10Blob; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("8BA5FB08-5195-40e2-AC58-0D989C3A0102") ID3D10Blob : public IUnknown { public: virtual LPVOID STDMETHODCALLTYPE GetBufferPointer( void) = 0; virtual SIZE_T STDMETHODCALLTYPE GetBufferSize( void) = 0; }; #else /* C style interface */ typedef struct ID3D10BlobVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3D10Blob * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3D10Blob * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3D10Blob * This); DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferPointer) LPVOID ( STDMETHODCALLTYPE *GetBufferPointer )( ID3D10Blob * This); DECLSPEC_XFGVIRT(ID3D10Blob, GetBufferSize) SIZE_T ( STDMETHODCALLTYPE *GetBufferSize )( ID3D10Blob * This); END_INTERFACE } ID3D10BlobVtbl; interface ID3D10Blob { CONST_VTBL struct ID3D10BlobVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3D10Blob_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3D10Blob_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3D10Blob_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3D10Blob_GetBufferPointer(This) \ ( (This)->lpVtbl -> GetBufferPointer(This) ) #define ID3D10Blob_GetBufferSize(This) \ ( (This)->lpVtbl -> GetBufferSize(This) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3D10Blob_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3dcommon_0000_0001 */ /* [local] */ typedef interface ID3D10Blob* LPD3D10BLOB; typedef ID3D10Blob ID3DBlob; typedef ID3DBlob* LPD3DBLOB; #define IID_ID3DBlob IID_ID3D10Blob typedef void ( __stdcall *PFN_DESTRUCTION_CALLBACK )( void *pData); extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0001_v0_0_s_ifspec; #ifndef __ID3DDestructionNotifier_INTERFACE_DEFINED__ #define __ID3DDestructionNotifier_INTERFACE_DEFINED__ /* interface ID3DDestructionNotifier */ /* [unique][local][object][uuid] */ EXTERN_C const IID IID_ID3DDestructionNotifier; #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("a06eb39a-50da-425b-8c31-4eecd6c270f3") ID3DDestructionNotifier : public IUnknown { public: virtual HRESULT STDMETHODCALLTYPE RegisterDestructionCallback( /* [annotation] */ _In_ PFN_DESTRUCTION_CALLBACK callbackFn, /* [annotation] */ _In_ void *pData, /* [annotation] */ _Out_ UINT *pCallbackID) = 0; virtual HRESULT STDMETHODCALLTYPE UnregisterDestructionCallback( /* [annotation] */ _In_ UINT callbackID) = 0; }; #else /* C style interface */ typedef struct ID3DDestructionNotifierVtbl { BEGIN_INTERFACE DECLSPEC_XFGVIRT(IUnknown, QueryInterface) HRESULT ( STDMETHODCALLTYPE *QueryInterface )( ID3DDestructionNotifier * This, /* [in] */ REFIID riid, /* [annotation][iid_is][out] */ _COM_Outptr_ void **ppvObject); DECLSPEC_XFGVIRT(IUnknown, AddRef) ULONG ( STDMETHODCALLTYPE *AddRef )( ID3DDestructionNotifier * This); DECLSPEC_XFGVIRT(IUnknown, Release) ULONG ( STDMETHODCALLTYPE *Release )( ID3DDestructionNotifier * This); DECLSPEC_XFGVIRT(ID3DDestructionNotifier, RegisterDestructionCallback) HRESULT ( STDMETHODCALLTYPE *RegisterDestructionCallback )( ID3DDestructionNotifier * This, /* [annotation] */ _In_ PFN_DESTRUCTION_CALLBACK callbackFn, /* [annotation] */ _In_ void *pData, /* [annotation] */ _Out_ UINT *pCallbackID); DECLSPEC_XFGVIRT(ID3DDestructionNotifier, UnregisterDestructionCallback) HRESULT ( STDMETHODCALLTYPE *UnregisterDestructionCallback )( ID3DDestructionNotifier * This, /* [annotation] */ _In_ UINT callbackID); END_INTERFACE } ID3DDestructionNotifierVtbl; interface ID3DDestructionNotifier { CONST_VTBL struct ID3DDestructionNotifierVtbl *lpVtbl; }; #ifdef COBJMACROS #define ID3DDestructionNotifier_QueryInterface(This,riid,ppvObject) \ ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) #define ID3DDestructionNotifier_AddRef(This) \ ( (This)->lpVtbl -> AddRef(This) ) #define ID3DDestructionNotifier_Release(This) \ ( (This)->lpVtbl -> Release(This) ) #define ID3DDestructionNotifier_RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) \ ( (This)->lpVtbl -> RegisterDestructionCallback(This,callbackFn,pData,pCallbackID) ) #define ID3DDestructionNotifier_UnregisterDestructionCallback(This,callbackID) \ ( (This)->lpVtbl -> UnregisterDestructionCallback(This,callbackID) ) #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __ID3DDestructionNotifier_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_d3dcommon_0000_0002 */ /* [local] */ typedef enum _D3D_INCLUDE_TYPE { D3D_INCLUDE_LOCAL = 0, D3D_INCLUDE_SYSTEM = ( D3D_INCLUDE_LOCAL + 1 ) , D3D10_INCLUDE_LOCAL = D3D_INCLUDE_LOCAL, D3D10_INCLUDE_SYSTEM = D3D_INCLUDE_SYSTEM, D3D_INCLUDE_FORCE_DWORD = 0x7fffffff } D3D_INCLUDE_TYPE; typedef interface ID3DInclude ID3DInclude; #undef INTERFACE #define INTERFACE ID3DInclude DECLARE_INTERFACE(ID3DInclude) { STDMETHOD(Open)(THIS_ D3D_INCLUDE_TYPE IncludeType, LPCSTR pFileName, LPCVOID pParentData, LPCVOID *ppData, UINT *pBytes) PURE; STDMETHOD(Close)(THIS_ LPCVOID pData) PURE; }; typedef ID3DInclude* LPD3DINCLUDE; typedef enum _D3D_SHADER_VARIABLE_CLASS { D3D_SVC_SCALAR = 0, D3D_SVC_VECTOR = ( D3D_SVC_SCALAR + 1 ) , D3D_SVC_MATRIX_ROWS = ( D3D_SVC_VECTOR + 1 ) , D3D_SVC_MATRIX_COLUMNS = ( D3D_SVC_MATRIX_ROWS + 1 ) , D3D_SVC_OBJECT = ( D3D_SVC_MATRIX_COLUMNS + 1 ) , D3D_SVC_STRUCT = ( D3D_SVC_OBJECT + 1 ) , D3D_SVC_INTERFACE_CLASS = ( D3D_SVC_STRUCT + 1 ) , D3D_SVC_INTERFACE_POINTER = ( D3D_SVC_INTERFACE_CLASS + 1 ) , D3D10_SVC_SCALAR = D3D_SVC_SCALAR, D3D10_SVC_VECTOR = D3D_SVC_VECTOR, D3D10_SVC_MATRIX_ROWS = D3D_SVC_MATRIX_ROWS, D3D10_SVC_MATRIX_COLUMNS = D3D_SVC_MATRIX_COLUMNS, D3D10_SVC_OBJECT = D3D_SVC_OBJECT, D3D10_SVC_STRUCT = D3D_SVC_STRUCT, D3D11_SVC_INTERFACE_CLASS = D3D_SVC_INTERFACE_CLASS, D3D11_SVC_INTERFACE_POINTER = D3D_SVC_INTERFACE_POINTER, D3D_SVC_FORCE_DWORD = 0x7fffffff } D3D_SHADER_VARIABLE_CLASS; typedef enum _D3D_SHADER_VARIABLE_FLAGS { D3D_SVF_USERPACKED = 1, D3D_SVF_USED = 2, D3D_SVF_INTERFACE_POINTER = 4, D3D_SVF_INTERFACE_PARAMETER = 8, D3D10_SVF_USERPACKED = D3D_SVF_USERPACKED, D3D10_SVF_USED = D3D_SVF_USED, D3D11_SVF_INTERFACE_POINTER = D3D_SVF_INTERFACE_POINTER, D3D11_SVF_INTERFACE_PARAMETER = D3D_SVF_INTERFACE_PARAMETER, D3D_SVF_FORCE_DWORD = 0x7fffffff } D3D_SHADER_VARIABLE_FLAGS; typedef enum _D3D_SHADER_VARIABLE_TYPE { D3D_SVT_VOID = 0, D3D_SVT_BOOL = 1, D3D_SVT_INT = 2, D3D_SVT_FLOAT = 3, D3D_SVT_STRING = 4, D3D_SVT_TEXTURE = 5, D3D_SVT_TEXTURE1D = 6, D3D_SVT_TEXTURE2D = 7, D3D_SVT_TEXTURE3D = 8, D3D_SVT_TEXTURECUBE = 9, D3D_SVT_SAMPLER = 10, D3D_SVT_SAMPLER1D = 11, D3D_SVT_SAMPLER2D = 12, D3D_SVT_SAMPLER3D = 13, D3D_SVT_SAMPLERCUBE = 14, D3D_SVT_PIXELSHADER = 15, D3D_SVT_VERTEXSHADER = 16, D3D_SVT_PIXELFRAGMENT = 17, D3D_SVT_VERTEXFRAGMENT = 18, D3D_SVT_UINT = 19, D3D_SVT_UINT8 = 20, D3D_SVT_GEOMETRYSHADER = 21, D3D_SVT_RASTERIZER = 22, D3D_SVT_DEPTHSTENCIL = 23, D3D_SVT_BLEND = 24, D3D_SVT_BUFFER = 25, D3D_SVT_CBUFFER = 26, D3D_SVT_TBUFFER = 27, D3D_SVT_TEXTURE1DARRAY = 28, D3D_SVT_TEXTURE2DARRAY = 29, D3D_SVT_RENDERTARGETVIEW = 30, D3D_SVT_DEPTHSTENCILVIEW = 31, D3D_SVT_TEXTURE2DMS = 32, D3D_SVT_TEXTURE2DMSARRAY = 33, D3D_SVT_TEXTURECUBEARRAY = 34, D3D_SVT_HULLSHADER = 35, D3D_SVT_DOMAINSHADER = 36, D3D_SVT_INTERFACE_POINTER = 37, D3D_SVT_COMPUTESHADER = 38, D3D_SVT_DOUBLE = 39, D3D_SVT_RWTEXTURE1D = 40, D3D_SVT_RWTEXTURE1DARRAY = 41, D3D_SVT_RWTEXTURE2D = 42, D3D_SVT_RWTEXTURE2DARRAY = 43, D3D_SVT_RWTEXTURE3D = 44, D3D_SVT_RWBUFFER = 45, D3D_SVT_BYTEADDRESS_BUFFER = 46, D3D_SVT_RWBYTEADDRESS_BUFFER = 47, D3D_SVT_STRUCTURED_BUFFER = 48, D3D_SVT_RWSTRUCTURED_BUFFER = 49, D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, D3D_SVT_MIN8FLOAT = 52, D3D_SVT_MIN10FLOAT = 53, D3D_SVT_MIN16FLOAT = 54, D3D_SVT_MIN12INT = 55, D3D_SVT_MIN16INT = 56, D3D_SVT_MIN16UINT = 57, D3D_SVT_INT16 = 58, D3D_SVT_UINT16 = 59, D3D_SVT_FLOAT16 = 60, D3D_SVT_INT64 = 61, D3D_SVT_UINT64 = 62, D3D10_SVT_VOID = D3D_SVT_VOID, D3D10_SVT_BOOL = D3D_SVT_BOOL, D3D10_SVT_INT = D3D_SVT_INT, D3D10_SVT_FLOAT = D3D_SVT_FLOAT, D3D10_SVT_STRING = D3D_SVT_STRING, D3D10_SVT_TEXTURE = D3D_SVT_TEXTURE, D3D10_SVT_TEXTURE1D = D3D_SVT_TEXTURE1D, D3D10_SVT_TEXTURE2D = D3D_SVT_TEXTURE2D, D3D10_SVT_TEXTURE3D = D3D_SVT_TEXTURE3D, D3D10_SVT_TEXTURECUBE = D3D_SVT_TEXTURECUBE, D3D10_SVT_SAMPLER = D3D_SVT_SAMPLER, D3D10_SVT_SAMPLER1D = D3D_SVT_SAMPLER1D, D3D10_SVT_SAMPLER2D = D3D_SVT_SAMPLER2D, D3D10_SVT_SAMPLER3D = D3D_SVT_SAMPLER3D, D3D10_SVT_SAMPLERCUBE = D3D_SVT_SAMPLERCUBE, D3D10_SVT_PIXELSHADER = D3D_SVT_PIXELSHADER, D3D10_SVT_VERTEXSHADER = D3D_SVT_VERTEXSHADER, D3D10_SVT_PIXELFRAGMENT = D3D_SVT_PIXELFRAGMENT, D3D10_SVT_VERTEXFRAGMENT = D3D_SVT_VERTEXFRAGMENT, D3D10_SVT_UINT = D3D_SVT_UINT, D3D10_SVT_UINT8 = D3D_SVT_UINT8, D3D10_SVT_GEOMETRYSHADER = D3D_SVT_GEOMETRYSHADER, D3D10_SVT_RASTERIZER = D3D_SVT_RASTERIZER, D3D10_SVT_DEPTHSTENCIL = D3D_SVT_DEPTHSTENCIL, D3D10_SVT_BLEND = D3D_SVT_BLEND, D3D10_SVT_BUFFER = D3D_SVT_BUFFER, D3D10_SVT_CBUFFER = D3D_SVT_CBUFFER, D3D10_SVT_TBUFFER = D3D_SVT_TBUFFER, D3D10_SVT_TEXTURE1DARRAY = D3D_SVT_TEXTURE1DARRAY, D3D10_SVT_TEXTURE2DARRAY = D3D_SVT_TEXTURE2DARRAY, D3D10_SVT_RENDERTARGETVIEW = D3D_SVT_RENDERTARGETVIEW, D3D10_SVT_DEPTHSTENCILVIEW = D3D_SVT_DEPTHSTENCILVIEW, D3D10_SVT_TEXTURE2DMS = D3D_SVT_TEXTURE2DMS, D3D10_SVT_TEXTURE2DMSARRAY = D3D_SVT_TEXTURE2DMSARRAY, D3D10_SVT_TEXTURECUBEARRAY = D3D_SVT_TEXTURECUBEARRAY, D3D11_SVT_HULLSHADER = D3D_SVT_HULLSHADER, D3D11_SVT_DOMAINSHADER = D3D_SVT_DOMAINSHADER, D3D11_SVT_INTERFACE_POINTER = D3D_SVT_INTERFACE_POINTER, D3D11_SVT_COMPUTESHADER = D3D_SVT_COMPUTESHADER, D3D11_SVT_DOUBLE = D3D_SVT_DOUBLE, D3D11_SVT_RWTEXTURE1D = D3D_SVT_RWTEXTURE1D, D3D11_SVT_RWTEXTURE1DARRAY = D3D_SVT_RWTEXTURE1DARRAY, D3D11_SVT_RWTEXTURE2D = D3D_SVT_RWTEXTURE2D, D3D11_SVT_RWTEXTURE2DARRAY = D3D_SVT_RWTEXTURE2DARRAY, D3D11_SVT_RWTEXTURE3D = D3D_SVT_RWTEXTURE3D, D3D11_SVT_RWBUFFER = D3D_SVT_RWBUFFER, D3D11_SVT_BYTEADDRESS_BUFFER = D3D_SVT_BYTEADDRESS_BUFFER, D3D11_SVT_RWBYTEADDRESS_BUFFER = D3D_SVT_RWBYTEADDRESS_BUFFER, D3D11_SVT_STRUCTURED_BUFFER = D3D_SVT_STRUCTURED_BUFFER, D3D11_SVT_RWSTRUCTURED_BUFFER = D3D_SVT_RWSTRUCTURED_BUFFER, D3D11_SVT_APPEND_STRUCTURED_BUFFER = D3D_SVT_APPEND_STRUCTURED_BUFFER, D3D11_SVT_CONSUME_STRUCTURED_BUFFER = D3D_SVT_CONSUME_STRUCTURED_BUFFER, D3D_SVT_FORCE_DWORD = 0x7fffffff } D3D_SHADER_VARIABLE_TYPE; typedef enum _D3D_SHADER_INPUT_FLAGS { D3D_SIF_USERPACKED = 0x1, D3D_SIF_COMPARISON_SAMPLER = 0x2, D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, D3D_SIF_TEXTURE_COMPONENTS = 0xc, D3D_SIF_UNUSED = 0x10, D3D10_SIF_USERPACKED = D3D_SIF_USERPACKED, D3D10_SIF_COMPARISON_SAMPLER = D3D_SIF_COMPARISON_SAMPLER, D3D10_SIF_TEXTURE_COMPONENT_0 = D3D_SIF_TEXTURE_COMPONENT_0, D3D10_SIF_TEXTURE_COMPONENT_1 = D3D_SIF_TEXTURE_COMPONENT_1, D3D10_SIF_TEXTURE_COMPONENTS = D3D_SIF_TEXTURE_COMPONENTS, D3D_SIF_FORCE_DWORD = 0x7fffffff } D3D_SHADER_INPUT_FLAGS; typedef enum _D3D_SHADER_INPUT_TYPE { D3D_SIT_CBUFFER = 0, D3D_SIT_TBUFFER = ( D3D_SIT_CBUFFER + 1 ) , D3D_SIT_TEXTURE = ( D3D_SIT_TBUFFER + 1 ) , D3D_SIT_SAMPLER = ( D3D_SIT_TEXTURE + 1 ) , D3D_SIT_UAV_RWTYPED = ( D3D_SIT_SAMPLER + 1 ) , D3D_SIT_STRUCTURED = ( D3D_SIT_UAV_RWTYPED + 1 ) , D3D_SIT_UAV_RWSTRUCTURED = ( D3D_SIT_STRUCTURED + 1 ) , D3D_SIT_BYTEADDRESS = ( D3D_SIT_UAV_RWSTRUCTURED + 1 ) , D3D_SIT_UAV_RWBYTEADDRESS = ( D3D_SIT_BYTEADDRESS + 1 ) , D3D_SIT_UAV_APPEND_STRUCTURED = ( D3D_SIT_UAV_RWBYTEADDRESS + 1 ) , D3D_SIT_UAV_CONSUME_STRUCTURED = ( D3D_SIT_UAV_APPEND_STRUCTURED + 1 ) , D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = ( D3D_SIT_UAV_CONSUME_STRUCTURED + 1 ) , D3D_SIT_RTACCELERATIONSTRUCTURE = ( D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER + 1 ) , D3D_SIT_UAV_FEEDBACKTEXTURE = ( D3D_SIT_RTACCELERATIONSTRUCTURE + 1 ) , D3D10_SIT_CBUFFER = D3D_SIT_CBUFFER, D3D10_SIT_TBUFFER = D3D_SIT_TBUFFER, D3D10_SIT_TEXTURE = D3D_SIT_TEXTURE, D3D10_SIT_SAMPLER = D3D_SIT_SAMPLER, D3D11_SIT_UAV_RWTYPED = D3D_SIT_UAV_RWTYPED, D3D11_SIT_STRUCTURED = D3D_SIT_STRUCTURED, D3D11_SIT_UAV_RWSTRUCTURED = D3D_SIT_UAV_RWSTRUCTURED, D3D11_SIT_BYTEADDRESS = D3D_SIT_BYTEADDRESS, D3D11_SIT_UAV_RWBYTEADDRESS = D3D_SIT_UAV_RWBYTEADDRESS, D3D11_SIT_UAV_APPEND_STRUCTURED = D3D_SIT_UAV_APPEND_STRUCTURED, D3D11_SIT_UAV_CONSUME_STRUCTURED = D3D_SIT_UAV_CONSUME_STRUCTURED, D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER = D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER } D3D_SHADER_INPUT_TYPE; typedef enum _D3D_SHADER_CBUFFER_FLAGS { D3D_CBF_USERPACKED = 1, D3D10_CBF_USERPACKED = D3D_CBF_USERPACKED, D3D_CBF_FORCE_DWORD = 0x7fffffff } D3D_SHADER_CBUFFER_FLAGS; typedef enum _D3D_CBUFFER_TYPE { D3D_CT_CBUFFER = 0, D3D_CT_TBUFFER = ( D3D_CT_CBUFFER + 1 ) , D3D_CT_INTERFACE_POINTERS = ( D3D_CT_TBUFFER + 1 ) , D3D_CT_RESOURCE_BIND_INFO = ( D3D_CT_INTERFACE_POINTERS + 1 ) , D3D10_CT_CBUFFER = D3D_CT_CBUFFER, D3D10_CT_TBUFFER = D3D_CT_TBUFFER, D3D11_CT_CBUFFER = D3D_CT_CBUFFER, D3D11_CT_TBUFFER = D3D_CT_TBUFFER, D3D11_CT_INTERFACE_POINTERS = D3D_CT_INTERFACE_POINTERS, D3D11_CT_RESOURCE_BIND_INFO = D3D_CT_RESOURCE_BIND_INFO } D3D_CBUFFER_TYPE; typedef enum D3D_NAME { D3D_NAME_UNDEFINED = 0, D3D_NAME_POSITION = 1, D3D_NAME_CLIP_DISTANCE = 2, D3D_NAME_CULL_DISTANCE = 3, D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, D3D_NAME_VERTEX_ID = 6, D3D_NAME_PRIMITIVE_ID = 7, D3D_NAME_INSTANCE_ID = 8, D3D_NAME_IS_FRONT_FACE = 9, D3D_NAME_SAMPLE_INDEX = 10, D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, D3D_NAME_BARYCENTRICS = 23, D3D_NAME_SHADINGRATE = 24, D3D_NAME_CULLPRIMITIVE = 25, D3D_NAME_TARGET = 64, D3D_NAME_DEPTH = 65, D3D_NAME_COVERAGE = 66, D3D_NAME_DEPTH_GREATER_EQUAL = 67, D3D_NAME_DEPTH_LESS_EQUAL = 68, D3D_NAME_STENCIL_REF = 69, D3D_NAME_INNER_COVERAGE = 70, D3D10_NAME_UNDEFINED = D3D_NAME_UNDEFINED, D3D10_NAME_POSITION = D3D_NAME_POSITION, D3D10_NAME_CLIP_DISTANCE = D3D_NAME_CLIP_DISTANCE, D3D10_NAME_CULL_DISTANCE = D3D_NAME_CULL_DISTANCE, D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = D3D_NAME_RENDER_TARGET_ARRAY_INDEX, D3D10_NAME_VIEWPORT_ARRAY_INDEX = D3D_NAME_VIEWPORT_ARRAY_INDEX, D3D10_NAME_VERTEX_ID = D3D_NAME_VERTEX_ID, D3D10_NAME_PRIMITIVE_ID = D3D_NAME_PRIMITIVE_ID, D3D10_NAME_INSTANCE_ID = D3D_NAME_INSTANCE_ID, D3D10_NAME_IS_FRONT_FACE = D3D_NAME_IS_FRONT_FACE, D3D10_NAME_SAMPLE_INDEX = D3D_NAME_SAMPLE_INDEX, D3D10_NAME_TARGET = D3D_NAME_TARGET, D3D10_NAME_DEPTH = D3D_NAME_DEPTH, D3D10_NAME_COVERAGE = D3D_NAME_COVERAGE, D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR, D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR, D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR, D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR, D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR, D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR, D3D11_NAME_DEPTH_GREATER_EQUAL = D3D_NAME_DEPTH_GREATER_EQUAL, D3D11_NAME_DEPTH_LESS_EQUAL = D3D_NAME_DEPTH_LESS_EQUAL, D3D11_NAME_STENCIL_REF = D3D_NAME_STENCIL_REF, D3D11_NAME_INNER_COVERAGE = D3D_NAME_INNER_COVERAGE, D3D12_NAME_BARYCENTRICS = D3D_NAME_BARYCENTRICS, D3D12_NAME_SHADINGRATE = D3D_NAME_SHADINGRATE, D3D12_NAME_CULLPRIMITIVE = D3D_NAME_CULLPRIMITIVE } D3D_NAME; typedef enum D3D_RESOURCE_RETURN_TYPE { D3D_RETURN_TYPE_UNORM = 1, D3D_RETURN_TYPE_SNORM = 2, D3D_RETURN_TYPE_SINT = 3, D3D_RETURN_TYPE_UINT = 4, D3D_RETURN_TYPE_FLOAT = 5, D3D_RETURN_TYPE_MIXED = 6, D3D_RETURN_TYPE_DOUBLE = 7, D3D_RETURN_TYPE_CONTINUED = 8, D3D10_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, D3D10_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, D3D10_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, D3D10_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, D3D10_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, D3D10_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, D3D11_RETURN_TYPE_UNORM = D3D_RETURN_TYPE_UNORM, D3D11_RETURN_TYPE_SNORM = D3D_RETURN_TYPE_SNORM, D3D11_RETURN_TYPE_SINT = D3D_RETURN_TYPE_SINT, D3D11_RETURN_TYPE_UINT = D3D_RETURN_TYPE_UINT, D3D11_RETURN_TYPE_FLOAT = D3D_RETURN_TYPE_FLOAT, D3D11_RETURN_TYPE_MIXED = D3D_RETURN_TYPE_MIXED, D3D11_RETURN_TYPE_DOUBLE = D3D_RETURN_TYPE_DOUBLE, D3D11_RETURN_TYPE_CONTINUED = D3D_RETURN_TYPE_CONTINUED } D3D_RESOURCE_RETURN_TYPE; typedef enum D3D_REGISTER_COMPONENT_TYPE { D3D_REGISTER_COMPONENT_UNKNOWN = 0, D3D_REGISTER_COMPONENT_UINT32 = 1, D3D_REGISTER_COMPONENT_SINT32 = 2, D3D_REGISTER_COMPONENT_FLOAT32 = 3, D3D10_REGISTER_COMPONENT_UNKNOWN = D3D_REGISTER_COMPONENT_UNKNOWN, D3D10_REGISTER_COMPONENT_UINT32 = D3D_REGISTER_COMPONENT_UINT32, D3D10_REGISTER_COMPONENT_SINT32 = D3D_REGISTER_COMPONENT_SINT32, D3D10_REGISTER_COMPONENT_FLOAT32 = D3D_REGISTER_COMPONENT_FLOAT32 } D3D_REGISTER_COMPONENT_TYPE; typedef enum D3D_TESSELLATOR_DOMAIN { D3D_TESSELLATOR_DOMAIN_UNDEFINED = 0, D3D_TESSELLATOR_DOMAIN_ISOLINE = 1, D3D_TESSELLATOR_DOMAIN_TRI = 2, D3D_TESSELLATOR_DOMAIN_QUAD = 3, D3D11_TESSELLATOR_DOMAIN_UNDEFINED = D3D_TESSELLATOR_DOMAIN_UNDEFINED, D3D11_TESSELLATOR_DOMAIN_ISOLINE = D3D_TESSELLATOR_DOMAIN_ISOLINE, D3D11_TESSELLATOR_DOMAIN_TRI = D3D_TESSELLATOR_DOMAIN_TRI, D3D11_TESSELLATOR_DOMAIN_QUAD = D3D_TESSELLATOR_DOMAIN_QUAD } D3D_TESSELLATOR_DOMAIN; typedef enum D3D_TESSELLATOR_PARTITIONING { D3D_TESSELLATOR_PARTITIONING_UNDEFINED = 0, D3D_TESSELLATOR_PARTITIONING_INTEGER = 1, D3D_TESSELLATOR_PARTITIONING_POW2 = 2, D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4, D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = D3D_TESSELLATOR_PARTITIONING_UNDEFINED, D3D11_TESSELLATOR_PARTITIONING_INTEGER = D3D_TESSELLATOR_PARTITIONING_INTEGER, D3D11_TESSELLATOR_PARTITIONING_POW2 = D3D_TESSELLATOR_PARTITIONING_POW2, D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN } D3D_TESSELLATOR_PARTITIONING; typedef enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { D3D_TESSELLATOR_OUTPUT_UNDEFINED = 0, D3D_TESSELLATOR_OUTPUT_POINT = 1, D3D_TESSELLATOR_OUTPUT_LINE = 2, D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4, D3D11_TESSELLATOR_OUTPUT_UNDEFINED = D3D_TESSELLATOR_OUTPUT_UNDEFINED, D3D11_TESSELLATOR_OUTPUT_POINT = D3D_TESSELLATOR_OUTPUT_POINT, D3D11_TESSELLATOR_OUTPUT_LINE = D3D_TESSELLATOR_OUTPUT_LINE, D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW } D3D_TESSELLATOR_OUTPUT_PRIMITIVE; typedef enum D3D_MIN_PRECISION { D3D_MIN_PRECISION_DEFAULT = 0, D3D_MIN_PRECISION_FLOAT_16 = 1, D3D_MIN_PRECISION_FLOAT_2_8 = 2, D3D_MIN_PRECISION_RESERVED = 3, D3D_MIN_PRECISION_SINT_16 = 4, D3D_MIN_PRECISION_UINT_16 = 5, D3D_MIN_PRECISION_ANY_16 = 0xf0, D3D_MIN_PRECISION_ANY_10 = 0xf1 } D3D_MIN_PRECISION; typedef enum D3D_INTERPOLATION_MODE { D3D_INTERPOLATION_UNDEFINED = 0, D3D_INTERPOLATION_CONSTANT = 1, D3D_INTERPOLATION_LINEAR = 2, D3D_INTERPOLATION_LINEAR_CENTROID = 3, D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE = 4, D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID = 5, D3D_INTERPOLATION_LINEAR_SAMPLE = 6, D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE = 7 } D3D_INTERPOLATION_MODE; typedef enum _D3D_PARAMETER_FLAGS { D3D_PF_NONE = 0, D3D_PF_IN = 0x1, D3D_PF_OUT = 0x2, D3D_PF_FORCE_DWORD = 0x7fffffff } D3D_PARAMETER_FLAGS; typedef enum D3D_FORMAT_LAYOUT { D3DFL_STANDARD = 0, D3DFL_CUSTOM = -1 } D3D_FORMAT_LAYOUT; typedef enum D3D_FORMAT_TYPE_LEVEL { D3DFTL_NO_TYPE = 0, D3DFTL_PARTIAL_TYPE = -2, D3DFTL_FULL_TYPE = -1 } D3D_FORMAT_TYPE_LEVEL; typedef enum D3D_FORMAT_COMPONENT_NAME { D3DFCN_R = -4, D3DFCN_G = -3, D3DFCN_B = -2, D3DFCN_A = -1, D3DFCN_D = 0, D3DFCN_S = 1, D3DFCN_X = 2 } D3D_FORMAT_COMPONENT_NAME; typedef enum D3D_FORMAT_COMPONENT_INTERPRETATION { D3DFCI_TYPELESS = 0, D3DFCI_FLOAT = -4, D3DFCI_SNORM = -3, D3DFCI_UNORM = -2, D3DFCI_SINT = -1, D3DFCI_UINT = 1, D3DFCI_UNORM_SRGB = 2, D3DFCI_BIASED_FIXED_2_8 = 3 } D3D_FORMAT_COMPONENT_INTERPRETATION; DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00); DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41); DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2); DEFINE_GUID(WKPDID_D3D12UniqueObjectId, 0x1b39de15, 0xec04, 0x4bae, 0xba, 0x4d, 0x8c, 0xef, 0x79, 0xfc, 0x04, 0xc1); #define D3D_SET_OBJECT_NAME_N_A(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectName, Chars, pName) #define D3D_SET_OBJECT_NAME_A(pObject, pName) D3D_SET_OBJECT_NAME_N_A(pObject, lstrlenA(pName), pName) #define D3D_SET_OBJECT_NAME_N_W(pObject, Chars, pName) (pObject)->SetPrivateData(WKPDID_D3DDebugObjectNameW, Chars*2, pName) #define D3D_SET_OBJECT_NAME_W(pObject, pName) D3D_SET_OBJECT_NAME_N_W(pObject, wcslen(pName), pName) #define D3D_COMPONENT_MASK_X 1 #define D3D_COMPONENT_MASK_Y 2 #define D3D_COMPONENT_MASK_Z 4 #define D3D_COMPONENT_MASK_W 8 DEFINE_GUID(D3D_TEXTURE_LAYOUT_ROW_MAJOR,0xb5dc234f,0x72bb,0x4bec,0x97,0x05,0x8c,0xf2,0x58,0xdf,0x6b,0x6c); DEFINE_GUID(D3D_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE,0x4c0f29e3,0x3f5f,0x4d35,0x84,0xc9,0xbc,0x09,0x83,0xb6,0x2c,0x28); extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_d3dcommon_0000_0002_v0_0_s_ifspec; /* Additional Prototypes for ALL interfaces */ /* end of Additional Prototypes */ #ifdef __cplusplus } #endif #endif