// SPDX-License-Identifier: Apache-2.0 // ---------------------------------------------------------------------------- // Copyright 2011-2021 Arm Limited // // Licensed under the Apache License, Version 2.0 (the "License"); you may not // use this file except in compliance with the License. You may obtain a copy // of the License at: // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, WITHOUT // WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the // License for the specific language governing permissions and limitations // under the License. // ---------------------------------------------------------------------------- #include /** * @brief Functions for color unquantization. */ #include "astcenc_internal.h" /** * @brief Un-blue-contract a color. * * This function reverses any applied blue contraction. * * @param input The input color that has been blue-contracted. * * @return The uncontracted color. */ static ASTCENC_SIMD_INLINE vint4 uncontract_color( vint4 input ) { vmask4 mask(true, true, false, false); vint4 bc0 = asr<1>(input + input.lane<2>()); return select(input, bc0, mask); } void rgba_delta_unpack( vint4 input0, vint4 input1, vint4& output0, vint4& output1 ) { // Apply bit transfer bit_transfer_signed(input1, input0); // Apply blue-uncontraction if needed int rgb_sum = hadd_rgb_s(input1); input1 = input1 + input0; if (rgb_sum < 0) { input0 = uncontract_color(input0); input1 = uncontract_color(input1); std::swap(input0, input1); } output0 = clamp(0, 255, input0); output1 = clamp(0, 255, input1); } /** * @brief Unpack an LDR RGB color that uses delta encoding. * * Output alpha set to 255. * * @param input0 The packed endpoint 0 color. * @param input1 The packed endpoint 1 color deltas. * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ static void rgb_delta_unpack( vint4 input0, vint4 input1, vint4& output0, vint4& output1 ) { rgba_delta_unpack(input0, input1, output0, output1); output0.set_lane<3>(255); output1.set_lane<3>(255); } void rgba_unpack( vint4 input0, vint4 input1, vint4& output0, vint4& output1 ) { // Apply blue-uncontraction if needed if (hadd_rgb_s(input0) > hadd_rgb_s(input1)) { input0 = uncontract_color(input0); input1 = uncontract_color(input1); std::swap(input0, input1); } output0 = input0; output1 = input1; } /** * @brief Unpack an LDR RGB color that uses direct encoding. * * Output alpha set to 255. * * @param input0 The packed endpoint 0 color. * @param input1 The packed endpoint 1 color. * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ static void rgb_unpack( vint4 input0, vint4 input1, vint4& output0, vint4& output1 ) { rgba_unpack(input0, input1, output0, output1); output0.set_lane<3>(255); output1.set_lane<3>(255); } /** * @brief Unpack an LDR RGBA color that uses scaled encoding. * * Note only the RGB channels use the scaled encoding, alpha uses direct. * * @param input0 The packed endpoint 0 color. * @param alpha1 The packed endpoint 1 alpha value. * @param scale The packed quantized scale. * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ static void rgb_scale_alpha_unpack( vint4 input0, uint8_t alpha1, uint8_t scale, vint4& output0, vint4& output1 ) { output1 = input0; output1.set_lane<3>(alpha1); output0 = asr<8>(input0 * scale); output0.set_lane<3>(input0.lane<3>()); } /** * @brief Unpack an LDR RGB color that uses scaled encoding. * * Output alpha is 255. * * @param input0 The packed endpoint 0 color. * @param scale The packed scale. * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ static void rgb_scale_unpack( vint4 input0, int scale, vint4& output0, vint4& output1 ) { output1 = input0; output1.set_lane<3>(255); output0 = asr<8>(input0 * scale); output0.set_lane<3>(255); } /** * @brief Unpack an LDR L color that uses direct encoding. * * Output alpha is 255. * * @param input The packed endpoints. * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ static void luminance_unpack( const uint8_t input[2], vint4& output0, vint4& output1 ) { int lum0 = input[0]; int lum1 = input[1]; output0 = vint4(lum0, lum0, lum0, 255); output1 = vint4(lum1, lum1, lum1, 255); } /** * @brief Unpack an LDR L color that uses delta encoding. * * Output alpha is 255. * * @param input The packed endpoints (L0, L1). * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ static void luminance_delta_unpack( const uint8_t input[2], vint4& output0, vint4& output1 ) { int v0 = input[0]; int v1 = input[1]; int l0 = (v0 >> 2) | (v1 & 0xC0); int l1 = l0 + (v1 & 0x3F); l1 = astc::min(l1, 255); output0 = vint4(l0, l0, l0, 255); output1 = vint4(l1, l1, l1, 255); } /** * @brief Unpack an LDR LA color that uses direct encoding. * * @param input The packed endpoints (L0, L1, A0, A1). * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ static void luminance_alpha_unpack( const uint8_t input[4], vint4& output0, vint4& output1 ) { int lum0 = input[0]; int lum1 = input[1]; int alpha0 = input[2]; int alpha1 = input[3]; output0 = vint4(lum0, lum0, lum0, alpha0); output1 = vint4(lum1, lum1, lum1, alpha1); } /** * @brief Unpack an LDR LA color that uses delta encoding. * * @param input The packed endpoints (L0, L1, A0, A1). * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ static void luminance_alpha_delta_unpack( const uint8_t input[4], vint4& output0, vint4& output1 ) { int lum0 = input[0]; int lum1 = input[1]; int alpha0 = input[2]; int alpha1 = input[3]; lum0 |= (lum1 & 0x80) << 1; alpha0 |= (alpha1 & 0x80) << 1; lum1 &= 0x7F; alpha1 &= 0x7F; if (lum1 & 0x40) { lum1 -= 0x80; } if (alpha1 & 0x40) { alpha1 -= 0x80; } lum0 >>= 1; lum1 >>= 1; alpha0 >>= 1; alpha1 >>= 1; lum1 += lum0; alpha1 += alpha0; lum1 = astc::clamp(lum1, 0, 255); alpha1 = astc::clamp(alpha1, 0, 255); output0 = vint4(lum0, lum0, lum0, alpha0); output1 = vint4(lum1, lum1, lum1, alpha1); } /** * @brief Unpack an HDR RGB + offset encoding. * * @param input The packed endpoints (packed and modal). * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ static void hdr_rgbo_unpack( const uint8_t input[4], vint4& output0, vint4& output1 ) { int v0 = input[0]; int v1 = input[1]; int v2 = input[2]; int v3 = input[3]; int modeval = ((v0 & 0xC0) >> 6) | (((v1 & 0x80) >> 7) << 2) | (((v2 & 0x80) >> 7) << 3); int majcomp; int mode; if ((modeval & 0xC) != 0xC) { majcomp = modeval >> 2; mode = modeval & 3; } else if (modeval != 0xF) { majcomp = modeval & 3; mode = 4; } else { majcomp = 0; mode = 5; } int red = v0 & 0x3F; int green = v1 & 0x1F; int blue = v2 & 0x1F; int scale = v3 & 0x1F; int bit0 = (v1 >> 6) & 1; int bit1 = (v1 >> 5) & 1; int bit2 = (v2 >> 6) & 1; int bit3 = (v2 >> 5) & 1; int bit4 = (v3 >> 7) & 1; int bit5 = (v3 >> 6) & 1; int bit6 = (v3 >> 5) & 1; int ohcomp = 1 << mode; if (ohcomp & 0x30) green |= bit0 << 6; if (ohcomp & 0x3A) green |= bit1 << 5; if (ohcomp & 0x30) blue |= bit2 << 6; if (ohcomp & 0x3A) blue |= bit3 << 5; if (ohcomp & 0x3D) scale |= bit6 << 5; if (ohcomp & 0x2D) scale |= bit5 << 6; if (ohcomp & 0x04) scale |= bit4 << 7; if (ohcomp & 0x3B) red |= bit4 << 6; if (ohcomp & 0x04) red |= bit3 << 6; if (ohcomp & 0x10) red |= bit5 << 7; if (ohcomp & 0x0F) red |= bit2 << 7; if (ohcomp & 0x05) red |= bit1 << 8; if (ohcomp & 0x0A) red |= bit0 << 8; if (ohcomp & 0x05) red |= bit0 << 9; if (ohcomp & 0x02) red |= bit6 << 9; if (ohcomp & 0x01) red |= bit3 << 10; if (ohcomp & 0x02) red |= bit5 << 10; // expand to 12 bits. static const int shamts[6] { 1, 1, 2, 3, 4, 5 }; int shamt = shamts[mode]; red <<= shamt; green <<= shamt; blue <<= shamt; scale <<= shamt; // on modes 0 to 4, the values stored for "green" and "blue" are differentials, // not absolute values. if (mode != 5) { green = red - green; blue = red - blue; } // switch around components. int temp; switch (majcomp) { case 1: temp = red; red = green; green = temp; break; case 2: temp = red; red = blue; blue = temp; break; default: break; } int red0 = red - scale; int green0 = green - scale; int blue0 = blue - scale; // clamp to [0,0xFFF]. if (red < 0) red = 0; if (green < 0) green = 0; if (blue < 0) blue = 0; if (red0 < 0) red0 = 0; if (green0 < 0) green0 = 0; if (blue0 < 0) blue0 = 0; output0 = vint4(red0 << 4, green0 << 4, blue0 << 4, 0x7800); output1 = vint4(red << 4, green << 4, blue << 4, 0x7800); } /** * @brief Unpack an HDR RGB direct encoding. * * @param input The packed endpoints (packed and modal). * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ static void hdr_rgb_unpack( const uint8_t input[6], vint4& output0, vint4& output1 ) { int v0 = input[0]; int v1 = input[1]; int v2 = input[2]; int v3 = input[3]; int v4 = input[4]; int v5 = input[5]; // extract all the fixed-placement bitfields int modeval = ((v1 & 0x80) >> 7) | (((v2 & 0x80) >> 7) << 1) | (((v3 & 0x80) >> 7) << 2); int majcomp = ((v4 & 0x80) >> 7) | (((v5 & 0x80) >> 7) << 1); if (majcomp == 3) { output0 = vint4(v0 << 8, v2 << 8, (v4 & 0x7F) << 9, 0x7800); output1 = vint4(v1 << 8, v3 << 8, (v5 & 0x7F) << 9, 0x7800); return; } int a = v0 | ((v1 & 0x40) << 2); int b0 = v2 & 0x3f; int b1 = v3 & 0x3f; int c = v1 & 0x3f; int d0 = v4 & 0x7f; int d1 = v5 & 0x7f; // get hold of the number of bits in 'd0' and 'd1' static const int dbits_tab[8] { 7, 6, 7, 6, 5, 6, 5, 6 }; int dbits = dbits_tab[modeval]; // extract six variable-placement bits int bit0 = (v2 >> 6) & 1; int bit1 = (v3 >> 6) & 1; int bit2 = (v4 >> 6) & 1; int bit3 = (v5 >> 6) & 1; int bit4 = (v4 >> 5) & 1; int bit5 = (v5 >> 5) & 1; // and prepend the variable-placement bits depending on mode. int ohmod = 1 << modeval; // one-hot-mode if (ohmod & 0xA4) a |= bit0 << 9; if (ohmod & 0x8) a |= bit2 << 9; if (ohmod & 0x50) a |= bit4 << 9; if (ohmod & 0x50) a |= bit5 << 10; if (ohmod & 0xA0) a |= bit1 << 10; if (ohmod & 0xC0) a |= bit2 << 11; if (ohmod & 0x4) c |= bit1 << 6; if (ohmod & 0xE8) c |= bit3 << 6; if (ohmod & 0x20) c |= bit2 << 7; if (ohmod & 0x5B) { b0 |= bit0 << 6; b1 |= bit1 << 6; } if (ohmod & 0x12) { b0 |= bit2 << 7; b1 |= bit3 << 7; } if (ohmod & 0xAF) { d0 |= bit4 << 5; d1 |= bit5 << 5; } if (ohmod & 0x5) { d0 |= bit2 << 6; d1 |= bit3 << 6; } // sign-extend 'd0' and 'd1' // note: this code assumes that signed right-shift actually sign-fills, not zero-fills. int32_t d0x = d0; int32_t d1x = d1; int sx_shamt = 32 - dbits; d0x <<= sx_shamt; d0x >>= sx_shamt; d1x <<= sx_shamt; d1x >>= sx_shamt; d0 = d0x; d1 = d1x; // expand all values to 12 bits, with left-shift as needed. int val_shamt = (modeval >> 1) ^ 3; a <<= val_shamt; b0 <<= val_shamt; b1 <<= val_shamt; c <<= val_shamt; d0 <<= val_shamt; d1 <<= val_shamt; // then compute the actual color values. int red1 = a; int green1 = a - b0; int blue1 = a - b1; int red0 = a - c; int green0 = a - b0 - c - d0; int blue0 = a - b1 - c - d1; // clamp the color components to [0,2^12 - 1] red0 = astc::clamp(red0, 0, 4095); green0 = astc::clamp(green0, 0, 4095); blue0 = astc::clamp(blue0, 0, 4095); red1 = astc::clamp(red1, 0, 4095); green1 = astc::clamp(green1, 0, 4095); blue1 = astc::clamp(blue1, 0, 4095); // switch around the color components int temp0, temp1; switch (majcomp) { case 1: // switch around red and green temp0 = red0; temp1 = red1; red0 = green0; red1 = green1; green0 = temp0; green1 = temp1; break; case 2: // switch around red and blue temp0 = red0; temp1 = red1; red0 = blue0; red1 = blue1; blue0 = temp0; blue1 = temp1; break; case 0: // no switch break; } output0 = vint4(red0 << 4, green0 << 4, blue0 << 4, 0x7800); output1 = vint4(red1 << 4, green1 << 4, blue1 << 4, 0x7800); } /** * @brief Unpack an HDR RGB + LDR A direct encoding. * * @param input The packed endpoints (packed and modal). * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ static void hdr_rgb_ldr_alpha_unpack( const uint8_t input[8], vint4& output0, vint4& output1 ) { hdr_rgb_unpack(input, output0, output1); int v6 = input[6]; int v7 = input[7]; output0.set_lane<3>(v6); output1.set_lane<3>(v7); } /** * @brief Unpack an HDR L (small range) direct encoding. * * @param input The packed endpoints (packed and modal). * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ static void hdr_luminance_small_range_unpack( const uint8_t input[2], vint4& output0, vint4& output1 ) { int v0 = input[0]; int v1 = input[1]; int y0, y1; if (v0 & 0x80) { y0 = ((v1 & 0xE0) << 4) | ((v0 & 0x7F) << 2); y1 = (v1 & 0x1F) << 2; } else { y0 = ((v1 & 0xF0) << 4) | ((v0 & 0x7F) << 1); y1 = (v1 & 0xF) << 1; } y1 += y0; if (y1 > 0xFFF) { y1 = 0xFFF; } output0 = vint4(y0 << 4, y0 << 4, y0 << 4, 0x7800); output1 = vint4(y1 << 4, y1 << 4, y1 << 4, 0x7800); } /** * @brief Unpack an HDR L (large range) direct encoding. * * @param input The packed endpoints (packed and modal). * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ static void hdr_luminance_large_range_unpack( const uint8_t input[2], vint4& output0, vint4& output1 ) { int v0 = input[0]; int v1 = input[1]; int y0, y1; if (v1 >= v0) { y0 = v0 << 4; y1 = v1 << 4; } else { y0 = (v1 << 4) + 8; y1 = (v0 << 4) - 8; } output0 = vint4(y0 << 4, y0 << 4, y0 << 4, 0x7800); output1 = vint4(y1 << 4, y1 << 4, y1 << 4, 0x7800); } /** * @brief Unpack an HDR A direct encoding. * * @param input The packed endpoints (packed and modal). * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ static void hdr_alpha_unpack( const uint8_t input[2], int& output0, int& output1 ) { int v6 = input[0]; int v7 = input[1]; int selector = ((v6 >> 7) & 1) | ((v7 >> 6) & 2); v6 &= 0x7F; v7 &= 0x7F; if (selector == 3) { output0 = v6 << 5; output1 = v7 << 5; } else { v6 |= (v7 << (selector + 1)) & 0x780; v7 &= (0x3f >> selector); v7 ^= 32 >> selector; v7 -= 32 >> selector; v6 <<= (4 - selector); v7 <<= (4 - selector); v7 += v6; if (v7 < 0) { v7 = 0; } else if (v7 > 0xFFF) { v7 = 0xFFF; } output0 = v6; output1 = v7; } output0 <<= 4; output1 <<= 4; } /** * @brief Unpack an HDR RGBA direct encoding. * * @param input The packed endpoints (packed and modal). * @param[out] output0 The unpacked endpoint 0 color. * @param[out] output1 The unpacked endpoint 1 color. */ static void hdr_rgb_hdr_alpha_unpack( const uint8_t input[8], vint4& output0, vint4& output1 ) { hdr_rgb_unpack(input, output0, output1); int alpha0, alpha1; hdr_alpha_unpack(input + 6, alpha0, alpha1); output0.set_lane<3>(alpha0); output1.set_lane<3>(alpha1); } /* See header for documentation. */ void unpack_color_endpoints( astcenc_profile decode_mode, int format, const uint8_t* input, bool& rgb_hdr, bool& alpha_hdr, vint4& output0, vint4& output1 ) { // Assume no NaNs and LDR endpoints unless set later rgb_hdr = false; alpha_hdr = false; bool alpha_hdr_default = false; switch (format) { case FMT_LUMINANCE: luminance_unpack(input, output0, output1); break; case FMT_LUMINANCE_DELTA: luminance_delta_unpack(input, output0, output1); break; case FMT_HDR_LUMINANCE_SMALL_RANGE: rgb_hdr = true; alpha_hdr_default = true; hdr_luminance_small_range_unpack(input, output0, output1); break; case FMT_HDR_LUMINANCE_LARGE_RANGE: rgb_hdr = true; alpha_hdr_default = true; hdr_luminance_large_range_unpack(input, output0, output1); break; case FMT_LUMINANCE_ALPHA: luminance_alpha_unpack(input, output0, output1); break; case FMT_LUMINANCE_ALPHA_DELTA: luminance_alpha_delta_unpack(input, output0, output1); break; case FMT_RGB_SCALE: { vint4 input0q(input[0], input[1], input[2], 0); uint8_t scale = input[3]; rgb_scale_unpack(input0q, scale, output0, output1); } break; case FMT_RGB_SCALE_ALPHA: { vint4 input0q(input[0], input[1], input[2], input[4]); uint8_t alpha1q = input[5]; uint8_t scaleq = input[3]; rgb_scale_alpha_unpack(input0q, alpha1q, scaleq, output0, output1); } break; case FMT_HDR_RGB_SCALE: rgb_hdr = true; alpha_hdr_default = true; hdr_rgbo_unpack(input, output0, output1); break; case FMT_RGB: { vint4 input0q(input[0], input[2], input[4], 0); vint4 input1q(input[1], input[3], input[5], 0); rgb_unpack(input0q, input1q, output0, output1); } break; case FMT_RGB_DELTA: { vint4 input0q(input[0], input[2], input[4], 0); vint4 input1q(input[1], input[3], input[5], 0); rgb_delta_unpack(input0q, input1q, output0, output1); } break; case FMT_HDR_RGB: rgb_hdr = true; alpha_hdr_default = true; hdr_rgb_unpack(input, output0, output1); break; case FMT_RGBA: { vint4 input0q(input[0], input[2], input[4], input[6]); vint4 input1q(input[1], input[3], input[5], input[7]); rgba_unpack(input0q, input1q, output0, output1); } break; case FMT_RGBA_DELTA: { vint4 input0q(input[0], input[2], input[4], input[6]); vint4 input1q(input[1], input[3], input[5], input[7]); rgba_delta_unpack(input0q, input1q, output0, output1); } break; case FMT_HDR_RGB_LDR_ALPHA: rgb_hdr = true; hdr_rgb_ldr_alpha_unpack(input, output0, output1); break; case FMT_HDR_RGBA: rgb_hdr = true; alpha_hdr = true; hdr_rgb_hdr_alpha_unpack(input, output0, output1); break; } // Assign a correct default alpha if (alpha_hdr_default) { if (decode_mode == ASTCENC_PRF_HDR) { output0.set_lane<3>(0x7800); output1.set_lane<3>(0x7800); alpha_hdr = true; } else { output0.set_lane<3>(0x00FF); output1.set_lane<3>(0x00FF); alpha_hdr = false; } } vint4 ldr_scale(257); vint4 hdr_scale(1); vint4 output_scale = ldr_scale; // An LDR profile image if ((decode_mode == ASTCENC_PRF_LDR) || (decode_mode == ASTCENC_PRF_LDR_SRGB)) { // Also matches HDR alpha, as cannot have HDR alpha without HDR RGB if (rgb_hdr == true) { output0 = vint4(0xFF00, 0x0000, 0xFF00, 0xFF00); output1 = vint4(0xFF00, 0x0000, 0xFF00, 0xFF00); output_scale = hdr_scale; rgb_hdr = false; alpha_hdr = false; } } // An HDR profile image else { vmask4 hdr_lanes(rgb_hdr, rgb_hdr, rgb_hdr, alpha_hdr); output_scale = select(ldr_scale, hdr_scale, hdr_lanes); } output0 = output0 * output_scale; output1 = output1 * output_scale; }