Changelog for Blade ## blade-graphics-0.4, blade-render-0.3, blade-0.2 (22 Mar 2024) - crate: `blade` for high-level engine - built-in physics via Rapier3D - examples: "vehicle" - render: - support object motion - support clockwise mesh winding - fixed mipmap generation - update to egui-0.26 and winit-0.29 - graphics: - display sync configuration - color space configuration - work around Intel+Nvidia presentation bug - overlay support ## blade-graphics-0.3, blade-render-0.2 (17 Nov 2023) - tangent space generation - spatio-temporal resampling - SVGF de-noising - environment map importance sampling - shaders as assets - with includes, enums, and bitflags - with hot reloading - load textures: `exr`, `hdr` - utility: `FramePacer` - examples: scene editing in "scene" - using egui-gizmo for manipulation ## blade-graphics-0.2, blade-render-0.1 (31 May 2023) - ray tracing support - examples: "ray-query", "scene" - crate: `blade-egui` for egui integration - crate: `blade-asset` for asset pipeline - crate: `blade-render` for ray-traced renderer - load models: `gltf` - load textures: `png`, `jpg` ## blade-graphics-0.1 (25 Jan 2023) - backends: Vulkan, Metal, OpenGL ES + WebGL2 - examples: "mini", "bunnymark", "particle" - crate: `blade-graphics` for GPU abstracting GPU operations - crate: `blade-macros` for `ShaderData` derivation