( body: ( visual: ( model: "raceFuture-body.glb", pos: (0, -0.3, 0.1), rot: (0, 180, 0), ), collider: ( density: 100.0, shape: Cuboid( half: (0.65, 0.2, 1.2), ), ), ), wheel: ( visual: ( model: "wheelRacing.glb", ), collider: ( density: 100.0, friction: 1.0, rot: (0, 0, 90), shape: Cylinder( half_height: 0.1, radius: 0.28, ), ), ), suspender: ( density: 100.0, shape: Ball( radius: 0.28, ), ), drive_factor: 100.0, jump_impulse: 10, roll_impulse: 10, axles: [ ( x_wheels: [-0.5, 0.5], y: -0.1, z: 0.7, suspension: ( limit: 0.02, stiffness: 100000, damping: 10000, ), steering: ( limit: 30, stiffness: 100000, damping: 10000, ), ), ( x_wheels: [-0.5, 0.5], y: -0.1, z: -0.8, suspension: ( limit: 0.03, stiffness: 100000, damping: 10000, ), ), ], )