# Blade EGUI [![Docs](https://docs.rs/blade-egui/badge.svg)](https://docs.rs/blade-egui) [![Crates.io](https://img.shields.io/crates/v/blade-egui.svg?maxAge=2592000)](https://crates.io/crates/blade-egui) [EGUI](https://www.egui.rs/) support for [Blade-graphics](https://crates.io/crates/blade-graphics). ![scene editor](etc/scene-editor.jpg) ## Instructions Just the usual :crab: workflow. E.g. to run the bunny-mark benchmark run: ```bash cargo run --release --example bunnymark ``` ## Platforms The full-stack Blade Engine can only run on Vulkan with hardware Ray Tracing support. However, on secondary platforms, such as Metal and GLES/WebGL2, one can still use Blde-Graphics and Blade-Egui.