# ⚙️Blaze SSL Async ![License](https://img.shields.io/github/license/jacobtread/blaze-ssl-async?style=for-the-badge) ![Cargo Version](https://img.shields.io/crates/v/blaze-ssl-async?style=for-the-badge) ![Cargo Downloads](https://img.shields.io/crates/d/blaze-ssl-async?style=for-the-badge) This is a *minimal* implementation of the SSLv3 protocol. It supports only the `TLS_RSA_WITH_RC4_128_SHA` and `TLS_RSA_WITH_RC4_128_MD5` ciphers. It does not implement all SSLv3 features This is used by [Pocket Relay](https://github.com/PocketRelay/) for locally handling game connections from Mass Effect 3 which use a home grown SSLv3 implementaton by EA and as such cannot use any other newer protocol. ## 📌 Important note This is *not* intended to be a secure SSL implementation. This is intended for legacy games and other software where it is not possible to use a more secure protocol. If you are looking for a security focus SSL implementation you should instead check out or This implementation was designed specifically for [Pocket Relay](https://github.com/PocketRelay/) for use with Mass Effect 3. It does not support any of the following features: - Session resumption - Client certificate authentication - Server certificate verification (Trusts all server certificates) - Server key exchange - Recovering from warning alerts (All warnings are treated as fatal) - SSL Compression modes ## 📄 Usage Add dependency to your cargo dependencies ```toml blaze-ssl-async = "^0.3" ``` ### Crate Features The default features are `["blaze-cert"]` | Feature | Description | | -------------- | ---------------------------------------------------------------------------------------------------------------------------------------- | | **blaze-cert** | Includes a built in default BlazeServerContext that uses a certificate built to bypass verification of older EA ProtoSSL implementations | ### Connecting to a server The example below if for connecting to a server as a client ```rust,no_run // BlazeStream is a wrapper over tokio TcpStream use blaze_ssl_async::BlazeStream; // Tokio read write extensions used for read_exact and write_all use tokio::io::{AsyncReadExt, AsyncWriteExt}; #[tokio::main] async fn main() -> std::io::Result<()> { // BlazeStream::connect takes in any value that implements ToSocketAddrs // some common implementations are "HOST:PORT" and ("HOST", PORT) let mut stream = BlazeStream::connect(("159.153.64.175", 42127)).await?; // TODO... Read from the stream as you would a normal TcpStream let mut buf = [0u8; 12]; stream.read_exact(&mut buf).await?; // Write the bytes back stream.write_all(&buf).await?; // You **MUST** flush BlazeSSL streams or else the data will never // be sent to the client (Attempt to read will automatically flush) stream.flush().await?; Ok(()) } ``` ### Binding a server The example below is an example for creating a server that accepts clients ```rust,no_run // BlazeListener is wrapper over tokios TcpListener use blaze_ssl_async::{BlazeListener, BlazeServerContext}; // Tokio read write extensions used for read_exact and write_all use tokio::io::{AsyncReadExt, AsyncWriteExt}; use std::sync::Arc; #[tokio::main] async fn main() -> std::io::Result<()> { let context: Arc = Default::default(); // Bind a listener accepts the same address values as the tokio TcpListener let listener = BlazeListener::bind(("0.0.0.0", 42127), context).await?; // Accept new connections loop { // Accept the initial TcpStream without SSL let accept = listener.accept().await?; tokio::spawn(async move { // Complete the SSL handshake process in a spawned task let (stream, addr) = accept.finish_accept() .await .expect("Failed to finish accepting stream"); // Read and write to the stream the same as in the client example }); } } ``` ## 🧾 License The MIT License (MIT) Copyright (c) 2022 - 2023 Jacobtread Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.