# boids-rs A simple flocking simulation written in rust, using [nannou](https://nannou.cc/), a creative-coding framework. The three basic rules for flocking come from [here](https://www.red3d.com/cwr/boids/). ## Features * Keyboard controls * Dynamically changing behavior * Cross platform ## Version This is version 1.0.0. Version 2.0.0 will add quadtree subdivision. No more major versions are planned beyond these two. ## Contributing If you see possiblities for bugfixes, optimizations, new features or any other ways to improve, please do! ## Usage Run `boids-rs` ## Installation Run `cargo install boids-rs` ## License This code is under the [MIT License](https://mit-license.org/)