https://github.com/danieldidiobalsamo/boids/assets/79797812/dd61766b-6962-4ac8-957f-da5a2f3b936d # About Rust boids simulation using Reynolds model running with Bevy engine. The following parameters can be updated while the simulation is running: - turn factor: boids ability to turn fast - visual range: radius (in px) of the circle in which boids can see - protected range: radius (in px) of the circle in which boids wants to be alone - centering factor (cohesion rule) : boids move toward the center of mass of their neighbors - avoid factor (separation rule): boids move away from other boids that are in protected range - matching factor (alignment rule): boids try to match the average velocity of boids located in its visual range - Maximum boids velocity - Minimum boids velocity - bias: some boids are searching for food, and are not exactly following the flock While all the parameters can be updated live, you can also press 'P' to pause/resume the simulation. Press 'Q' to leave. # How to launch ## Using cargo (recommended) Make sure cargo is installed and then just launch: ~~~ cargo install boids_rs_bevy boids_rs_bevy ~~~ ## Build manually Firstly, install [bevy dependencies](https://github.com/bevyengine/bevy/blob/main/docs/linux_dependencies.md) Then ~~~ cargo run --release ~~~ Note: if you want to launch as dev, make sure to add the following feature to decrease compilation time : ~~~ cargo run --features bevy/dynamic_linking ~~~