# Bottomless-pit (working title) Bottomless-pit is a simple 2D game engine that is still a work in progress. This library is inspired slightly by Raylib and other rust based game engines like GGEZ. All Bottomless-pit does currently is handle keyboard and mouse input while also providing a simple way to draw objects to the screen. The shape and texutre renderer is written in house, but the text rendering is powered by [glyphon](https://github.com/grovesNL/glyphon). To get started start by implmenting the Game trait on any struct you like ```rust,no_run use bottomless_pit::Game; use bottomless_pit::engine_handle::{Engine, EngineBuilder}; use bottomless_pit::render::RenderInformation; fn main() { let engine = EngineBuilder::new() .build() .expect("Failed to crate the engine!"); let game = CoolGame::new(&mut engine); engine.run(game); } struct CoolGame { // put whatever you want here } impl CoolGame { pub fn new(engine_handle: &mut Engine) { // you can even load assets before the game opens } } impl Game for CoolGame { fn render<'pass, 'others>(&'others mut self, mut render_handle: RenderInformation<'pass, 'others>) where 'others: 'pass { // render what ever you want } fn update(&mut self, engine_handle: &mut Engine) { // this is where all your logic should go } } ```