// SPDX-FileCopyrightText: 2023 Erin Catto // SPDX-License-Identifier: MIT #pragma once #include "box2d/types.h" class Car { public: Car(); void Spawn( b2WorldId worldId, b2Vec2 position, float scale, float hertz, float dampingRatio, float torque, void* userData ); void Despawn(); void SetSpeed( float speed ); void SetTorque( float torque ); void SetHertz( float hertz ); void SetDampingRadio( float dampingRatio ); b2BodyId m_chassisId; b2BodyId m_rearWheelId; b2BodyId m_frontWheelId; b2JointId m_rearAxleId; b2JointId m_frontAxleId; bool m_isSpawned; }; class Truck { public: Truck(); void Spawn( b2WorldId worldId, b2Vec2 position, float scale, float hertz, float dampingRatio, float torque, float density, void* userData ); void Despawn(); void SetSpeed( float speed ); void SetTorque( float torque ); void SetHertz( float hertz ); void SetDampingRadio( float dampingRatio ); b2BodyId m_chassisId; b2BodyId m_rearWheelId; b2BodyId m_frontWheelId; b2JointId m_rearAxleId; b2JointId m_frontAxleId; bool m_isSpawned; };