#include "bindings.h" // // Wrap the inline functions in libbpf with C functions so Rust bindings can be generated // struct bpf_insn _BPF_MOV64_IMM(__u8 dst, __s32 imm) { return BPF_MOV64_IMM(dst, imm); } struct bpf_insn _BPF_ALU64_IMM(__u8 op, __u8 dst, __s32 imm) { return BPF_ALU64_IMM(op, dst, imm); } struct bpf_insn _BPF_JMP_IMM(__u8 op, __u8 dst, __s32 imm, __s16 off) { return BPF_JMP_IMM(op, dst, imm, off); } struct bpf_insn _BPF_JMP32_IMM(__u8 op, __u8 dst, __s32 imm, __s16 off) { return BPF_JMP32_IMM(op, dst, imm, off); } struct bpf_insn _BPF_EXIT_INSN() { return BPF_EXIT_INSN(); }