[package] name = "bracket-pathfinding" version = "0.8.7" authors = ["Herbert Wolverson "] edition = "2021" publish = true description = "Pathfinding and field-of view utilities. A Star, Dijkstra. Part of the bracket-lib family." homepage = "https://github.com/thebracket/bracket-lib" repository = "https://github.com/thebracket/bracket-lib" readme = "README.md" keywords = ["gamedev", "pathfinding", "astar", "dijkstra", "field-of-view"] categories = ["game-engines", "graphics"] license = "MIT" # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html [features] threaded = ["rayon"] [dependencies] bracket-geometry = { path = "../bracket-geometry", version = "~0.8" } bracket-algorithm-traits = { path = "../bracket-algorithm-traits", version = "~0.8" } num-rational = { version = "0.4", default-features = false, features = ["std"] } rayon = { version = "1.5.0", optional = true } smallvec = "~1" [dev-dependencies] crossterm = "~0.25" bracket-random = { path = "../bracket-random", version = "0.8" } bracket-color = { path = "../bracket-color", version = "~0.8", features = [ "palette" ] } criterion = "~0.4" [[bench]] name = "fov_benchmark" harness = false [[bench]] name = "astar_benchmark" harness = false