bracket_terminal::add_wasm_support!(); use bracket_terminal::prelude::*; struct State { x: f32, } impl GameState for State { fn tick(&mut self, ctx: &mut BTerm) { let mut draw_batch = DrawBatch::new(); draw_batch.target(1); draw_batch.cls(); let simple_x = self.x as i32; let fancy_x = self.x + 20.0; draw_batch.print(Point::new(0, 0), format!("Simple Console")); draw_batch.print(Point::new(0, 1), format!("X={}", simple_x)); draw_batch.print(Point::new(20, 0), format!("Fancy Console")); draw_batch.print(Point::new(20, 1), format!("X={:2}", fancy_x)); draw_batch.print(Point::new(simple_x, 3), "@"); draw_batch.set_fancy( PointF::new(fancy_x, 4.0), 1, Degrees::new(0.0), PointF::new(1.0, 1.0), ColorPair::new(WHITE, BLACK), to_cp437('@'), ); draw_batch.submit(0).expect("Batch error"); render_draw_buffer(ctx).expect("Render error"); self.x += 0.05; if self.x > 10.0 { self.x = 0.0; } } } fn main() -> BError { let context = BTermBuilder::simple80x50() .with_fancy_console(80, 50, "terminal8x8.png") .with_title("Bracket Terminal - Fancy Consoles") .with_fps_cap(30.0) .build()?; let gs = State { x: 0.0 }; main_loop(context, gs) }