use ratatui::{ prelude::*, widgets::{canvas::*, *}, }; use crate::app::App; pub fn draw(f: &mut Frame, app: &mut App) { let chunks = Layout::vertical([Constraint::Length(3), Constraint::Min(0)]).split(f.size()); let tabs = app .tabs .titles .iter() .map(|t| text::Line::from(Span::styled(*t, Style::default().fg(Color::Green)))) .collect::() .block(Block::default().borders(Borders::ALL).title(app.title)) .highlight_style(Style::default().fg(Color::Yellow)) .select(app.tabs.index); f.render_widget(tabs, chunks[0]); match app.tabs.index { 0 => draw_first_tab(f, app, chunks[1]), 1 => draw_second_tab(f, app, chunks[1]), 2 => draw_third_tab(f, app, chunks[1]), _ => {} }; } fn draw_first_tab(f: &mut Frame, app: &mut App, area: Rect) { let chunks = Layout::vertical([ Constraint::Length(9), Constraint::Min(8), Constraint::Length(7), ]) .split(area); draw_gauges(f, app, chunks[0]); draw_charts(f, app, chunks[1]); draw_text(f, chunks[2]); } fn draw_gauges(f: &mut Frame, app: &mut App, area: Rect) { let chunks = Layout::vertical([ Constraint::Length(2), Constraint::Length(3), Constraint::Length(1), ]) .margin(1) .split(area); let block = Block::default().borders(Borders::ALL).title("Graphs"); f.render_widget(block, area); let label = format!("{:.2}%", app.progress * 100.0); let gauge = Gauge::default() .block(Block::default().title("Gauge:")) .gauge_style( Style::default() .fg(Color::Magenta) .bg(Color::Black) .add_modifier(Modifier::ITALIC | Modifier::BOLD), ) .use_unicode(app.enhanced_graphics) .label(label) .ratio(app.progress); f.render_widget(gauge, chunks[0]); let sparkline = Sparkline::default() .block(Block::default().title("Sparkline:")) .style(Style::default().fg(Color::Green)) .data(&app.sparkline.points) .bar_set(if app.enhanced_graphics { symbols::bar::NINE_LEVELS } else { symbols::bar::THREE_LEVELS }); f.render_widget(sparkline, chunks[1]); let line_gauge = LineGauge::default() .block(Block::default().title("LineGauge:")) .gauge_style(Style::default().fg(Color::Magenta)) .line_set(if app.enhanced_graphics { symbols::line::THICK } else { symbols::line::NORMAL }) .ratio(app.progress); f.render_widget(line_gauge, chunks[2]); } fn draw_charts(f: &mut Frame, app: &mut App, area: Rect) { let constraints = if app.show_chart { vec![Constraint::Percentage(50), Constraint::Percentage(50)] } else { vec![Constraint::Percentage(100)] }; let chunks = Layout::horizontal(constraints).split(area); { let chunks = Layout::vertical([Constraint::Percentage(50), Constraint::Percentage(50)]) .split(chunks[0]); { let chunks = Layout::horizontal([Constraint::Percentage(50), Constraint::Percentage(50)]) .split(chunks[0]); // Draw tasks let tasks: Vec = app .tasks .items .iter() .map(|i| ListItem::new(vec![text::Line::from(Span::raw(*i))])) .collect(); let tasks = List::new(tasks) .block(Block::default().borders(Borders::ALL).title("List")) .highlight_style(Style::default().add_modifier(Modifier::BOLD)) .highlight_symbol("> "); f.render_stateful_widget(tasks, chunks[0], &mut app.tasks.state); // Draw logs let info_style = Style::default().fg(Color::Blue); let warning_style = Style::default().fg(Color::Yellow); let error_style = Style::default().fg(Color::Magenta); let critical_style = Style::default().fg(Color::Red); let logs: Vec = app .logs .items .iter() .map(|&(evt, level)| { let s = match level { "ERROR" => error_style, "CRITICAL" => critical_style, "WARNING" => warning_style, _ => info_style, }; let content = vec![text::Line::from(vec![ Span::styled(format!("{level:<9}"), s), Span::raw(evt), ])]; ListItem::new(content) }) .collect(); let logs = List::new(logs).block(Block::default().borders(Borders::ALL).title("List")); f.render_stateful_widget(logs, chunks[1], &mut app.logs.state); } let barchart = BarChart::default() .block(Block::default().borders(Borders::ALL).title("Bar chart")) .data(&app.barchart) .bar_width(3) .bar_gap(2) .bar_set(if app.enhanced_graphics { symbols::bar::NINE_LEVELS } else { symbols::bar::THREE_LEVELS }) .value_style( Style::default() .fg(Color::Black) .bg(Color::Green) .add_modifier(Modifier::ITALIC), ) .label_style(Style::default().fg(Color::Yellow)) .bar_style(Style::default().fg(Color::Green)); f.render_widget(barchart, chunks[1]); } if app.show_chart { let x_labels = vec![ Span::styled( format!("{}", app.signals.window[0]), Style::default().add_modifier(Modifier::BOLD), ), Span::raw(format!( "{}", (app.signals.window[0] + app.signals.window[1]) / 2.0 )), Span::styled( format!("{}", app.signals.window[1]), Style::default().add_modifier(Modifier::BOLD), ), ]; let datasets = vec![ Dataset::default() .name("data2") .marker(symbols::Marker::Dot) .style(Style::default().fg(Color::Cyan)) .data(&app.signals.sin1.points), Dataset::default() .name("data3") .marker(if app.enhanced_graphics { symbols::Marker::Braille } else { symbols::Marker::Dot }) .style(Style::default().fg(Color::Yellow)) .data(&app.signals.sin2.points), ]; let chart = Chart::new(datasets) .block( Block::default() .title(Span::styled( "Chart", Style::default() .fg(Color::Cyan) .add_modifier(Modifier::BOLD), )) .borders(Borders::ALL), ) .x_axis( Axis::default() .title("X Axis") .style(Style::default().fg(Color::Gray)) .bounds(app.signals.window) .labels(x_labels), ) .y_axis( Axis::default() .title("Y Axis") .style(Style::default().fg(Color::Gray)) .bounds([-20.0, 20.0]) .labels(vec![ Span::styled("-20", Style::default().add_modifier(Modifier::BOLD)), Span::raw("0"), Span::styled("20", Style::default().add_modifier(Modifier::BOLD)), ]), ); f.render_widget(chart, chunks[1]); } } fn draw_text(f: &mut Frame, area: Rect) { let text = vec![ text::Line::from("This is a paragraph with several lines. You can change style your text the way you want"), text::Line::from(""), text::Line::from(vec![ Span::from("For example: "), Span::styled("under", Style::default().fg(Color::Red)), Span::raw(" "), Span::styled("the", Style::default().fg(Color::Green)), Span::raw(" "), Span::styled("rainbow", Style::default().fg(Color::Blue)), Span::raw("."), ]), text::Line::from(vec![ Span::styled("Oh and if you didn't ", Style::default().add_modifier(Modifier::DIM)), Span::styled("notice", Style::default().add_modifier(Modifier::ITALIC)), Span::styled(" you ", Style::default().add_modifier(Modifier::SLOW_BLINK)), Span::styled("can ", Style::default().add_modifier(Modifier::RAPID_BLINK)), Span::styled("automatically", Style::default().add_modifier(Modifier::BOLD)), Span::raw(" "), Span::styled("wrap", Style::default().add_modifier(Modifier::REVERSED)), Span::raw(" your "), Span::styled("text", Style::default().add_modifier(Modifier::UNDERLINED)), Span::raw(".") ]), text::Line::from( "One more thing is that it should display unicode characters: 10€" ), ]; let block = Block::default().borders(Borders::ALL).title(Span::styled( "Footer", Style::default() .fg(Color::Magenta) .add_modifier(Modifier::BOLD), )); let paragraph = Paragraph::new(text).block(block).wrap(Wrap { trim: true }); f.render_widget(paragraph, area); } fn draw_second_tab(f: &mut Frame, app: &mut App, area: Rect) { let chunks = Layout::horizontal([Constraint::Percentage(30), Constraint::Percentage(70)]).split(area); let up_style = Style::default().fg(Color::Green); let failure_style = Style::default() .fg(Color::Red) .add_modifier(Modifier::RAPID_BLINK | Modifier::CROSSED_OUT); let rows = app.servers.iter().map(|s| { let style = if s.status == "Up" { up_style } else { failure_style }; Row::new(vec![s.name, s.location, s.status]).style(style) }); let table = Table::new( rows, [ Constraint::Length(15), Constraint::Length(15), Constraint::Length(10), ], ) .header( Row::new(vec!["Server", "Location", "Status"]) .style(Style::default().fg(Color::Yellow)) .bottom_margin(1), ) .block(Block::default().title("Servers").borders(Borders::ALL)); f.render_widget(table, chunks[0]); let map = Canvas::default() .block(Block::default().title("World").borders(Borders::ALL)) .paint(|ctx| { ctx.draw(&Map { color: Color::White, resolution: MapResolution::High, }); ctx.layer(); ctx.draw(&Rectangle { x: 0.0, y: 30.0, width: 10.0, height: 10.0, color: Color::Yellow, }); ctx.draw(&Circle { x: app.servers[2].coords.1, y: app.servers[2].coords.0, radius: 10.0, color: Color::Green, }); for (i, s1) in app.servers.iter().enumerate() { for s2 in &app.servers[i + 1..] { ctx.draw(&canvas::Line { x1: s1.coords.1, y1: s1.coords.0, y2: s2.coords.0, x2: s2.coords.1, color: Color::Yellow, }); } } for server in &app.servers { let color = if server.status == "Up" { Color::Green } else { Color::Red }; ctx.print( server.coords.1, server.coords.0, Span::styled("X", Style::default().fg(color)), ); } }) .marker(if app.enhanced_graphics { symbols::Marker::Braille } else { symbols::Marker::Dot }) .x_bounds([-180.0, 180.0]) .y_bounds([-90.0, 90.0]); f.render_widget(map, chunks[1]); } fn draw_third_tab(f: &mut Frame, _app: &mut App, area: Rect) { let chunks = Layout::horizontal([Constraint::Ratio(1, 2), Constraint::Ratio(1, 2)]).split(area); let colors = [ Color::Reset, Color::Black, Color::Red, Color::Green, Color::Yellow, Color::Blue, Color::Magenta, Color::Cyan, Color::Gray, Color::DarkGray, Color::LightRed, Color::LightGreen, Color::LightYellow, Color::LightBlue, Color::LightMagenta, Color::LightCyan, Color::White, ]; let items: Vec = colors .iter() .map(|c| { let cells = vec![ Cell::from(Span::raw(format!("{c:?}: "))), Cell::from(Span::styled("Foreground", Style::default().fg(*c))), Cell::from(Span::styled("Background", Style::default().bg(*c))), ]; Row::new(cells) }) .collect(); let table = Table::new( items, [ Constraint::Ratio(1, 3), Constraint::Ratio(1, 3), Constraint::Ratio(1, 3), ], ) .block(Block::default().title("Colors").borders(Borders::ALL)); f.render_widget(table, chunks[0]); }