#[test] #[cfg(feature = "serialize")] fn serialize() { use bsp_pathfinding::*; use glam::*; use serde_json::*; // Define a simple scene let square = Shape::rect(Vec2::new(50.0, 50.0), Vec2::new(0.0, 0.0)); let left = Shape::rect(Vec2::new(10.0, 200.0), Vec2::new(-200.0, 10.0)); let right = Shape::rect(Vec2::new(10.0, 200.0), Vec2::new(200.0, 10.0)); let bottom = Shape::rect(Vec2::new(200.0, 10.0), Vec2::new(10.0, -200.0)); let top = Shape::rect(Vec2::new(200.0, 10.0), Vec2::new(10.0, 200.0)); // Create navigational context from the scene let nav = NavigationContext::new([square, left, right, top, bottom].iter().flatten()); let json = serde_json::to_string_pretty(&nav).unwrap(); eprintln!("Navigation: {}", json); let nav: NavigationContext = serde_json::from_str(&json).unwrap(); // Find a pat let start = Vec2::new(-100.0, 0.0); let end = Vec2::new(100.0, 30.0); let path = nav .find_path(start, end, heuristics::euclidiean, SearchInfo::default()) .expect("Failed to find a path"); dbg!(&path); assert!(path.iter().map(|val| val.point()).eq([ start, Vec2::new(-25.0, 25.0), Vec2::new(25.0, 27.0), // Slight shortcut end, ])); }