# buddy_system_allocator [![Crates.io version][crate-img]][crate] [![docs.rs][docs-img]][docs] An (almost) drop-in replacement for [phil-opp/linked-list-allocator](https://github.com/phil-opp/linked-list-allocator). But it uses buddy system instead. ## Usage To use buddy_system_allocator for global allocator: ```rust use buddy_system_allocator::LockedHeap; #[global_allocator] static HEAP_ALLOCATOR: LockedHeap = LockedHeap::<32>::empty(); ``` To init the allocator: ```rust unsafe { HEAP_ALLOCATOR.lock().init(heap_start, heap_size); // or HEAP_ALLOCATOR.lock().add_to_heap(heap_start, heap_end); } ``` You can also use `FrameAllocator` and `LockedHeapWithRescue`, see their documentation for usage. ## Features - **`alloc`** (default): Provide `FrameAllocator` and `LockedFrameAllocator`, which depend on a global allocator. - **`use_spin`** (default): Provide a `LockedHeap` type that implements the [`GlobalAlloc`] trait by using a spinlock. [`GlobalAlloc`]: https://doc.rust-lang.org/nightly/core/alloc/trait.GlobalAlloc.html ## License Some code comes from phil-opp's linked-list-allocator. Licensed under MIT License. Thanks phill-opp's linked-list-allocator for inspirations and interface. [crate-img]: https://img.shields.io/crates/v/buddy_system_allocator.svg [crate]: https://crates.io/crates/buddy_system_allocator [docs-img]: https://docs.rs/buddy_system_allocator/badge.svg [docs]: https://docs.rs/buddy_system_allocator