# `bugu` [![Cargo](https://img.shields.io/crates/v/nodejs-semver.svg)](https://crates.io/crates/bugu) [![Documentation](https://docs.rs/nodejs-semver/badge.svg)](https://docs.rs/bugu) An implementation of Cuckoo filter in Rust. Cuckoo filter is a Bloom filter replacement for approximated set-membership queries. While Bloom filters are well-known space-efficient data structures to serve queries like "if item x is in a set?", they do not support deletion. Their variances to enable deletion (like counting Bloom filters) usually require much more space. Cuckoo filters provide the flexibility to add and remove items dynamically. A cuckoo filter is based on cuckoo hashing (and therefore named as cuckoo filter). It is essentially a cuckoo hash table storing each key's fingerprint. Cuckoo hash tables can be highly compact, thus a cuckoo filter could use less space than conventional Bloom filters, for applications that require low false positive rates (< 3%). For details about the algorithm and citations please use this article for now ["Cuckoo Filter: Better Than Bloom" by Bin Fan, Dave Andersen and Michael Kaminsky](https://www.cs.cmu.edu/~dga/papers/cuckoo-conext2014.pdf) ## Example usage ```rust use bugu::CuckooFilter; let value: &str = "hello world"; // Create cuckoo filter with default max capacity of 1000000 items let mut cf = CuckooFilter::new(); // Add data to the filter let success = cf.add(value).unwrap(); // success ==> Ok(()) // Lookup if data is in the filter let success = cf.contains(value); // success ==> true // Test and add to the filter (if data does not exists then add) let success = cf.test_and_add(value).unwrap(); // success ==> Ok(false) // Remove data from the filter. let success = cf.delete(value); // success ==> true ``` ## Notes & TODOs * This implementation uses a a static bucket size of 4 fingerprints and a fingerprint size of 1 byte based on my understanding of an optimal bucket/fingerprint/size ratio from the aforementioned paper. * When the filter returns `NotEnoughSpace`, the element given is actually added to the filter, but some random *other* element gets removed. This could be improved by implementing a single-item eviction cache for that removed item.