// Copyright 2024 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. syntax = "proto3"; package google.actions.sdk.v2.interactionmodel; import "google/actions/sdk/v2/interactionmodel/conditional_event.proto"; import "google/actions/sdk/v2/interactionmodel/event_handler.proto"; import "google/actions/sdk/v2/interactionmodel/intent_event.proto"; import "google/actions/sdk/v2/interactionmodel/slot.proto"; option go_package = "google.golang.org/genproto/googleapis/actions/sdk/v2/interactionmodel;interactionmodel"; option java_multiple_files = true; option java_outer_classname = "SceneProto"; option java_package = "com.google.actions.sdk.v2.interactionmodel"; // Scene is the basic unit of control flow when designing a conversation. They // can be chained together with other scenes, generate prompts for the end user, // and define slots. // The scene name is specified in the name of the file. message Scene { // Handler to invoke when transitioning into this scene. EventHandler on_enter = 1; // The list of events that trigger based on intents. These events can // be triggered at any time after the on_load Handler has been called. // Important - these events define the set of intents which are scoped to // this scene and will take precedence over any globally defined events that // have the same intents or their triggering phrases. Intent names must be // unique within a scene. repeated IntentEvent intent_events = 2; // The list of events to trigger based on conditional statements. These are // evaluated after the form has been filled or immediately after on_load if // this scene does not have a form (evaluation is only done once). Only the // first matching event will be triggered. repeated ConditionalEvent conditional_events = 3; // Ordered list of slots. Each slot defines the type of data // that it will resolve and configuration to customize the experience of this // resolution (e.g. prompts). repeated Slot slots = 4; // Handler called when there is a change in state of a slot not // caused by updates within another Handler. This allows slots to be // invalidated, the scene invalidated or other changes to scene state. EventHandler on_slot_updated = 5; }