// Copyright 2024 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. syntax = "proto3"; package google.cloud.runtimeconfig.v1beta1; import "google/api/annotations.proto"; import "google/protobuf/duration.proto"; import "google/protobuf/timestamp.proto"; import "google/rpc/status.proto"; option csharp_namespace = "Google.Cloud.RuntimeConfig.V1Beta1"; option go_package = "cloud.google.com/go/runtimeconfig/apiv1beta1/runtimeconfigpb;runtimeconfigpb"; option java_multiple_files = true; option java_package = "com.google.cloud.runtimeconfig.v1beta1"; option php_namespace = "Google\\Cloud\\RuntimeConfig\\V1beta1"; // A RuntimeConfig resource is the primary resource in the Cloud RuntimeConfig // service. A RuntimeConfig resource consists of metadata and a hierarchy of // variables. message RuntimeConfig { // The resource name of a runtime config. The name must have the format: // // projects/[PROJECT_ID]/configs/[CONFIG_NAME] // // The `[PROJECT_ID]` must be a valid project ID, and `[CONFIG_NAME]` is an // arbitrary name that matches RFC 1035 segment specification. The length of // `[CONFIG_NAME]` must be less than 64 bytes. // // You pick the RuntimeConfig resource name, but the server will validate that // the name adheres to this format. After you create the resource, you cannot // change the resource's name. string name = 1; // An optional description of the RuntimeConfig object. string description = 2; } // Describes a single variable within a RuntimeConfig resource. // The name denotes the hierarchical variable name. For example, // `ports/serving_port` is a valid variable name. The variable value is an // opaque string and only leaf variables can have values (that is, variables // that do not have any child variables). message Variable { // The name of the variable resource, in the format: // // projects/[PROJECT_ID]/configs/[CONFIG_NAME]/variables/[VARIABLE_NAME] // // The `[PROJECT_ID]` must be a valid project ID, `[CONFIG_NAME]` must be a // valid RuntimeConfig reource and `[VARIABLE_NAME]` follows Unix file system // file path naming. // // The `[VARIABLE_NAME]` can contain ASCII letters, numbers, slashes and // dashes. Slashes are used as path element separators and are not part of the // `[VARIABLE_NAME]` itself, so `[VARIABLE_NAME]` must contain at least one // non-slash character. Multiple slashes are coalesced into single slash // character. Each path segment should follow RFC 1035 segment specification. // The length of a `[VARIABLE_NAME]` must be less than 256 bytes. // // Once you create a variable, you cannot change the variable name. string name = 1; // The value of the variable. It can be either a binary or a string // value. You must specify one of either `value` or `text`. Specifying both // will cause the server to return an error. oneof contents { // The binary value of the variable. The length of the value must be less // than 4096 bytes. Empty values are also accepted. The value must be // base64 encoded. Only one of `value` or `text` can be set. bytes value = 2; // The string value of the variable. The length of the value must be less // than 4096 bytes. Empty values are also accepted. For example, // `text: "my text value"`. The string must be valid UTF-8. string text = 5; } // [Output Only] The time of the last variable update. google.protobuf.Timestamp update_time = 3; // [Ouput only] The current state of the variable. The variable state // indicates the outcome of the `variables().watch` call and is visible // through the `get` and `list` calls. VariableState state = 4; } // The condition that a Waiter resource is waiting for. message EndCondition { // A Cardinality condition for the Waiter resource. A cardinality condition is // met when the number of variables under a specified path prefix reaches a // predefined number. For example, if you set a Cardinality condition where // the `path` is set to `/foo` and the number of paths is set to 2, the // following variables would meet the condition in a RuntimeConfig resource: // // + `/foo/variable1 = "value1"` // + `/foo/variable2 = "value2"` // + `/bar/variable3 = "value3"` // // It would not would not satisify the same condition with the `number` set to // 3, however, because there is only 2 paths that start with `/foo`. // Cardinality conditions are recursive; all subtrees under the specific // path prefix are counted. message Cardinality { // The root of the variable subtree to monitor. For example, `/foo`. string path = 1; // The number variables under the `path` that must exist to meet this // condition. Defaults to 1 if not specified. int32 number = 2; } // The condition oneof holds the available condition types for this // EndCondition. Currently, the only available type is Cardinality. oneof condition { // The cardinality of the `EndCondition`. Cardinality cardinality = 1; } } // A Waiter resource waits for some end condition within a RuntimeConfig // resource to be met before it returns. For example, assume you have a // distributed system where each node writes to a Variable resource indidicating // the node's readiness as part of the startup process. // // You then configure a Waiter resource with the success condition set to wait // until some number of nodes have checked in. Afterwards, your application // runs some arbitrary code after the condition has been met and the waiter // returns successfully. // // Once created, a Waiter resource is immutable. // // To learn more about using waiters, read the // [Creating a // Waiter](/deployment-manager/runtime-configurator/creating-a-waiter) // documentation. message Waiter { // The name of the Waiter resource, in the format: // // projects/[PROJECT_ID]/configs/[CONFIG_NAME]/waiters/[WAITER_NAME] // // The `[PROJECT_ID]` must be a valid Google Cloud project ID, // the `[CONFIG_NAME]` must be a valid RuntimeConfig resource, the // `[WAITER_NAME]` must match RFC 1035 segment specification, and the length // of `[WAITER_NAME]` must be less than 64 bytes. // // After you create a Waiter resource, you cannot change the resource name. string name = 1; // [Required] Specifies the timeout of the waiter in seconds, beginning from // the instant that `waiters().create` method is called. If this time elapses // before the success or failure conditions are met, the waiter fails and sets // the `error` code to `DEADLINE_EXCEEDED`. google.protobuf.Duration timeout = 2; // [Optional] The failure condition of this waiter. If this condition is met, // `done` will be set to `true` and the `error` code will be set to `ABORTED`. // The failure condition takes precedence over the success condition. If both // conditions are met, a failure will be indicated. This value is optional; if // no failure condition is set, the only failure scenario will be a timeout. EndCondition failure = 3; // [Required] The success condition. If this condition is met, `done` will be // set to `true` and the `error` value will remain unset. The failure // condition takes precedence over the success condition. If both conditions // are met, a failure will be indicated. EndCondition success = 4; // [Output Only] The instant at which this Waiter resource was created. Adding // the value of `timeout` to this instant yields the timeout deadline for the // waiter. google.protobuf.Timestamp create_time = 5; // [Output Only] If the value is `false`, it means the waiter is still waiting // for one of its conditions to be met. // // If true, the waiter has finished. If the waiter finished due to a timeout // or failure, `error` will be set. bool done = 6; // [Output Only] If the waiter ended due to a failure or timeout, this value // will be set. google.rpc.Status error = 7; } // The `VariableState` describes the last known state of the variable and is // used during a `variables().watch` call to distinguish the state of the // variable. enum VariableState { // Default variable state. VARIABLE_STATE_UNSPECIFIED = 0; // The variable was updated, while `variables().watch` was executing. UPDATED = 1; // The variable was deleted, while `variables().watch` was executing. DELETED = 2; }