# Will be added to by build script depending on language header = "#pragma once\n" autogen_warning = "/* File automatically generated by bve-build, do not modify manually */" namespace = "bve" includes = ["bve_prefix.h"] documentation_style = "doxy" [fn] must_use = "BVE_NO_DISCARD" [macro_expansion] bitflags = true [export] prefix = "BVE_" include = [ "ColorU8R", "ColorU8RG", "ColorU8RGB", "ColorU8RGBA", "ColorU16R", "ColorU16RG", "ColorU16RGB", "ColorU16RGBA", "ColorF32R", "ColorF32RG", "ColorF32RGB", "ColorF32RGBA", ] [export.rename] "BlendMode" = "Mesh_Blend_Mode" "FileType" = "Mesh_File_Type" "Glow" = "Mesh_Glow" "GlowAttenuationMode" = "Mesh_Glow_Attenuation_Mode" [parse] parse_deps = true include = ["bve", "cgmath"] extra_bindings = ["bve"] [parse.expand] crates = ["bve-native"]