/*! @var BWAPI::DamageTypes::Enum::Independent Value of 0 [0x0]. See BWAPI::DamageTypes::Independent. */ /*! @var BWAPI::DamageTypes::Independent Independent. Corresponds with DamageTypes::Enum::Independent. */ /*! @var BWAPI::DamageTypes::Enum::Explosive Value of 1 [0x1]. See BWAPI::DamageTypes::Explosive. */ /*! @var BWAPI::DamageTypes::Explosive Explosive. Corresponds with DamageTypes::Enum::Explosive. */ /*! @var BWAPI::DamageTypes::Enum::Concussive Value of 2 [0x2]. See BWAPI::DamageTypes::Concussive. */ /*! @var BWAPI::DamageTypes::Concussive Concussive. Corresponds with DamageTypes::Enum::Concussive. */ /*! @var BWAPI::DamageTypes::Enum::Normal Value of 3 [0x3]. See BWAPI::DamageTypes::Normal. */ /*! @var BWAPI::DamageTypes::Normal Normal. Corresponds with DamageTypes::Enum::Normal. */ /*! @var BWAPI::DamageTypes::Enum::Ignore_Armor Value of 4 [0x4]. See BWAPI::DamageTypes::Ignore_Armor. */ /*! @var BWAPI::DamageTypes::Ignore_Armor Ignore Armor. Corresponds with DamageTypes::Enum::Ignore_Armor. */