module 0x2::A { #[test] public fun bitand(): u8 { let a = 0x1 & 0x2; a } #[test] public fun bitor(): u8 { let a = 0x1 | 0x2; a } #[test] public fun bitxor(): u8 { let a = 0x1 ^ 0x2; a } #[test] public fun shl(): u8 { let a = 0x1 << 2; a } #[test] public fun shr(): u8 { let a = 0x10 >> 2; a } }