#![allow(unused_imports)] use byteplug::geometry::{Position, Size, Vector}; use byteplug::geometry::{Transform}; use byteplug::geometry::{Movable, Rotable, Scalable}; use byteplug::geometry::{Resizable}; use byteplug::geometry::{Transformable}; use byteplug::geometry::{Point, Line, Rectangle, Circle}; use byteplug::image::{Color, Gradient}; use byteplug::image::{Image}; use byteplug::draw::{Glyph, Font}; use byteplug::draw::{View, Surface}; use byteplug::draw::{Shader, Texture}; use byteplug::draw::{Text}; use byteplug::draw::shapes::{Point as PointShape}; use byteplug::draw::shapes::{Line as LineShape}; use byteplug::draw::shapes::{Triangle as TriangleShape}; use byteplug::draw::shapes::{Rectangle as RectangleShape}; use byteplug::draw::shapes::{Circle as CircleShape}; use byteplug::draw::shapes::{Polygon as PolygonShape}; use byteplug::animation::{Animator, Animation}; use byteplug::animation::{MoveAnimation, RotateAnimation, ScaleAnimation}; use byteplug::animation::{ResizeAnimation}; use byteplug::animation::{FrameAnimation, SkeletonAnimation}; use byteplug::animation::{Timeline}; use byteplug::audio; use byteplug::video; use byteplug::controller::keyboard::{Key, Keyboard}; use byteplug::controller::mouse::{Button as MouseButton, Wheel, Mouse}; use byteplug::controller::gamepad::{DirectionalPad, Button as GamepadButton, Joystick}; use byteplug::controller::touchpad::{Touchpad}; use byteplug::controller::touchscreen::{Touchscreen}; use byteplug::controller::sensor::{Accelerometer, Gyroscope, Magnetometer, Gravity, Orientation}; use byteplug::controller::tablet::{Tablet}; use byteplug::application::{Window, Application}; use byteplug::widget::{Widget}; use byteplug::widget::{Layout, Component}; fn main() { println!("Hello world"); }