[![Crate](https://img.shields.io/crates/v/bztree.svg)](https://crates.io/crates/bztree) [![API](https://docs.rs/bztree/badge.svg)](https://docs.rs/bztree) # BzTree BzTree(concurrent B-tree) implementation for Rust based on paper [BzTree: A High-Performance Latch-free Range Index for Non-Volatile Memory](http://www.vldb.org/pvldb/vol11/p553-arulraj.pdf). Current implementation doesn't support non-volatile memory and supposed to be used only as in-memory(not persistent) data structure. BzTree uses [MwCAS](https://crates.io/crates/mwcas) crate to get access to multi-word CAS. ## Examples ```rust use bztree::BzTree; let tree = BzTree::new(); let guard = crossbeam_epoch::pin(); let key1 = "key_1".to_string(); assert!(tree.insert(key1.clone(), 1, &guard)); assert!(!tree.insert(key1.clone(), 5, &guard)); tree.upsert(key1.clone(), 10, &guard); assert!(matches!(tree.delete(&key1, &guard), Some(&10))); let key2 = "key_2".to_string(); tree.insert(key2.clone(), 2, &guard); assert!(tree.compute(&key2, |(_, v)| Some(v + 1), &guard)); assert!(matches!(tree.get(&key2, &guard), Some(&3))); assert!(tree.compute(&key2, |(_, v)| { if *v == 3 { None } else { Some(v + 1) } }, &guard)); assert!(matches!(tree.get(&key2, &guard), None)); ```