# camera_ss This is a libarary contains the primitives necessary to build an object space to clip-space transform. It also includes a full implementation of an arc-ball like camera, with support of rotating and panning the view, as well as animated 'snapping' to other views. For now I can't recommend this library for general use. However I have used it in both webgl and desktop opengl projects. As I use it in more projects and hone the interface I will put effort into making it more widely adoptable.