# Changelog ## 0.X.0 ## 0.2.2 - No longer issue a compiler error when built on linux. Now returns an error if you try to run the player on Linux and it doesn't exist. ## 0.2.1 - Support `--debug` in `cargo protologic build`. This uses debug build for rust and removes most `wasm_opt` optimizations, but makes things slow. ## 0.2.0 - Much more noisy! Now there are messages telling you what's happening. Maybe too many? - Now tells you the before/after size from running `wasm_opt`. Has nice-ish formatting! - Builds fleets as `cdylib` automatically. - Now we use `cargo rustc` instead of `cargo build`, which allows passing a `--crate-type` flag to control what output artifacts are produced. This makes it easier for users, who no longer need to set this manually! - Uses cargo workspace `default-members` to decide which packages to build as fleets. - Previously it would build all packages. Now you can have helper packages in your workspace without them being built as fleets. - Optimized fleet artifacts no longer have `fleet_` prepended to them. It made things annoying... - [Internal] Uses `cargo metadata` and `serde_json` to parse out information. This is used to power other changes! ## 0.1.0 Initial release!