@vertex fn vs_main(@builtin(vertex_index) in_vertex_index: u32) -> @builtin(position) vec4{ let a: f32 = 0.0; let b: i32 = 20; let c = a + b; let x = f32(i32(in_vertex_index) - 1); let y = f32(i32(in_vertex_index & 1u) * 2 - 1); return vec4(x, y, 0.0, 1.0); } @fragment fn fs_main() -> @location(0) vec4{ return vec4(1.0, 0.0, 0.0, 1.0); }