use std::{thread, time}; use winit::{ event::{Event, KeyboardInput, WindowEvent}, event_loop::{ControlFlow, EventLoop}, window::WindowBuilder, }; #[derive(Debug, Clone, Copy, PartialEq, Eq)] enum Mode { Wait, WaitUntil, Poll, } const WAIT_TIME: time::Duration = time::Duration::from_millis(100); const POLL_SLEEP_TIME: time::Duration = time::Duration::from_millis(100); fn main() { simple_logger::init().unwrap(); println!("Press '1' to switch to Wait mode."); println!("Press '2' to switch to WaitUntil mode."); println!("Press '3' to switch to Poll mode."); println!("Press 'R' to toggle request_redraw() calls."); println!("Press 'Esc' to close the window."); let event_loop = EventLoop::new(); let window = WindowBuilder::new() .with_title("Press 1, 2, 3 to change control flow mode. Press R to toggle redraw requests.") .build(&event_loop) .unwrap(); let mut mode = Mode::Wait; let mut request_redraw = false; let mut wait_cancelled = false; let mut close_requested = false; event_loop.run(move |event, _, control_flow| { use winit::event::{ElementState, StartCause, VirtualKeyCode}; println!("{:?}", event); match event { Event::NewEvents(start_cause) => { wait_cancelled = match start_cause { StartCause::WaitCancelled { .. } => mode == Mode::WaitUntil, _ => false, } } Event::WindowEvent { event, .. } => match event { WindowEvent::CloseRequested => { close_requested = true; } WindowEvent::KeyboardInput { input: KeyboardInput { virtual_keycode: Some(virtual_code), state: ElementState::Pressed, .. }, .. } => match virtual_code { VirtualKeyCode::Key1 => { mode = Mode::Wait; println!("\nmode: {:?}\n", mode); } VirtualKeyCode::Key2 => { mode = Mode::WaitUntil; println!("\nmode: {:?}\n", mode); } VirtualKeyCode::Key3 => { mode = Mode::Poll; println!("\nmode: {:?}\n", mode); } VirtualKeyCode::R => { request_redraw = !request_redraw; println!("\nrequest_redraw: {}\n", request_redraw); } VirtualKeyCode::Escape => { close_requested = true; } _ => (), }, _ => (), }, Event::MainEventsCleared => { if request_redraw && !wait_cancelled && !close_requested { window.request_redraw(); } if close_requested { *control_flow = ControlFlow::Exit; } } Event::RedrawRequested(_window_id) => {} Event::RedrawEventsCleared => { *control_flow = match mode { Mode::Wait => ControlFlow::Wait, Mode::WaitUntil => { if wait_cancelled { *control_flow } else { ControlFlow::WaitUntil(time::Instant::now() + WAIT_TIME) } } Mode::Poll => { thread::sleep(POLL_SLEEP_TIME); ControlFlow::Poll } }; } _ => (), } }); }