#[cfg(not(target_arch = "wasm32"))] fn main() { use std::{collections::HashMap, sync::mpsc, thread, time::Duration}; use winit::{ dpi::{PhysicalPosition, PhysicalSize, Position, Size}, event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent}, event_loop::{ControlFlow, EventLoop}, window::{CursorIcon, Fullscreen, WindowBuilder}, }; const WINDOW_COUNT: usize = 3; const WINDOW_SIZE: PhysicalSize = PhysicalSize::new(600, 400); simple_logger::init().unwrap(); let event_loop = EventLoop::new(); let mut window_senders = HashMap::with_capacity(WINDOW_COUNT); for _ in 0..WINDOW_COUNT { let window = WindowBuilder::new() .with_inner_size(WINDOW_SIZE) .build(&event_loop) .unwrap(); let mut video_modes: Vec<_> = window.current_monitor().video_modes().collect(); let mut video_mode_id = 0usize; let (tx, rx) = mpsc::channel(); window_senders.insert(window.id(), tx); thread::spawn(move || { while let Ok(event) = rx.recv() { match event { WindowEvent::Moved { .. } => { // We need to update our chosen video mode if the window // was moved to an another monitor, so that the window // appears on this monitor instead when we go fullscreen let previous_video_mode = video_modes.iter().cloned().nth(video_mode_id); video_modes = window.current_monitor().video_modes().collect(); video_mode_id = video_mode_id.min(video_modes.len()); let video_mode = video_modes.iter().nth(video_mode_id); // Different monitors may support different video modes, // and the index we chose previously may now point to a // completely different video mode, so notify the user if video_mode != previous_video_mode.as_ref() { println!( "Window moved to another monitor, picked video mode: {}", video_modes.iter().nth(video_mode_id).unwrap() ); } } #[allow(deprecated)] WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Released, virtual_keycode: Some(key), modifiers, .. }, .. } => { window.set_title(&format!("{:?}", key)); let state = !modifiers.shift(); use VirtualKeyCode::*; match key { A => window.set_always_on_top(state), C => window.set_cursor_icon(match state { true => CursorIcon::Progress, false => CursorIcon::Default, }), D => window.set_decorations(!state), // Cycle through video modes Right | Left => { video_mode_id = match key { Left => video_mode_id.saturating_sub(1), Right => (video_modes.len() - 1).min(video_mode_id + 1), _ => unreachable!(), }; println!( "Picking video mode: {}", video_modes.iter().nth(video_mode_id).unwrap() ); } F => window.set_fullscreen(match (state, modifiers.alt()) { (true, false) => { Some(Fullscreen::Borderless(window.current_monitor())) } (true, true) => Some(Fullscreen::Exclusive( video_modes.iter().nth(video_mode_id).unwrap().clone(), )), (false, _) => None, }), G => window.set_cursor_grab(state).unwrap(), H => window.set_cursor_visible(!state), I => { println!("Info:"); println!("-> outer_position : {:?}", window.outer_position()); println!("-> inner_position : {:?}", window.inner_position()); println!("-> outer_size : {:?}", window.outer_size()); println!("-> inner_size : {:?}", window.inner_size()); println!("-> fullscreen : {:?}", window.fullscreen()); } L => window.set_min_inner_size(match state { true => Some(WINDOW_SIZE), false => None, }), M => window.set_maximized(state), P => window.set_outer_position({ let mut position = window.outer_position().unwrap(); let sign = if state { 1 } else { -1 }; position.x += 10 * sign; position.y += 10 * sign; position }), Q => window.request_redraw(), R => window.set_resizable(state), S => window.set_inner_size(match state { true => PhysicalSize::new( WINDOW_SIZE.width + 100, WINDOW_SIZE.height + 100, ), false => WINDOW_SIZE, }), W => { if let Size::Physical(size) = WINDOW_SIZE.into() { window .set_cursor_position(Position::Physical( PhysicalPosition::new( size.width as i32 / 2, size.height as i32 / 2, ), )) .unwrap() } } Z => { window.set_visible(false); thread::sleep(Duration::from_secs(1)); window.set_visible(true); } _ => (), } } _ => (), } } }); } event_loop.run(move |event, _event_loop, control_flow| { *control_flow = match !window_senders.is_empty() { true => ControlFlow::Wait, false => ControlFlow::Exit, }; match event { Event::WindowEvent { event, window_id } => match event { WindowEvent::CloseRequested | WindowEvent::Destroyed | WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Released, virtual_keycode: Some(VirtualKeyCode::Escape), .. }, .. } => { window_senders.remove(&window_id); } _ => { if let Some(tx) = window_senders.get(&window_id) { if let Some(event) = event.to_static() { tx.send(event).unwrap(); } } } }, _ => (), } }) } #[cfg(target_arch = "wasm32")] fn main() { panic!("Example not supported on Wasm"); }