use std::{thread, time}; use winit::{ event::{Event, WindowEvent}, event_loop::{ControlFlow, EventLoop}, window::WindowBuilder, }; fn main() { simple_logger::init().unwrap(); let event_loop = EventLoop::new(); let window = WindowBuilder::new() .with_title("A fantastic window!") .build(&event_loop) .unwrap(); thread::spawn(move || loop { thread::sleep(time::Duration::from_secs(1)); window.request_redraw(); }); event_loop.run(move |event, _, control_flow| { println!("{:?}", event); *control_flow = ControlFlow::Wait; match event { Event::WindowEvent { event, .. } => match event { WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit, _ => (), }, Event::RedrawRequested(_) => { println!("\nredrawing!\n"); } _ => (), } }); }