Doukutsu Monogatari - Flag list (aka Cave Story) by Kapow - 2006 April 29 http://lotlot.net/misc/doukutsu/flags.txt email: kapow @ the above site FLAGS (FL+/FL-/FLJ) ===== Chron Group FLAG TSC Description [?] [???] 21C/0 [0000] [not set with FL+, may not even be a flag - seems to turn on right after getting the polar star] 028 Eggs 228/4 0100 Igor/Sue not in Eggs 027 Eggs 228/5 0101 POWER-UP - Life Capsule in Eggs (1) 030 Eggs 228/6 0102 POWER-UP - Life Capsule in Eggs (2) 035 Eggs 228/7 0103 Igor defeated (opens doors from Eggs to EggX, Eggs2 to EggX2) 037 Eggs 229/1 0105 Opens door from Eggs to Side Room 036 Eggs 229/2 0106 Teleport from Eggs/Eggs2 to Pens2 instead of Pens1 (for Pens cutscene) 038 EggX 22B/0 0120 Sue not in EggX 033 Egg6 22D/4 0140 ITEM - ID Card X Pens1 22E/7 0151 [UNUSED? - dummied treasure chest in Pens1? the chest triggers a nonexistant event] 026 Pens1 22F/1 0153 Prevents Egg Chamber teleportation 039 Pens1 22F/2 0154 Jack in Pens1, King in Mimi (after Eggs, before King leaves to resure Toroko) 040 Pens1 22F/3 0155 Shows first Sue in cage cutscene after leaving Pens1 084 Pens1 22F/4 0156 Kazuma, Booster, Sue, King in Pens1 083 Pens1 22F/5 0157 Kazuma/Booster arrival cutscene (set during second Sue in cage cutscene) 086 Pens1 22F/6 0158 Teleporter access to Sand Zone 180 Pens1 22F/7 0159 Teleport to Eggs2 instead of Eggs (after drowning cutscene) 193 Pens1 230/0 0160 Triggers Booster v2.0 dialogue 195 Pens1 230/1 0161 Booster survived 196 Pens1 230/2 0162 ITEM - Booster v2.0 031 EggR 235/0 0200 POWER-UP - Missiles in EggR 032 EggR 235/1 0201 WEAPON - Missile Launcher (enables hidden Missile ammo entities) 153 EggR 235/2 0202 WEAPON - Super Missile 046 Weed 236/2 0210 ITEM - Santa's Key 044 Weed 236/3 0211 Talked to Santa about key 048 Weed 236/4 0212 Gave Santa's Key to Santa 054 Weed 236/5 0213 Fireplace grate is gone 060 Weed 236/6 0214 Opens door from Weed to Malco 057 Weed 236/7 0215 ITEM - Rusty Key 058 Weed 237/0 0216 Tried Rusty Key on door to Shelt (dialogue change if you try it again) [?] Weed 237/1 0217 [Deactivates teleporter in Weed - not sure when/why] 055 Weed 237/2 0218 POWER-UP - Missiles in Weed 082 Weed 237/3 0219 Shows second Sue in cage cutscene after leaving Weed (set after Kazuma/Booster take scooter) 047 Weed 237/4 0220 POWER-UP - Life Capsule in Weed 069 Weed 237/5 0221 ITEM - Gum Key 070 Weed 237/6 0222 Opens door from Weed to Frog 059 Weed 237/7 0223 Told Kazuma that Rusty Key doesn't work on Door to Shelt (dialogue change if you talk to him again) 043 Weed 238/0 0224 Have visited Weed (dialogue change with caged Sue and King next to her) 081 Weed 238/1 0225 Scooter not at shelter 079 Weed 238/2 0226 Scooter crashed 080 Weed 238/3 0227 Scooter wreckage is smoking (stops once you teleport or enter Santa's house) 045 Weed 238/4 0228 Talked to Cthulhu 1 in Weed once (dialogue change) 049 Santa 23A/0 0240 [set with 0241, Santa dialogue jump is after 0241's, jump target doesn't exist] 050 Santa 23A/1 0241 WEAPON - Fireball, (dialogue changes regarding Chaco's fireplace) 068 Santa 23A/2 0242 Got Charcoal 126 Santa 23A/3 0243 Santa kidnapped 051 Chako 23C/5 0261 Learned about Jellyfish Juice (enables enemies) 127 Chako 23C/6 0262 Chaco kidnapped 052 Chako 23C/7 0263 Can get Lipstick (use bed right after Chaco first mentions Jellyfish Juice) 098 Sand 23D/6 0270 POWER-UP - Life Capsule in Sand (1) 102 Sand 23D/7 0271 POWER-UP - Life Capsule 2 in Sand (2) 099 Sand 23E/0 0272 Defeated Omega (Sunstones move when you reach them) 100 Sand 23E/1 0273 Sunstones moved 095 Sand 23E/2 0274 Currently have a Puppy on your back 113 Sand 23E/3 0275 ITEM - Kakeru (puppy) 110 Sand 23E/4 0276 ITEM - Nene (puppy) 106 Sand 23E/5 0277 [Shinobu leaves Sand? I don't understand how this is set] 117 Sand 23E/6 0278 Opens door from Sand to Gard 103 Sand 23E/7 0279 ITEM - Mick (puppy) 115 Sand 23F/0 0280 Go to Jenka2 instead of Jenka1 (Balrog stole storehouse key) 087 Sand 23F/1 0281 Curly not in Sand (saw you at entrance and ran away) 005 Cave 241/5 0301 Opens door from Cave to Mimi 006 Cave 241/6 0302 Entered Mimi once (disables falling on King cutscene) 200 Cave 241/7 0303 More enemies in Cave 003 Cave 242/0 0304 ITEM - Life Capsule in Cave 009 Mimi 244/0 0320 Toroko, King moved from platform (after falling on King) 010 Mimi 244/1 0321 King on left side of platform (before getting locket) 012 Mimi 244/2 0322 ITEM - Map System 011 Mimi 244/3 0323 Talked to King on platform once 024 Mimi 244/4 0324 Opens door from Mimi to Pens1 042 Mimi 244/5 0325 Teleporter access to Grasstown 016 Mimi 244/6 0326 King near door from Mimi to Pool 021 Mimi 244/7 0327 Jack stops guarding door to Cemet 041 Mimi 245/1 0329 Sue caged in Mimi 178 Mimi2* 246/4 0340 Mahin kidnapped (after drowning cutscene) 171 Mimi2* 246/5 0341 Changes music in Mimiga areas (after drowning cutscene) 018 Barr 249/0 0360 Toroko kidnapped 019 Barr 249/1 0361 Currently fighting Balrog 017 Barr 249/2 0362 Locks door from Barr to Mimi 014 Pool 24A/2 0370 ITEM - Silver Locket 015 Pool 24A/3 0371 Toroko not in Pool 177 Pool 24A/4 0372 Kanpachi kidnapped 023 Cemet 24C/6 0390 ITEM - Arthur's Key 210 Cemet 24C/7 0391 ITEM - Little Man X Plant 24F/2 0410 ITEM - Beast Fang (can't get it) 179 Plant 24F/3 0411 Sandaime kidnapped 013 Plant 24F/4 0412 POWER-UP - Life Capsule in Plant 001 Start 251/6 0430 Saw first Kazuma on computer cutscene 002 Start 251/7 0431 Have saved at least once (loads saved game on Retry) 020 Comu 253/0 0440 King in Comu 025 Comu 253/1 0441 [set when first entering Pens1, but has no effect?] 053 Comu 253/2 0442 WEAPON - Bubbler 022 Comu 253/3 0443 Jack in Comu after leaving Cemet door 085 Comu 253/4 0444 Jack in Comu after Kazuma/Booster arrive 034 Egg1 256/6 0470 Shield lowered in Eggs (used ID Card) 062 Malco 258/0 0480 Currently fighting Balrog 2 (locks door from Malco to Weed) 061 Malco 258/1 0481 Fans activated 063 Malco 258/2 0482 Defeated Balrog 2 (can pull Malco out of ground) 064 Malco 258/3 0483 Malco is not inactive or in ground 066 Malco 258/4 0484 Malco says he can make a bomb 065 Malco 258/5 0485 Malco is standing 073 Malco 258/6 0486 ITEM - Explosive 072 Frog 25A/4 0500 Currently fighting Balfrog (locks door from Frog to Weed) 071 Frog 25A/5 0501 ITEM - Gum Base 076 Shelt 25D/0 0520 Opens door from Weed to Shelt 074 Shelt 25D/1 0521 Kazuma is not at the computer 075 Shelt 25D/2 0522 Kazuma is standing 077 Shelt 25D/3 0523 Kazuma/Booster in Weed (before scooter) 222 Shelt 25D/4 0524 Teleporter in Shelt is active 078 Shelt 25D/5 0525 Save Point and Health Refill appear in Shelt 056 WeedD 25F/4 0540 POWER-UP - Life Capsule in WeedD 067 WeedB 260/6 0550 POWER-UP - Missiles in WeedB (fought Rabil) 088 Curly 262/0 0560 [set when Curly fight starts] 090 Curly 262/1 0561 Currently fighting Curly (locks doors from Curly to Sand/CurlyS) 091 Curly 262/2 0562 Told Curly you won't kill the Mimigas 092 Curly 262/3 0563 WEAPON - Machine Gun 093 Curly 262/4 0564 Can get Hajime (after Jenka asks you to get the puppies) 089 Curly 262/5 0565 Curly and Mimiga children not in Curly (sand zone residence) I don't understand how the Curly fight sets this… 094 CurlyS 264/4 0580 ITEM - Hajime 097 CurlyS 264/5 0581 ITEM - Curly's Underwear 101 Jenka* 265/6 0590 Gave 1st Puppy to Jenka (note: says "Arf!" 105 Jenka* 265/7 0591 Gave 2nd Puppy to Jenka (note: says "Arf arf!" 109 Jenka* 266/0 0592 Gave 3rd Puppy to Jenka (note: says "Arf arf arf!" 112 Jenka* 266/1 0593 Gave 4th Puppy to Jenka (note: says "Booop." 118 Jenka* 266/2 0594 Gave 5th Puppy to Jenka (note: says "Five!", but you don't get a chance to talk to it) 116 Jenka* 266/3 0595 Balrog stole storehouse key 119 Jenka* 266/4 0596 Jenka stood up after Balrog's attack 107 Dark 268/2 0610 ITEM - Shinobu 120 Gard 269/4 0620 Saw Toroko red flowers cutscene 121 Gard 269/5 0621 Currently fighting Frenzied Toroko (locks door from Gard to Sand) 123 Gard 269/6 0622 King died 122 Gard 269/7 0623 Frenzied Toroko defeated (can talk to King) 124 Gard 26A/0 0624 Door leads to SandE (for Misery teleport cutscene) 125 MazeI 26C/0 0640 [something with Quote falling into the room?] 129 MazeI 26C/1 0641 Opens door from MazeI to MazeH 128 MazeI 26C/2 0642 POWER-UP - Life Capsule in MazeI 141 MazeW 271/0 0680 [Monster X fight triggered?] 134 MazeW 271/1 0681 Opens door from MazeW to MazeD 133 MazeO 273/4 0700 ITEM - Clinic Key 132 MazeO 273/5 0701 Talked to Curly in MazeO once 137 MazeO 273/6 0702 Gave Cure All to Gero 138 MazeO 273/7 0703 Curly will be cured 140 MazeO 274/0 0704 Curly not in MazeW 131 MazeO 274/1 0705 ITEM - Arms Barrier 136 MazeD 274/6 0710 Currently fighting Pooh Black (locks door from MazeD to MazeW) 135 MazeD 274/7 0711 ITEM - Cure All 155 MazeA 276/0 0720 Teleporter in MazeM active 130 MazeA 276/1 0721 Bought something from Chaba (Turbocharge, Snake, or Whimsical Star) 201 MazeA 276/2 0722 EQUIP - Whimsical Star 142 MazeB 278/4 0740 Saw Booster fall in MazeB 143 MazeB 278/5 0741 Booster not in MazeB 145 MazeB 278/6 0742 EQUIP - Booster v0.8 198 MazeB 278/7 0743 EQUIP - Booster v2.0 197 MazeB 279/0 0744 Teleporter in MazeB active 139 MazeS 27B/0 0760 Curly not in MazeO 146 MazeS 27B/1 0761 Curly ready to lift boulder 147 MazeS 27B/2 0762 Balrog in MazeS 148 MazeS 27B/3 0763 Currently fighting Balrog 3 (locks door from MazeS to MazeB) 149 MazeS 27B/4 0764 Opens door from MazeS to MazeM (boulder moved) 150 MazeS 27B/5 0765 Balrog 3 defeated (Super Missile chest appears) 152 MazeS 27B/6 0766 WEAPON - Super Missile 156 MazeM 27D/4 0780 Passageway in MazeM permanently open (from entering Drain once) 151 MazeM 27D/5 0781 Curly in MazeM 154 MazeM 27D/6 0782 Used computer to open passageway in MazeM 170 MazeM 27D/7 0783 Locks door from MazeM to Drain (after drowning cutscene) 176 Drain 280/0 0800 Locks door from Drain to MazeM (after drowning cutscene) 175 Drain 280/1 0801 Opens grate from MazeM to River (after drowning cutscene) 157 Almond 282/4 0820 Curly is next to first shutter 158 Almond 282/5 0821 Opens shutters 159 Almond 282/6 0822 Shutter 4 stuck, Curly is next to shutter 4 160 Almond 282/7 0823 Shutter 4 fixed 162 Almond 283/0 0824 Lowered lift in Almond 163 Almond 283/1 0825 Opens big shutter 161 Almond 283/2 0826 Curly is next to big shutter 164 Almond 283/3 0827 Curly is next to broken robot 166 Almond 283/4 0828 Currently fighting Core (can't get Tow Rope) 172 Almond 283/5 0829 Curly drowning in Almond (before picking her up with Tow Rope) 173 Almond 283/6 0830 [lots of effects, set after drowning cutscene] 184 Almond 283/7 0831 Closes big shutter 168 Almond 284/0 0832 [water level rose?] 144 Almond 284/2 0834 ITEM - Tow Rope (also set when getting Booster v0.8) 183 Almond 284/3 0835 Brought Curly out of Almond (computer in Pixel mentions notebook) 182 Almond 284/4 0836 Currently have Curly (unconscious) on your back 169 Almond 284/5 0837 Core defeated (Curly dialogue change) 174 Almond 284/6 0838 [set after drowning cutscene, but has no effect?] 165 Almond 284/7 0839 Locks door from Almond to Drain (after getting Tow Rope, before drowning cutscene) 192 River 286/2 0850 River leads to Pool instead of Stream (but you can't get back to River anyway) 191 River 286/3 0851 Curly dead (after message shown in River) 202 Eggs2 28A/0 0880 POWER-UP - Missiles in Eggs2 203 EggR2 28F/0 0920 POWER-UP - Missiles in EggR2 (makes Save Point appear) 204 EggR2 28F/1 0921 Currently fighting Sisters (locks doors from EggR2 to Eggs2) 205 EggR2 28F/3 0923 Sisters defeated (small spikes gone from EggR2) 207 EggX2 291/4 0940 Opens door from EggX2 to Oside 206 EggX2 291/5 0941 Kazuma entered EggX2 208 Oside 294/0 0960 Told Kazuma you'd escape with him (triggers bad ending if you talk to him in Oside) 243 Oside 294/1 0961 Kazuma and Sky Dragon not in Oside 214 Itoh 299/0 1000 Scared Itoh 217 Itoh 299/1 1001 Talked to Itoh once 218 Itoh 299/2 1002 Talked to Itoh twice 254 Itoh 299/3 1003 ITEM - Controller 260 Itoh 299/4 1004 Itoh not in Itoh (the storehouse) 246 Cent 29B/4 1020 EQUIP - Mimiga Mask (note: there's a jump in the credits, but it doesn't change anything - was he going to have different illustrations?) 231 Cent 29B/5 1021 Kanpachi in Cent with bucket, sparkle not in Cent (he caught it) 233 Cent 29B/6 1022 ITEM - Teleporter Room Key 234 Cent 29B/7 1023 Opens door from Cent to CentW 241 Cent 29C/0 1024 Know Momorin's password (can enter door from Cent to Momo) 215 Cent 29C/1 1025 Red Flowers growing in Cent 239 Cent 29C/2 1026 Red Flowers blooming in Cent 247 Cent 29C/3 1027 Leftmost (working) sprinkler not in Cent 248 Cent 29C/4 1028 Broken Sprinkler in Cent 250 Cent 29C/5 1029 Can get Broken Sprinkler (after Shovel Brigade guy tells you to replace it) 263 Cent 29C/6 1030 Rocket is finished (opens door from Cent to Priso1/Priso2) 262 Cent 29C/7 1031 Itoh in Cent 261 Cent 29D/0 1032 Momorin in Cent 256 Cent 29D/1 1033 Shovel Brigade and other Mimigas taken away 264 Cent 29D/2 1034 Momorin took Mimiga Mask and gave back Booster 232 Cent 29D/3 1035 Can get Teleporter Room Key (Kanpachi told you he caught something) 258 Cent 29D/4 1036 Red Flowers, Sprinklers not in Cent (petals are left) 249 Cent 29D/5 1037 Talked to Shovel Brigade (the talkative one) without Mimiga Mask once 216 Cent 29D/6 1038 [set after meeting Itoh, cleared after long sleep in Momo] 257 Cent 29D/7 1039 [set after long sleep in Momo - Drolls gone, Puppy appears, more? rocket?] 265 Cent 29E/0 1040 POWER-UP - Life Capsule in Cent (2) 220 Cent 29E/1 1041 Talked to Curly in Cent once 194 Cent 29E/2 1042 Curly survived after Stream (can get Nikumaru Counter) 221 Cent 29E/3 1043 POWER-UP - Life Capsule in Cent (1) 219 Cent 29E/4 1044 Talked to Cthulhu in Cent once 228 Cent 29E/5 1045 Restored Curly's memory 229 Cent 29E/6 1046 ITEM - Iron Bond 238 Jail1 2A3/0 1080 Talked to Mahin in Jail1 once 240 Jail1 2A3/1 1081 Talked to Mahin in Jail1 twice 235 Jail1 2A3/2 1082 Sue and Jack not in Jail1 242 Momo 2A5/4 1100 Talked to Momorin once 245 Momo 2A5/5 1101 ITEM - Mimiga Mask 253 Momo 2A5/6 1102 Know to talk to Itoh for Momorin (note: sprinklers in Cent use this for dialogue, but should probably use 1121) 255 Momo 2A5/7 1103 Can use bed in Momo (long sleep) 259 Momo 2A6/1 1105 Momorin not in Momo 244 Momo 2A6/2 1106 Gave Booster to Momorin 252 Momo 2A6/3 1107 Gave Sprinkler to Momorin 230 Lounge 2A8/0 1120 Kanpachi not in Lounge 251 Lounge 2A8/1 1121 ITEM - Sprinkler 236 CentW 2AA/4 1140 Was captured by Droll (doesn't appear again) 237 CentW 2AA/5 1141 Used Teleporter in CentW once (redundant with 1140 set) 267 Blcny1 2B0/6 1190 Entered Blcny1 from Priso1/Priso2 (changes teleport from clouds at top of screen) 268 Blcny1 2B0/7 1191 Entered Blcny1 from Prefa1/Prefa2 (changes teleport from clouds at top of screen) 269 Blcny1 2B1/0 1192 Entered Blcny1 from Ring1 (changes teleport from clouds at top of screen) 270 Ring1 2B8/2 1250 [not sure how this is set - Misery not in Ring1] 272 Ring2 2BA/6 1270 Defeated Doctor (Mimiga dialogues change) 271 Ring2 2BA/7 1271 Started fighting Doctor (note: not currently fighting, since it never gets unset) 273 Ring2 2BB/0 1272 Talked to Chaco once after defeating Doctor 278 Ring2 2BB/1 1273 [mimigas gone from Ring2? set after island starts to collapse] 274 Ring2 2BB/2 1274 Hearts appeared in Ring2 (talk to Chaco twice defeating Doctor) 029 Cthu 2BD/2 1290 Talked to Cthulhu in Cthu once 266 Priso2 2C1/0 1320 ITEM - Clay Figure Medal (after defeating Red Demon) 275 Ring3 2C3/4 1340 [something with Undead Core fight] 277 Ring3 2C3/5 1341 [island is collapsing - makes screen shake?] 211 Little 2C7/2 1370 Little Man is in Little 209 Little 2C7/3 1371 Can get Little Man (talked to Little Man's Wife) 212 Little 2C7/4 1372 Traded Blade for Nemesis X Little 2C7/5 1373 [UNUSED - never set, Little Man dialogue jump target doesn't exist - there's also an incomplete event in the script] 279 Blcny2 2C9/6 1390 Helicopter in Blcny2 280 Blcny2 2C9/7 1391 Sue in Blcny2 near Ring1 entrance 281 Blcny2 2CA/0 1392 Sue in Blcny2 at cliff's edge 276 Blcny2 2CA/1 1393 Opens door from Blcny2 to Prefa2 185 Pixel 2D0/0 1440 Curly on bed 187 Pixel 2D0/1 1441 Can drain Curly (after reading notebook) 188 Pixel 2D0/2 1442 Curly drained 189 Pixel 2D0/3 1443 Can take Curly from bed (after reboot time message) 190 Pixel 2D0/4 1444 Currently have Curly (drained) on your back 186 Pixel 2D0/5 1445 Can read notebook (after using computer) 295 Fall 2D2/4 1460 [set when carried by Balrog, but has no effect?] 285 Hell* 2DB/2 1530 POWER-UP - Life Capsule in Hell1 283 Hell* 2DB/3 1531 Curly is in Hell1 286 Hell* 2DB/4 1532 Currently have Curly (not shooting) on your back 287 Hell* 2DB/5 1533 Currently have Curly (shooting) on your back 282 Hell* 2DB/6 1534 [enables Hell enemies etc.? set when entering Hell1 from Prefa2, so there's no avoiding it] 284 Hell3 2DD/6 1550 [changes something when entering Hell3 from Hell2? set when entering Hell1, cleared after defeating Heavy Press?] 288 Hell3 2DD/7 1551 POWER-UP - Missiles in Hell3 (note: if you get the Missile Launcher here, it has 100 ammo) 227 Mapi 2DF/0 1560 [Ma Pignon not in Mapi - how is this set?] 223 Mapi 2DF/1 1561 Mentioned amnesia to Ma Pignon 224 Mapi 2DF/2 1562 ITEM - Mushroom Badge 225 Mapi 2DF/3 1563 Viewed Mushroom Badge description on menu (so you know it's worthless) 226 Mapi 2DF/4 1564 Currently fighting Ma Pignon (locks door from Mapi to Cemet) 289 Statue 2E2/6 1590 Shot Statue 1 290 Statue 2E2/7 1591 Shot Statue 2 291 Statue 2E3/0 1592 Shot Statue 3 292 Statue 2E3/1 1593 Shot Statue 4 294 Ballo1 2E4/0 1600 Fought Ballos Head once (must kill it twice to finally defeat him) 293 Ostep 2E6/4 1620 Ballos's dog not in Ostep 004 Pole 2E9/0 1640 ITEM - Polar Star 007 Pole 2E9/1 1641 Hermit Gunsmith not asleep in Pole 008 Pole 2E9/2 1642 Signpost in Pole 181 Pole 2E9/3 1643 Hermit Gunsmith awake in Pole 199 Pole 2E9/4 1644 ITEM - Spur 213 Clock 2F0/4 1700 ITEM - Nikumaru Counter 296 End* 316/0 2000 Got best ending (set when carried by Balrog) 096 Puppy* 393/0 3000 Current Puppy is Hajime 104 Puppy* 393/1 3001 Current Puppy is Mick 108 Puppy* 393/2 3002 Current Puppy is Shinobu 111 Puppy* 393/3 3003 Current Puppy is Kakeru 114 Puppy* 393/4 3004 Current Puppy is Nene 167 Water* 410/0 4000 [rising water? set after defeating core, cleared after drowning cutscene] 603/7 7999 Highest possible flag in profile.dat - anything higher will not be saved Chron = chronological order (approx.) Group = flags are broken up into groups in the game, each one starting at a multiple of 10 groups are named here by the map filename, * means no or multiple maps correspond to the group FLAG = profile.dat byte/bit TSC = script command, entity flagID SKIPFLAGS (SK+/SK-/SKJ) ========= 0001 Ring2 Doctor fight intro 0002 Ring1 Misery fight intro 0003 Gard Frenzied Kokoro fight intro 0004 Ring3 Undead Core fight intro 0005 Start Game intro (Kazuma at computer) 0006 Almond Core fight intro (Curly) 0007 Sand Omega fight intro (Misery) 0020 Hell1 Ballos story part 1 0021 Hell1 Ballos story part 2 0022 Hell2 Ballos story part 3 0023 Hell2 Ballos story part 4 0024 Hell3 Ballos story part 5 0025 Hell3 Ballos story part 6 0026 Hell42 Ballos story part 7